
Touring Karts takes maximum advantage of the possibilities of VR by reinventing KART-type races in the midst of chaos full of action and surprises. The game can also be enjoyed on non-VR platforms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 140reviews | 77% | — | $81.3K |
| $19.99 | 160ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Touring Karts is an energetic arcade-style kart racer that embraces chaos, accessibility, and multiplayer fun as its core identity. Developed and published by Ivanovich Games, the game clearly takes inspiration from classic kart racing staples while layering in its own personality through exaggerated tracks, unpredictable items, and a strong focus on competitive and cooperative play. Rather than aiming for realism or simulation depth, Touring Karts commits fully to fast-paced, over-the-top racing where anything can happen, making it a game that prioritizes excitement and variety over strict balance. At the heart of the experience is a broad selection of tracks and vehicles that give Touring Karts a surprising amount of content for an indie racer. The tracks are diverse in both visual style and layout, often drawing loose inspiration from real-world racing circuits while reimagining them with ramps, hazards, shortcuts, and playful set pieces. Each course feels designed to keep players on their toes, with environmental obstacles and sudden changes that can disrupt even the most confident lead. The karts themselves are highly customizable, allowing players to tweak their appearance and find a visual style that suits them, even if the performance differences remain largely within the arcade racing tradition of keeping things approachable. Driving mechanics in Touring Karts are intentionally easy to grasp, making the game welcoming to newcomers and casual players. Steering, acceleration, and drifting are responsive without demanding precise technical mastery, which keeps races flowing quickly and prevents frustration. Where the game adds depth is through its item system. Power-ups are plentiful and intentionally outrageous, ranging from familiar offensive and defensive tools to more absurd options that fit the game’s playful tone. A standout feature is the ability to combine power-ups, creating unexpected effects that add another layer of unpredictability to races. This system encourages experimentation and keeps players engaged, as no two races ever unfold in exactly the same way. Multiplayer is where Touring Karts truly shines. The game is built with online competition in mind, supporting races with multiple players and smartly filling empty slots with AI racers to ensure matches start quickly. This keeps the pacing brisk and avoids long waiting times that can plague smaller multiplayer titles. Daily challenges, cups, and custom race options provide ongoing reasons to return, whether you’re looking for a quick casual match or a more competitive session. While single-player content is substantial, featuring numerous challenges and unlockables, it often feels like a training ground or warm-up for the chaos of online racing, which is clearly the game’s strongest offering. Touring Karts also sets itself apart with its optional VR support, an uncommon feature in the kart racing genre. VR adds an extra layer of immersion, letting players experience the frantic races from a more personal perspective. Multiple camera options help accommodate different comfort levels, though the intensity of the action means motion sensitivity can be an issue for some players. While VR doesn’t fundamentally change the mechanics, it does offer a novel way to experience the tracks and reinforces the game’s commitment to offering flexible ways to play. That said, the game is not without its rough edges. As an indie title with ambitious scope, Touring Karts occasionally struggles with polish. Physics interactions can feel inconsistent, collisions may behave unpredictably, and the balance between items sometimes leans heavily toward randomness. These moments can be frustrating, especially in competitive races where skillful driving can be undone by an unlucky chain of power-ups. Visually, the presentation is colorful and lively but not especially refined, serving its purpose without reaching the level of detail seen in larger-budget racers. Despite these issues, Touring Karts succeeds because it understands its audience. It is a game designed to be fun first and fair second, leaning into the joy of chaotic racing rather than rigid competition. Its generous content, creative item mechanics, and strong multiplayer focus make it an appealing choice for players who enjoy arcade racers filled with surprises and laughter. While it may not rival the polish of genre-defining franchises, Touring Karts offers a lively, content-rich experience that delivers plenty of memorable moments, especially when shared with friends or enjoyed in the unpredictable arena of online play. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great ideas, with some really annoying flaws. This game should make it easy for people without VR experience to use it. Instead, this game doesn't properly recenter, so whenever you put down the headset, you basically need to restart the game because annoying manual recentering doesn't work in the menu for some reason. Joining a server is a nightmare, since the syncing is very inconsistent and if you try to join late, you'll get a black screen that forces you to restart the game. There is no local network discovery, meaning you need to reenter the game ID after 1-3 races. Really annoying for a party setup. And don't even get me started on the countless annoying popups that nobody wants to read. Tried once to organize a party with just 3 players. There was some fun for maybe 10mins, but the constant babysitting and having to redo the painfully slow setup every 30mins, just to break after a short time, was a huge headache and I won't do it again.
Devs do not update the game. Achievements have been dead for 3 years. Sub-par experience at best. Got it in some VR bundle for like .99 cents. Seems like it could be good if they cared about it.
Habe es mit VR Headset und einem Gamepad gespielt. Es macht schon Spaß und die Steuerung des Karts kommt gut rüber. Performance- und Grafiktechnisch erste Sahne. Es gibt keinerlei Aliasing und das Spiel läuft selbst mit einer Pimax großen Sichtweite butterweich. Dennoch gibt es etwas was mich an dem Spiel permanent stört: Das Konzept an sich basiert auf einen Free2Play-Modell. Selbst bei der gekauften Vollversion ändert sich das nicht. Es wurden lediglich die Geldbeträge heruntergeschraubt um bspw. neue Strecken freizuschalten. Ich würde mir dort einen vernünftigen Singleplayer-Modus wünschen mit GrandPrix, Zeitrennen, etc. Auf dem Multiplayer-Modus ist nach mehreren Versuchen bisher kein einzigster Spieler gejoint. Da frage ich mich, ob ich in der aktuellen Zeit wirklich der einzigste Spieler noch bin?! Das Design der Strecken fällt leider zu kurz aus. Kaum gings los und ist dabei sich mit den Gegnern einmal rächen zu wollen, ist das Rennen auch schon wieder vorbei. Darüber hinaus verfügen die Strecken keine individuellen Umgebungsmerkmale, die darauf schließen sollen, dass man sich jetzt in diesem Land oder jenem Land befindet. Für mich fühlen sich diese in ihrer Umgebung zu identisch an und habe dabei kaum Änderungen feststellen können. Wenn ich bspw. in Japan fahre, erwarte ich auch Zuschauer mit asiatischen Augen und asiatischen Werbebannern. Es wäre schön,wenn die Entwickler noch daran anpacken könnten.
方向盘 实际使用很难受,完全把控不了 车的方向,要么过度 要么没反应。非常不推荐
Ya know, its a pretty good Go Kart racin' game yo >.> If you cant afford Mario Kart, this'll do just fine, you tell dem kids dat. Dis da Mario Kart we got at home~
i love the gameplay of this retro graphics kart game similar to Mario kart, it has awesome gameplay, surely would benefit from more players but sadly it isn't very popular! I only played it in VR, and honestly its pretty cool!
muy entretenido! no recomendable usar un volante porque utiliza todo el giro... si tiene 900 grados de giro te vas a demorar un año en tomar una curva y no hace drift con volante. sin volante es ideal. necesito probarlo con amigos! Aca un ejemplo: https://www.youtube.com/watch?v=Rgg7TQbDW40
I'm thrilled, Great Game ! Huge veriety of cars, power-ups, tracks and customizations. Very fun to play solo and mp. Most importnatly, you can also play with keyboard\controller\wheel and include\desclude vr headset and vr controllers as you want.
Le jeu est pas ouf, le multi est mort,système de progression d'un jeu mobile chiant, fin je joues a un jeu vr de karting a la Mario Kart et je doit collectionner des cartes pour améliorer mon kart??? Le gameplay est quand même sympa, les maps sont bien en soit (sauf le décor complètement wtf) et les graphismes sont ok Jsp si il y a un jeu qui fait un meilleur taff que celui ci, mais même si je ne l'ai pas eu pour très cher mais je ne le recommande pas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.3K | 93% | $9.99 | |
| $20.1M | 174.1K | 93% | $4.99 | |
| — | 15.6K | 74% | — | |
| $0 | 28.1K | 76% | Free | |
| $38.6M | 89.3K | 95% | $16.99 | |
| $33M | 37.3K | 94% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.3K | 331 | 61% | $9.99 | |
| $81.3K | 99 | 28% | $29.99 | |
| $81.3K | 762 | 78% | $4.99 | |
| $81.3K | 118 | 95% | $19.99 | |
| $81.3K | 274 | 61% | $14.99 | |
| $81.2K | 1K | 98% | $6.99 |