
A Touhou Project fan-made bullet hell game inspired by Impossible Spell Card! Conquer creative, self-contained danmaku challenges using clever item strategies and sharp dodging skills. Collect stamps and prove your mastery! Prefer longer play sessions? Check out the Scene EX and PH challenges!
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About
Touhou Iyuushou ~ What the Bullet Hell?! is a Touhou Project fan-made bullet hell game that pays homage to Impossible Spell Card. It features a collection of short, self-contained danmaku stages—each one a standalone, visually striking bullet pattern designed to challenge your reflexes and puzzle-solving skills.
"Iyuushou" means "Testimony of Strange Encounters".
You play as Marisa Kirisame, reimagined as a danmaku researcher, investigating mysterious spell cards appearing across Gensokyo. Armed with a variety of tools, you'll analyze, survive, and outwit increasingly bizarre bullet patterns!
🔸 Danmaku Challenge Collection
A large set of short, carefully crafted stages. Each stage is an individual bullet hell "exhibit", offering unique gameplay, aesthetics, and logic to decipher.
🔸 Strategic Item System
Bring helpful items into battle to turn the tide—but be warned, using them affects your final reward! Go in raw for greater glory.
🔸 Multiple Difficulty Levels & Challenge Styles
Tackle each stage at Easy / Normal / Hard / Lunatic difficulty. Want to prove your skill? Try clearing stages without items for maximum bragging rights!
🔸 Stamp Collection System
Clearing a stage earns you collectible stamps. Higher difficulties award more stamps, and clearing a stage without items earns you a rare, shining Gold Stamp!
🔸 Scene EX: Long-form challenges included!
Each game day features a "Scene EX", where all bosses of that day appear in succession, taking turns unleashing their bullet patterns. This provides players who enjoy longer gameplay sessions with a more complete and intense danmaku rhythm experience.
🔸 DIY Mode: Create Your Own Challenge Runs
Use levels as "cards" to freely combine and arrange them, building your own long-form bullet hell challenges. Save and share presets, and compete with friends for high points!
🔸 Daily Challenge: Fresh Danmaku Combos Every Day!
The game randomly selects different bosses to appear together each day, creating unprecedented mixed battles. Every day brings a brand-new experience!
A Touhou Project fan game made with love for danmaku and its creative potential
Inspired by Impossible Spell Card, but expands with more solutions and player freedom
Light on story, heavy on gameplay—perfect for pick-up-and-play or long challenge runs
Catering to both quick-stage runs and marathon STG experiences
Functions both as a "danmaku art gallery" and a technical proving ground for STG fans
⚠️ Warning: This game contains flashing lights and rapid patterns that may trigger seizures in players with photosensitive epilepsy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a big fan of scene games (and I love ISC in particular, too) and this one is pretty good! This game is super snappy and has a brisk, breezy pace to it. A no-item clear of a scene tends to last two or three waves and from 15 to 30 seconds, so around as long as a spell card capture in a normal Touhou game. You clear scenes soon after you figure out what you're supposed to do, unlike ISC or the photogames where you "get" a scene after a few minutes, but end up spending an extra hundred attempts on it because you have to endure seven waves in a row. This has ups and downs - ups being that you're rarely ever trapped on something for too long, and downs being that you can [url=https://files.catbox.moe/6halak.mp4]get lucky a few times[/url] and clear stuff you don't understand. And like ISC, there's a big focus on damage optimization. Your shot has a slight conical spread that you can pseudo-shotgun with. I say "pseudo" because you don't have to be very close to the boss at all to hit with all your shots, but there's still something of a shotgunning element to it: being closer to the boss lets you wiggle around more while still doing max damage, while being farther gives you more space and safety at the cost of damage. In addition, like many fangames, boss movement has little to no RNG and is fully manipulable - the boss moves towards you in most situations. You can use these in tandem to make consistent, satisfying speedkill routes and make these short scenes even shorter. [url=https://files.catbox.moe/u834cl.mp4]Here's a replay of 5-7[/url] that shows off what I mean. What I think really ties everything together is the "EX" scenes, which mash every scene in a level into one mega-scene you have to clear in one go. Each part of an EX scene also has less health than the part it's based on, to make it a bit shorter. It's a simple concept, but I really like it because it's a nice middle ground between clearing every scene once (which is too easy) and learning the entire game for something like speedrunning (which is super daunting), and fits the speedy pace like a glove. If you're on the fence, there's a meaty demo (~30 scenes) that carries over your save data to the full game. Give it a try!
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《东方异遇证 ~ What the Bullet Hell!》简评[/h1] [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1]游戏性质[/h1] 以东方Project系列的弹幕射击游戏的玩法和角色为基础,制作得一款二创同人弹幕射击游戏。 其中登场的角色,少量东方Project系列的官作角色,大量二创同人(涉及多款同人游戏)中的原创角色。 [h1]登场角色[/h1] 官作角色:自机(唯一)雾雨魔理沙、第1日Boss琪露诺。 二创同人角色:第1日Boss雪珂(《东方雪莲华》),第2日Boss曲药赤蛊(《东方资志疏》)、逍遥山弥生(《东方资志疏》),第3日Boss晶耀泛纱(《东方远空界》)、莉帕斯·缇米蒂丝·白雪(《东方雪莲华》),第4日Boss角旗天一(《东方谜缘塔》)、雾凛凉纪(《东方远空界》)、雾笛霞(《东方资志疏》),第5日Boss淑鸟衔枝(《东方资志疏》)、克拉丽贝尔·路易莎(《东方远空界》)、梦行远游(《东方远空界》),第6日Boss暗华美夜香(《东方雪莲华》)、荼靡结音(《东方雪莲华》)、墨樱初月(《东方雪莲华》),第7日Boss端木兰舟(《东方资志疏》)、朝鹤英都(《东方资志疏》)、荣术丸樱(《东方谜缘塔》),第8日Boss爱赫娜特恩·凝心(《东方远空界》)、苏涟儿(《东方资志疏》)、蚀神星罗(《东方雪莲华》)、天喜星君(《东方资志疏》),第9日Boss万光绘照(《东方雪莲华》)、明隐玄思(《东方远空界》)、妙严宫雪华(《东方雪莲华》)、神欲知现空(《东方远空界》)。 以上同人游戏,《东方雪莲华》、《东方资志疏》、《东方远空界》均已在蒸汽平台上架,《东方谜缘塔》目前蒸汽平台正式版未上线只有DEMO版本。 [h1]弹幕玩法[/h1] 本作的弹幕射击机制很官作类似,但是比官作还是简单一些,没有那么的复杂。 包括了擦弹、判定点、减速模式(弹幕攻击集中)等机制,这些都和官作相似。 不过,红点、蓝点以及官作特殊机制,本作都是没有的。 本作的特色机制,类似于Bomb大招的道具使用,道具会随着关卡的推进不断解锁和升级。 道具有多种,每次只能携带一种类型,太阳样本、弹幕回避符、捕弹泡泡、共鸣水晶、绿色番蘑菇、全周彩带、虫洞边缘、射线终端等,具体效果见游戏内。 [h1]关卡模式[/h1] 致敬《弹幕天邪鬼》的玩法结构,主打小关卡制的弹幕挑战集体验。 通俗来讲,全是Boss战斗的Boss Rush模式。 一个关卡(场景)对应了一个Boss的一个符卡,玩家需要一个关卡接一个关卡连续战斗下去。 游戏有9天时间(大关),每1天会有多个正常关卡(前三天为6个,后面的都是8个)和1个EX关卡。 所谓的EX关卡,其实就是把前面6个关卡的Boss和符卡全部汇集在一起。 [h1]挑战难度[/h1] 游戏有四种难度选择,简单、普通、困难、疯狂。 即使是简单难度,反正也超级不容易,更别提最狠的疯狂难度。(实名羡慕无道具通关疯狂难度的大佬) 更别提游戏除了单Boss弹幕之外,还很有建设性的提出了混合Boss弹幕。(混合双打,就问你怕不怕,鲨了,都鲨了) 其实游戏除了EX关卡之外,还有一个PH关卡,貌似是把前面虽有关卡的弹幕混在一起,难度爆炸中的爆炸。(嘻嘻,直接选择性忽视,绝对不开启PH关卡) 据说还有每日挑战模式,每天都会随机出现不同的Boss组合,貌似是个神人模式,难度更是地狱中的地狱。(恕我手残,都见不到这种模式) 游戏有一个成就,其名为“垃圾游戏,吃枣药丸!”,解锁方式为“暴力退出游戏”,嗯,很容易就达成了的一个成就,So easy,只不过需要发动“怒砸键盘”的技能,键盘数量-1!!!(对着大佬攻略游戏,依旧是“啊?啊!啊~”) [h1]最后[/h1] 这款弹幕游戏的难度,非常的车车人,被虐哭了,游戏名诚不欺我——“东方抑郁症”,真Emo了。
Pretty solid bullet hell adventure! This one takes spells from four other fangames, and gives you an Impossible Spell Card like "boss rush" or challenge mode game. You have a similar type of tool system, and you get rewarded if you manage to capture the card without using any of the tools. This one, unlike ISC, does have difficulty levels, and you get credit for each of the lower difficulties. If you do normal, you get credit for easy, and if you do hard you get credit for both normal and easy as well. The cards themselves are quite varied, there's over 60 of them, and will challenge all the major types of play and strats. Most of the cards are pretty easy to read but you will have some extra level of "gotchas" that punish blind play. This is a challenge game without lives, so it's quick and easy to retry. One particular (overpowered in some ways) tool is a one time use per spell invulnerability (so even better than a shield like Reisen's from Touhou 15), this one is great to use when you're learning a spell because it gives you a chance to see how you may need to route, misdirect, or stream in an actual attempt. One particular boss you fight has a very fast aimed set of bullets, and the sound and flash tells don't completely line up. Everything else is signaled well. There's no real story, just challenge the bosses and get better! There are challenge modes and chains of attacks you have to beat all on one attempt as post-game content as well, there's a lot of post-game content available. Graphics are decent, and there's a nice variety of options. I do recommend capping the framerate if you want to record anything as it includes the FPS in the window title that can cause OBS to fail to see the window. I beat everything on normal (I'm a normal player at best in the official games) with only having to use tools for less than a quarter of the spells. They're well designed and mostly fun to beat. The only ones I had a strong dislike for were two spells that moved the background (ie had horizontal scrolling), and one that messes with your movement speed. A few spells, especially on higher difficulty, would be difficult to pull off on controller as it doesn't appear to have as fine of movement as keyboard (and you only play as Marisa so you have faster innate movement anyway). There are bugs though, controller support has some serious issues. I was unable to switch difficulties with the controller at all, had to use the keyboard shortcut (shift-either z, x, or c, don't remember which). Selecting tools worked better with the mouse than controller. Tabbing out would cause the controller to no longer respond and you had to restart the game to fix it. Controller movement seems to be a little less precise too, it was difficult to do micro-dodging for very tight Junko-like patterns, and you can't use both D-pad and the control stick at once. Overall solid, though I'd be a bit hesitant if I were a controller exclusive user like me (I have nerve damage that makes keyboard and especially mouse use painful).
好玩
非常好游戏,比天邪鬼门槛亲民的多,沙包也可以打lunatic全卡ni,爱来自中国
梗太密了
好玩
形式新颖的弹幕STG。相比于传统六面连续的STG,《东方异遇证》全作采用关卡制,适合碎片游玩。挑战每个关卡的过程中可以快速试错,不用打漫长的道中。对于无道具Hard及以上难度,游戏体验更像挑战魂游Boss,在一次次的重试中熟悉弹幕招式并最终做出完美避弹动作。在使用道具的情况下,游戏难度便大大降低。游戏共有66个场景(关卡),弹幕设计优秀,无道具Lunatic过关非常有成就感。
制作精良,弹设有新意。但感觉固定弹很多,大部分都要找路线,弹设风格和近期的东方光像仪很不一样。先打的L NI,没怎么用过道具,打完了看看道具好不好用 6小时打完L NI了,一看成就怎么才24/60,这游戏居然有这么多隐藏要素?
最後一天最後一張符卡真是回憶滿滿
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