
Souzinengi V is a full-scale RPG that carries on the traditions of RPGs from the good old days. It was made with the challenge of seeing just how interesting battles could be with standard, 5-character, turn-based combat, and whether its character growth system would be fun while remaining simple.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite being turn-based, combat is fast and a battle is usually over in a few turns. Even bosses will go down, or take you down, very quickly. This in combination with full HP heal between battles and the lives system keeps the game going at a fast pace and allows even trash mobs to be deadly while not forcing any specific party makeup on you. The story is just Touhou; weird things happen and Reimu beats everyone up to solve it. Some scenes are pretty funny. It's enough to keep the gameplay going. Fun game, plenty of mechanics without being overcomplicated, fast pace. Yuo should play it.
Great RPG for fans of Touhou! It has very deep game play, and all of the characters are true to their characterizations from the games, manga, etc.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏已经通关,购买只是为了帮以前陪伴我度过了几年时光的游戏补个票,因为那时候我玩的是国内爱发电版(盗版) 论游戏本身,多种多样的装备,饰品,阵型,伙伴,符卡,造就了这游戏的超多可玩性。狂战士十投剑暴走勇仪,各种偷师的小五,强打月兔,追击河童,每个都能是大C,也可以变辅助,也可以化身先锋盾卫 小小的几百M(旧版),可玩游戏时长少说都能上千小时,只要你能体会其中自由搭配的肉鸽魅力,根本没有上限
陣形+アクセサリー3枠による、自由度の高さが魅力。 でも、レベルデザイン放棄してるとしか思えないボス戦はうんち。強力なメタ行動あるのはいいが、それが確立で使ってくる様になるって、どう気づけと?アイテムなぞ使ってんじゃねえ!ぐらい、分かりやすくないときつい。 オススメできるのは、調べるのに抵抗がないか、画面共有等でワイワイやりたい人向けなのかな。 ファイナルクエストクリア後追記 ボス前等の、休憩所に到達するだけで達成感が味わえたのは久々だった。ただ、ストーリーが適当なテンプレの繰り返しが多いのもあって、かなりダレやすい。隠しみたいになってる陣形・合成レシピはうんち。撃破数レシピは諦めた。総撃破4,507だよ。 クリアまでやっても、そこまで感想は変わらないかな?一人だと何処かで詰まりやすくなっているので、ソロゲーなのにソロ向けじゃない。後半にインフレが進んでくると問題に感じたのは、補助役と装備のインフレが進み過ぎて、パーティー分割が成り立っておらず、使い捨てが最適解になっていきそうなバランスに感じた。
A charming but really throughout RPG, worthy of the Touhou and old school RPGs.
A Touhou game with mechanics of Romancing Saga [without random skill learning on battle] Story is very linear, and as expected from Reimu in every Touhou game: Beat them first, ask them later. My only regret is the game does not use specific character's theme on encounter. no Remilia theme for Remilia fight and i felt empty already. fortunately, the game fixed my disappointment by its gameplay.
ダンジョンは面倒くさい割にマップが表示されないし アイテムが大量にあるのに倉庫機能すらないし でもやりたくなる不思議なゲーム
Pretty good so far, it feels like an old school JRPG.
The most mechanically deep JRPG I have ever played. There are 12+ characters, and each one can be specialised further with their skill trees, weapon choice, skill choice, as well as equipment. In addition to that, the party is represented in a formation for further additional bonuses or penalties. Everyone has their own experience points and the game expects you to juggle the party members depending on the situation, so it's likely that everyone's levels don't align. However experience is greatly boosted if low level, 10x if the level difference is great. Since the freedom of customisation is so high, you can make some pretty bonkers team setups. Turn the land into a sea of fire while your party all regenerates from fire. Or perhaps a party so evasive that healing becomes unnecessary. Or perhaps a party that deals out encounter-ending debuffs like petrify or instant death and maybe a bit of incredibly lethal poison debuffs. Indeed, such debuffs are occasionally even very effective on [b]bosses[/b]. Random encounters however bite back quite seriously. The monsters are highly dangerous at times, maybe a bit referential (hello mind flayers from Final Fantasy I), you might want to throw everything at a monster your first time meeting so you can earn their bestiary entry and look up their strengths and weaknesses. The good news is that you don't need to heal up after every encounter, you're always considered to be at full health outside of combat. There is a dungeon-based attrition system in the form of mana, bombs (resource for your powerful moves) and lives (how many times you can drop to 0 hp per character). The story is very minimal, there's an incident in Gensokyo, Reimu fixes the problem by attacking anyone suspicious. Usually in the form of short cutscenes at the start of a dungeon, midpoint, and the boss encounter. The characters are quite charming and the spritework is very cute. It does feature some new original characters that are not from pre-existing Touhou works. (They are also charming and cute in my opinion) Maybe I haven't played enough JRPGs, maybe there are other similar masterpieces out there, but until I find them, I'll be comparing every JRPG to this game.
Peak Cinema
Players by region
Where this game's players are, estimated from review languages.
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