
An internet service provider simulation game. Design and build network connectivity and services to clients in an ever-expanding randomly generated tower. Configure and maintain equipment to ensure you meet the requirements of tower dwellers. Manage your spending for expansion and daily operations.
Modeled estimate, not a reported figure. How we estimate →
About
Tower Networking Inc is a blend of simulation and economic-strategy with rogue-like elements. Physically connect your clients to your networks by patching cables into switches, routers and data risers. Run an internet service provider in a tower that keeps building random floors. Each new floor comes with unique residences and/or offices that naturally has a variety of different needs.
As the network operator, you are tasked to provide connectivity and various IT related services to the residents in the tower on a limited budget. Your board of directors have a strict policy where you must never go over-budget or face termination from your role. Additionally, some of your clients have service level agreements (SLA) and you must ensure their internet connection (and the services they need) stays up. If any of them files a complaint, then its game-over!.
Your goal is to ensure your internet service provider runs as long as possible.
RUN AN INTERNET SERVICE PROVIDER: Provide internet services to residences and offices in an ever-expanding randomly generated tower.
CABLE MANAGEMENT SIMULATION: Spaghetti ahoy! Link up switches and routers with various types (and lengths) of network cables.
COMMAND LINE INTERFACE: Trace connectivity between equipment, scan for devices, install server applications and troubleshoot your network issues all using the good-ole terminal console.
DIVERSE INTERNET ACTIVITIES: Cater to the wide variety of online activities like web forums, social media sites, online streaming platforms, digital banking, web-hosting. Host various applications to satisfy the needs of your clients.
HANDLE DISASTERS: From power outages to cyberattacks, you're in charge of disaster recovery of your network. Ensure your clients can still reach their digital destination even when the lights are out.
ECONOMIC STRATEGY: Keep a close eye on your finances. Invest in equipment, manage operational costs, and develop strategies to keep your internet service provider profitable.
SOLO AND CO-OP MODES: Play in a single-player tailored mode or play co-op with many friends with a harder difficulty setting.
MORE FEATURES AVAILABLE IN EARLY ACCESS:
Various online activities
Malicious users
Monitors for statistics
Buy equipment
Trolley to carry equipment
Network topology
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Polish, Portuguese - Brazil, Ukrainian, Russian
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「わー新しいシミュレーターゲームだ。マンションの住人にインターネット回線を提供するのか。よーしこの塔のネットワークをパパがなんとかしちゃうぞー」 とか思ってプレイすると殺される。 このゲームは**技術者向けのスレスパ**である。 人食いヤドカリパラサイトとかは出てこないが、その代わりにベストエフォートで電力を提供してしょっちゅう停電を起こす悪徳電力会社とか、物理法則とか、ハードウェアの寿命とかの敵が襲ってくる。 日が進むごとに次々に新しい試練が降りかかり、プレイヤーを殺そうとしてくる。 カツカツの資金をどうやりくりするか考え、ローンの利息を払い、やっと収入を確保したと思ったら理不尽なトラブルで回線が落ちてしまい、収入が減り・・ みたいなことを繰り返していくゲーム。結構戦略を練らないとクリアさせてくれない。 もちろんFactorio的要素もある。 かなり遊びごたえがあった。ちょっと敷居は高いが、気になる方はぜひ。 ただし日本語はちょっと誤訳がある。翻訳を提供した人がいて次のアプデで直るとか言っていたけど
Я очень люблю свою вторую работу. Всем рекомендую
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it has potential to be a very good IT game, BUT got pretty boring (actually really boring) after 33 hours. It starts becoming a struggle and chore very quick. poor reward to work ratio with this one. It is all over the place and has weird mechanics added for difficulty for difficulty sake that just does not make sense. Like putting SFTP, a free, open source tool that has existed for decades behind a RNG event that also costs money. And after showing it in the tutorial as the needed tool to remove malware. Why is it not a default tool? It makes no sense. Like having to pay to download an app to buy shelves. what? why? Difficulty for difficulty sake. Or having to buy a usb drive to factory reset a firewall because for reasons, the firewall you bought did not come with one? Never heard of a reset button I guess. And there is a lot of things in this game that are simply baloney when it comes to IT. "An internet service provider simulation game." no....this is not a 'simulation', don't be fooled, it is anything but. It tries to use concepts and drop IT terms without understanding. This is a [u]game[/u] . it will not satisfy that IT itch for those looking for a good IT simulation. You may actually be annoyed. and all that cable but no ♥♥♥♥♥♥♥ zip ties and staples so every ♥♥♥♥♥♥♥ wire is laying around. ok, stopping here because just thinking about it all is already annoying me and I'm starting to recall the device collision physics and I'm going to blow a gasket just talking about that one. Thank your deity that one is an option.
Very surprising game, I don't remember my CCNA class being this fun!
Very fun and challenging game about networking.
A huge part that is missing compared to real-life IT work is a scriptable shell and associated text processing utilities (like sed or grep) that can be used to parse outputs from commands and act without player intervention, more or less equivalent to blueprint functions in other automation games. Without any automatic server or container orchestration or a way to make your own, replacing failed hardware and then [i]manually[/i] reinstalling and starting all of the services and configuring network routes turns into a slog very fast when you have dozens of servers to manage. The same goes for scaling existing infrastructure. In real life, once a server is online and configured to an orchestration control plane like Ansible or K8s, it deploys and runs automatically from there on, but even at small scale you can just remotely download or ssh a bash script that deploys everything you want to a hardcoded configuration. Also, what is up with all the unmanaged switches just being Ethernet hubs in disguise? The 4-port 1Gbps switch I use for my PC cost like 8$, and generic Ethernet hubs have basically already gone extinct because of how cheap switches got. It doesn't make much sense for them to exist in the same place as Cat5/Cat5e, let alone in enterprise usage.
things were going fine, then i accidentally unplugged the power strip running my servers from the UPS (battery backup), turns out on higher difficulty those things don't automatically restart their programs or save their network address and since i'm new to this i don't know this, the music becomes tense and i start to panic trying to figure out what commands i need to send to what servers and routers and what devices i need to manually map addresses to get the server that does that for me online. 10 outa 10, would absolutely invest in dual power for all my servers before moving the UPS next time. the art feels like a dystopian slum with wires going everywhere. (all those wires are your fault by the way) the music is has great early cyberpunk feel that matches the crunchy art and will shift when you are about to fail (as i learned). it's a lot to take in but the tutorial does teach you the basics of how to set up, could use a bit more on the "what do you do to fix this" side but it is in development so hopefully that gets added into the in game help.
I want to love this game, but this constant need for ordering cables, cables that are too short, cables that pop out (rj45 shouldn't pop out!) and the physics of it (even on minimal) absolutely enrage me. It's less network engineering and more cable management. I will not refund this game and will give it some time.
so what if simTower but you were installing the network infrastructure its great for what it is, fast paced network engineering by the seat of your pants; read the ingame docu though! (seems like a lot but its not that much, key nuances about the equipment in there) fun game, if youre a NERD (like me)
Exactly what hell looks like for a network admin👍
Players by region
Where this game's players are, estimated from review languages.
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