
"Touhou Unite Arena" is a card Roguelike game based on the theme of the Touhou Project. Build your own team, combine the spell cards in your hand, play explosive attack values, defeat the target enemy step by step, and challenge the final champion!
Modeled estimate, not a reported figure. How we estimate →
About
"Touhou Unite Arena" is a fan game of the Touhou Project. Players need to choose their own team members and set the captain. In the game, they need to experience various events to strengthen their own [Battle Spell Cards], collect [Spell Cards] or upgrade characters and unlock more powerful character skills.
Illustration: Puzzle of each character's portrait (can be GIF)
Appearing characters and enemies
The game will feature familiar characters from the Touhou Project. Each character has its own special skills, which can help the team win the battle more easily.
Illustration: GIF of the character selection interface
The enemies that the team needs to face are also from the Touhou Project. Each enemy has interesting skill mechanisms according to its own characteristics - choose the right time to play Break, or go all in to kill at all costs, it all depends on your choice.
Illustration: GIF of the enemy's appearance
Battle Spell Cards and Combinations
In battle, use the skills of the [Battle Spell Cards] with the correct combination to cause damage to the enemy and eventually defeat the enemy. You can choose to continuously hit the enemy's weaknesses, or you can choose a higher-level skill combination. The enemy's health is ultimately limited, but the combination of [Battle Spell Cards] in your hand may be "infinite"
Image: GIF of the character using skills
The magical charm of the wonderful spell card
After winning a battle or other event nodes, you can randomly obtain various [Spell Cards]. Some of them can directly strengthen the captain, or strengthen [Skills], or strengthen [Battle Spell Cards]. Some can even be used directly to reverse the final battle situation.
Image: GIF of the character using skills
Main features
●Character team: Using different character skills can also form a powerful build
●Hand card enhancement: Upgrading hand cards in battle may also be a means of resurrection!
●Random construction: Character skills, spell cards, enhanced buffs, etc. make the direction of the battle full of possibilities
●Strategic depth: Enemy mechanisms are different, and flexible targeting of weaknesses is the top priority
In short, "Eastern Alliance" has begun, and you can lead your team to fight for the final victory!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese, English
Engagement
Reviews
年轻人第一款东方小丑牌! 制作组加油呀!!!机制还挺有意思的!
キャラ要素のあるBalatroです。 そこそこバグが多いですが、随時修正されていってるようです。 かなりインフレします。 [strike] 得点が数百億を超えると数値がオーバーフローして-2147483648になり、敵の体力が逆に回復して999999999になってしまうことには注意が必要です。[/strike] 6/14アップデートにより計算上限が増え、検証で5京ダメージを出してみたのですが問題ありませんでした。 [spoiler]古明地こいしの能力でデッキ全てを青符(緑色)にし、フラッシュを出し続けて射命丸文の能力で倍率を上げていけば、どのキャラをリーダーにしても勝利できます。 [/spoiler]
カードで役を作って敵のHPを削るタイプの東方二次ローグライトゲーム。 この手のゲームは初めてなのでゲーム性に対するちゃんとした評価はできませんが、雰囲気で楽しくプレイしています。 ストーリーはほぼないですが、その代わりにイラストが豊富で画風も好みなのでとても満足しています。 ※これを書いてる時点では、ゲーム内で「青」と書いてあるのは緑色のことなので、そこはちょっと注意。ちなみに青色はゲーム内では「紺」です。
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Hours played at review time, across 27 reviews with recorded playtime.
BGMが一定ですぐ飽きる キャラボイスも無いのでひたすら虚無 敵に何もさせないタイプのスキル構成と立ち回りがすぐ分かるから作業ゲーになる 良い役が出ても悪い役が出ても演出が変わらずカットインも無いから爽快感ゼロ 味が薄いうえに味がすぐ無くなる395円のガム
画风可爱,希望后面能有更多角色可以玩。
东方小丑牌,好玩的
一些像“进战才能看卡组”“幻想卡位置不能调”之类的小问题我都能忍,但是 为什么露米娅有局内养成上限?为什么上限不写清楚?为什么角色升错了不能重置? 游戏本体2分,东方+1、美术+2、音乐+1,勉强好评
东方小丑牌
[h1]省流:除非你正在学习独立游戏制作,希望寻求游戏UI作为参考,否则我不推荐你购买这款游戏,以及trizon等类似的独立游戏[/h1] 首先,我要称赞这款游戏的美术和UI。在AI作画大行其道的当下,制作组坚持手绘,以及使用如此活泼的美术风格来制作游戏,无疑是让我惊喜的。而且我注意到,制作组还很用心的在角色选择界面为每个角色制作了icon。制作的动画也非常优秀,我非常喜欢这种美术风格。 但是这种游戏在当前状态下充其量也只能算是一个半成品。首先是游戏性方面,火堆给了一个非常滚木的加随机牌选项。以及大小王的缺失。我打了两把就只看到过一次大王。还有不知意义为何的局外成长。让人怀疑作者是不是专门搞前端的,没有接触过游戏的制作。 这款游戏另外的一个槽点应当是音乐。整局游戏下来只有一个意义不明的bgm。我建议制作组用一个最低成本的方法,例如将《少女绮想曲》等其他酒鬼创作的音乐进行降调处理并插入游戏中。 第三点则是动效的问题。整局游戏下来人物没有一个动效。这方面我认为制作组可以参考《斗技场的阿丽娜》。你们的游戏背景不是设置在体育馆里吗?能不能让胜利后结算界面的记者射命丸文说两句话?以及能不能在玩家长时间没有出牌时播放一个头上一团乱麻的小动画?这可以极大的改善玩家的视觉疲劳 总结一下:[h1]除非你正在学习独立游戏制作,希望寻求游戏UI作为参考,否则我不推荐你购买这款游戏,以及trizon等类似的独立游戏[/h1]这款游戏在目前仍然是一个半成品。我不推荐任何不是游戏人的玩家购买这款游戏。[h1]如果您正在学习独立游戏制作,我则强烈推荐您购买这款游戏[/h1]因为这款游戏就是一个非常纯粹的UI设计,可以加深你对UI的设计的理解。 制作组可以看看你们的游戏数据,大部分人只玩了3-5个小时甚至更少吧.这说明你们的游戏在没有的动效和重复的音乐方面确实非常容易让人感到疲劳 独立游戏是艺术品而不是工业品,时间紧任务重不是将半成品端上来的借口。
Amazing game, had so much fun trying out things and playing as sakuya. one problem i found is that it doesn't seem possible to activate an even 3 which i find to be a downside and it should be fixed but otherwise i think this is an amazing game and i would highly recommend
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Players by region
Where this game's players are, estimated from review languages.
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