
Dodge the barrage, defeat the enemies, and brave the Scarlet Mist Incident. The Embodiment of Scarlet Devil returns with fresh music and graphics. Control the shrine maiden Reimu and the magician Marisa, weaving between bullets that fill up the screen. The soundtrack has been fully remade by ZUN.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #29, worst UA #100 · 14 markets collected
US · last 30 days
About
*This title can only be purchased as part of a bundle. The price is the same, and the Classic version is included.
Dodge the barrage, defeat enemies, and brave the Scarlet Mist incident.
Touhou Koumakyou - The Embodiment of Scarlet Devil, with music and graphics remastered by an older and wiser creator (self-described).



Touhou Koumakyou - the Embodiment of Scarlet Devil is a vertical-scrolling 2D shoot-'em-up where you weave through dazzling curtains of bullets.
Take control of the shrine maiden Reimu or the magician Marisa, and set out to resolve the incident threatening Gensokyou. Dodge and slip your way forward through barrages of bullets dense enough to fill the entire screen.
Make full use of each character's unique shots to defeat your enemies—while keeping your life count from dropping to zero under their attacks. Every shot type plays differently: some automatically home in on enemies, while others deliver superior firepower in a head-on assault.
The New Classic edition features upscaled high-resolution graphics, with every track rearranged by ZUN.
It also adds a brand-new mode where you can take on the challenge with unlimited lives.
・Player movement: Move up, down, left, and right.
・Shot: Your standard attack.
・Bomb: A special attack. The type can be chosen during character select, and each has its own characteristics, so pick your favorite and have fun. It's a very powerful attack, but be careful—the number of uses is limited.
・Focus Mode: Slow your movement speed for finer control.
Gamepad button assignments can be changed via the Key Config in the game's Options menu.
Gensokyou has been blanketed in a scarlet mist.
Hakurei Shrine maiden, Reimu Hakurei, and Marisa Kirisame, a magician living in the Forest of Magic, set out to resolve the incident.
She awaited them inside the Western-style mansion that materialized amidst the mist.
Reimu Hakurei

The shrine maiden of the Hakurei Shrine.
Fights using high evasion capabilities and a wide attack range.
Marisa Kirisame

A magician living in the Forest of Magic.
Challenges the incident with a combat style specialized in high firepower.
You can also play the Classic version, which recreates the original 2002 gameplay as closely as possible.
*All text in the Classic version is in Japanese.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 4Kreviews | 98% | — | not modelled |
| $17.99 | — | — | #82 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хороший ремейк потрясающей игры. Очень удобно, что есть спелл-трейнинг.
Если честно, к фанатским ремейкам классики я всегда отношусь с легким скепсисом — вечно либо перегрузят лишней ерундой, либо оставят все древние косяки под предлогом «это канон». Но Touhou Koumakyou: New Classic приятно удивила. Оригинальная «шестерка» навсегда в сердечке, но запускать её на современном железе без кучи патчей — то еще удовольствие. Да и отсутствие видимого хитбокса в 2002-м, может, и закаляло характер, но сейчас просто бесит. В New Classic наконец-то сделали всё по-человечески: Управление ощущается идеально отзывчивым, фокус работает нормально, хитбокс виден четко. Никаких смертей из-за того, что пуля задела невидимый край спрайта. Картинку подтянули отлично. Спрайты аккуратные, анимации плавные, а главное — паттерны пуль читаются мгновенно даже в самый лютый спам. Глаза не вытекают через двадцать минут игры. Музыка — отдельный кайф. Ремиксы не испортили легендарные темы, а звучат свежо и мощно. Когда на Ремилии врубается Septette, а на Фландр U.N. Owen — мурашки ровно те же, что и раньше. По сути, игра играется ровно так, как она когда-то рисовалась в голове, когда я только знакомился с Touhou. Никакой возни с настройками частоты монитора и костылями — просто запустил и пошел выбивать 1cc. Для меня это прямо эталон того, как надо освежать классику, не ломая её суть :)
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Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America
Hours played at review time, across 417 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当在B站上看到视频说红魔乡要重制登录steam的时候,我真的又惊又喜,非常非常高兴能够看到这部二十多年前的老作品,在zun亲自操刀下重获新生。 那么,为什么给了个“不推荐”呢?理由很简单: [h1] 不适合新人入坑[/h1] 私以为重制版,除了能够让玩家玩到更符合现代标准的游戏外,还承担着一个重要职责:吸纳新鲜血液。从这一点上看,很明显,它不达标。 暂且抛开诸如:新编曲目拉跨,使用AI辅助作画,依旧不支持改键等争议内容不谈,就说两个最为重要的点: [h3] 1.没有教程[/h3] 不要求介绍固定弹、随机弹、自机狙这些弹幕类型,也不要求演示擦弹、收点、收卡这些技巧,但起码得告诉玩家如何操作以及UI代表啥意思吧? 就算代码水平不够,做不出动画,哪怕贴一张图示呢?没有,什么都没有。新人进游戏完全就是懵逼的,怎么移动,怎么攻击,怎么丢炸,怎么低速移动显示判定点,蓝点红P代表什么,这些统统不知道,甚至见过有人用键鼠,直接卡在开头一张图,不知道怎么调出开始菜单的。 拜托,都2026年了,出个教程,很难吗?不会以为所有买游戏的都是老玩家吧?这样搞得想安利新人都不好安利。 [h3] 2.难度过高[/h3] 弹幕STG本来就属于高上手门槛的游戏,而东方系列在其中又是比较难的,东方的N难放别的游戏里得是H难,非常容易劝退。但是都出重制版了,本来就是要吸引新玩家的,稍微降低点难度不好吗? 隔壁《雷电5》早在2016年就顺应时代潮流,改用血条显示以提高容错率了,咱们东方在2026年推出的重制版,仍然沿用老旧判定。甚至不愿意往E难补全六面,增添好结局。 试想,萌新拼尽全力打通E难,结果发现少一段流程,想要完整流程就必须打N难,然后因为打不过,或者挑战模式miss次数超过5了,只能看坏结局,这样能留得住新人吗?不是每个人都愿意花时间在同一款游戏上练习的,兴许人家就是想休闲一下看看剧情呢? 这都不愿改的话,那说好听点叫坚守传统,说难听点就是墨守成规。 以上,就是我想说的。当然,骂归骂,买归买,若是之后还会出妖妖梦和永夜抄的新典,我依然会支持。只是,我不会再向新人推荐官方正作了。
【9.5/10分】东方红魔乡:新典 ~ the Embodiment of Scarlet Devil. 本作由ZUN的上海爱丽丝幻乐团原作,其下团队上海爱丽丝幻回奏进行重制,ZUN也在其中,主导重制计划。 因外出旅游,没能第一时间玩上本作。后续回来补上了游戏。作为东方玩家,当然要评测一下。 原作系列早已玩了成千上万小时,所以只花了2小时就完成绝大部分成就。 第二日又将剩余成就打完。 作为十几年的STG玩家,完成这些成就并没有什么难度。 ———————————————————————————————————————————— 说来好笑,过去还真做过ZUN宣布重制红妖永的梦。去年看见重制消息时,也觉得不可思议。 ZUN重制了游戏的音乐,加入了PH关卡,更改了部分关卡的出怪与音乐,修复了原作的几个BUG,并适配了新的平台。 虽然新典又出现了新的BUG,且修复概率存疑(?) 新典更改了自机与弹幕的碰撞逻辑,将方形判定改为后续作品的圆形判定,总体判定变得对自机更有利,也削弱了部分弹幕的判定(大玉、火弹的判定已不再神秘)。 扣掉0.5分是因为BUG。L难度咲夜【杀人木偶】的发弹速度,是不是喝醉填错了?(怕老酒鬼骄傲,赶紧去修BUG) 除去一些BUG外,本作算是十分有诚意的重制。 稍微说一下全成就的难点: 因为本作加入了挑战模式的缘故,难度成就也允许续关,所以新人玩家也很能完成半数成就。 二妹的EX关卡进入PH的条件,是我自己测试了几次测出来的。 传统模式:收掉二妹六张以上的符卡,或直接收掉终符【495年的波纹】。 挑战模式:因为存在无限残机,所以需要玩家的总miss≤2,并且满足传统条件其一才能进入PH。 二者都能解锁成就。对于萌新来说,完成PH的确是个挑战。 STG游戏从没有捷径,只要愿意努力,没有什么是做不到的。 这与天赋无关。 然后说一下这作最难解锁的成就——【弹幕收藏家的楷模】。 此成就需要玩家使用灵梦和魔理沙共4个机体,完成E-L难度的所有关卡。(因为帕秋莉符卡的特殊性,需要所有机体都见过才会解锁) PH关卡的三张符卡也算在其中,进入PH的条件才是难点。 除开PH关卡的成就(需花费一些努力),剩下的成就基本是花费时间就能完成。 ———————————————————————————————————————————— 东方原作因难度原因,需要花费大量练习和时间成本,所以劝退了大部分想要入坑原作的东方厨。 当然,如果你是误买了游戏才入坑的,也十分欢迎。(真的吗?笑) 但也因为本次重制出圈和广告宣发,吸引了大量其他玩家。如果你也在其中,想必也能感受到弹幕的乐趣。 入坑东方十几年,全作的避弹都已打过无数遍,如今也很少打开原作游玩。但本作的出现,重新点燃了我对东方原作的热爱。 人总是要回去看看的。 之后或许妖妖梦与永夜抄也会进行重制。 之后东方或许也会越来越好吧,只是希望结束能慢些,再慢些。 至此。
Undisclosed AI. Please disclose on store page so I can refund. As well at that, the publishing company intentionally overprices the game overseas, I would not recommend spending the amount it costs. Also the censorship is completely unnecessary, this is a game for adults & teens ffs, not kids. It's insulting how they even went back and censored the 'original' copy that comes with this game.
すべての実績を解除するまでプレイしてみました。 とても面白かったです。 ぜひ、この調子で旧作も Reprise して欲しいなと。
Went from Touhou larper to Touhou curious to Touhou player
While it is a minor part of the game, it's not great to see that the game potentially uses AI generated artwork for the stage art that's on the side. While there is a chance it is merely upscaled (still quite bad and inexcusable), and I'm unable to refund it. Oh well, might as well complete the game if I can't do anything about it... And it is annoying that such content is used - Especially when there was genuine effort added to create brand new sprite work, redo all the portraits in Full HD, and add brand new translations so international audiences can enjoy the game. It should also be said the Touhou Project is responsible for cultivating a fandom full of artists that deeply cherish the characters and stories told within the series. Even something as small as this feels like Shanghai Alice Reprise is spitting in our faces just because we wish to not use such foul technologies. It should be said that you probably shouldn't support Team Shanghai Alice or Shanghai Alice Reprise (or purchase official/licensed Touhou media) in the near future, unless they apologize and replace the AI data, which I doubt they will. You should probably spend money on other Touhou games created by smaller doujin creators, made with actual passion that both ZUN and JYUNYA seem to have forgotten about.
初東方・初シューティングの方へ。私も初の者。 結論から言いますと[b] 「買い」 [/b]です。 よく[b] 「今から始めたプレイヤー羨ましいな~」 [/b]って現象あるじゃないですか。 [h2] これ、ソレじゃね……!? [/h2] 初東方をこの美麗な画面と音楽で味わえる。極上のゲーム体験。 逃すべきでない。1プレイ30分。EXTRAなら15分。人生の隙間を埋めてくれるマスターピース。 まずは観光客としてお越しください。 見たことあるキャラ、聞いたことある曲。 [h3] たのしい [/h3] ステージ毎の道中ギミック、意外と強いチルノ。切れ味鋭い会話群。 [h2] たのしい [/h2] NORMALの難度感、Spell Practiceで固定スペルのパターン化、最後は気合勝負。 [h1] たのしい [/h1] 気づけば虜になっていた。皆キャラが好きで、二次創作主体の文化だと思っていた。 とんでもねぇ。東方は弾幕だよ。
Used to play this a lot in high school but not enough to take on the extra stage. Now I'm a grown ass man and I still can't reach the extra stage.
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Where this game's players are, estimated from review languages.
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