
Engage in all manner of Mahjong! From standard matches to total chaos, featuring over 130 Touhou characters from 20+ entries! The match of your dreams awaits!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《東方幻想麻雀》:笨蛋⑨都能玩的东方麻雀!幻想乡秒变雀魂乡![/h1] 随着幻想乡居民们的物质文化需求的日益增长,仅仅是开宴会、打群架、喝假酒已经满足不了他们的精神生活了,不知道从何人开始,将麻雀引入到了幻想乡之中,于是在这片“和谐”之地掀起了一股麻雀之风潮。以幻想乡为舞台的王牌对决,以日式立直麻将之规则,决出幻想乡最强雀圣。某城管看着沉迷于麻雀娱乐中的众人表示,“异变!雀魂异变!”为了解决异变,咱也以身入局,不在雀魂中爆发,就在雀魂中沉迷! [h1]笨蛋⑨都能懂的麻雀之玩法![/h1] 其实不管什么麻将,其最基本的规则都是不变的,即麻友手中的14张麻将牌,需要凑出“4句话+1对”的牌型即可胡牌成为赢家。1对其实很简单就是2张一样的麻将牌(雀头),而所谓的1句话(面子)则是由三张牌组成的“吃”(顺子,三张连续牌)或者“碰”(刻子,三张相同牌)两种。之后,便是在麻将基础的“万”、“筒”、“条”三种数牌之上,再添加“风字牌”(东、南、西、北)、“三元牌”(中、发、白)等字牌,有的地方甚至还会再增加“花牌”(梅、兰、竹、菊、春、夏、秋、冬)等。像本作《東方幻想麻雀》就选择了日式麻将,玩过《雀魂》的同学应该都门清,就是数牌加字牌一起2大类、5小类、34种图案、136张牌。其实每个地方的麻将打法都不一样,但是千变万化都不离其宗,想要麻将入门,记住“4句话+1对”这个最基础的规则即可,其余的规则后续再慢慢深入了解。 [h1]琪露诺的日式立直麻将教室[/h1] 在日麻的规则中,其实很多规则都和大陆麻将差不多。例如,日麻里的“荣和”与“自摸”这两种胡牌方式,其实就是等同于华夏的“点炮”和“自摸”,一个是胡他人打出的麻将牌,一个是胡自己摸到的麻将牌。日麻里的“役”,广义理解就是胡牌时候的牌型,像大陆里常见的碰碰胡、清一色、七小对等,都属于“役”中的一种,和最终胡牌后计算倍率、点数有关,但是实际上日麻中的“役”涉及到的牌型很多,包括经典的“大四喜”、“国士无双”、“九莲宝灯”等,这个在麻将相关的港片、日漫中经常出现。 其实日麻中的计算番数、点数这些,玩家大可不必学得透彻,毕竟只要胡牌了,系统自然而然就会帮玩家计算好,不会出现现实中那般四名麻友没有一人会算倍率点数。那么玩家想要在入门基础上做大做强,毫无疑问,就是得知道怎么胡牌形式能够获得更多的倍率,那种“役”牌牌型能够有更高的番数。日麻在这方面的道道很多,包括立直、宝牌以及一堆“役”种牌型,把这些全部记下来,不比上学读书简单多少。这也不得不感慨兴趣是最好的老师,对打麻将感兴趣,真就可以全部记住,毕竟琪露诺都学得很好甚至当老师了,还有何话可说哈。 [h1]幻想乡的雀魂大冒险[/h1] 游戏的麻雀玩法和规则其实和雀魂差不了多少,只不过其作为“东方project”的同人作品,除了引用了车万的世界观、设定、角色等内容之外,还结合了一些车万特色融入到麻雀机制之中。例如,132幻想乡角色(甚至还有Zun这位特殊角色)各有不同的主动技能,27张麻将桌背景(类似于场地)也有不同的规则。毕竟处于众神眷念的幻想乡,一切不合理的事情都非常的合理,如何合理运用不合理的角色自带“作弊”技能和麻将桌官方金手指机制,打出超高分数收获对手点数,这是一个问题。 除此之外,既然是大冒险嘛,除了正常的网络对战和人机对局之外,还提供了一种特殊的冒险模式玩法。其类似于闯关关卡,玩家需要依次解决散落在幻想乡各处的“课题”,即成功通关需要满足一定的条件,例如“取得第1名”、“4张或以上宝牌时和牌”、“‘门断平’(立直·断幺·平和)形式胡牌”等等。规则很多,有些规则不能说困难,只能说超级困难,甚至有亿点点的反人类,非常不合理。 [h1]不足之处[/h1] (1)对局过程中,“吃”牌等选牌操作,不是特别的便捷。 (2)对局过程中,角色的能力不能查看,需要玩家提前记忆好不同角色的技能效果。 (3)对局过程中,牌桌的规则不能查看,同样需要玩家提前记忆好不同牌桌的特殊机制。 (4)目前游戏有中文,不过偶尔会出现一些没有翻译的日文内容,还好出现次数不多。 (5)关卡任务目标,有的过于逆天,技术和运气缺一不可,通关难,难以上青天。 (6)人机对局,可以增加分数、轮数等选项,毕竟是单机模式,肯定有玩家还是想玩的久一点。 (7)人机体验,只能说没有运气真的很难受,电脑是各种胡牌而且胡大牌,本人是各种听牌后总是拿不到胡的那张牌,要么一直流局,要么电脑自摸,要么电脑给电脑点炮,就非常的难受。 (8)联机体验,路人房间难以找到,建议和好友开黑,毕竟可以建立私人房间一边麻将一边语音,也算是互联网交际了,至于联机稳定性,不是特别理想。 [h1]最后[/h1] 个人是单机麻将玩家,不打联机模式,所以联不联机还真无所谓,相反,以单机玩法为主更加适合本人这种不喜欢网络联机的玩家。因此,相较于纯网络对战的《雀魂》,本作单机玩法更加吸引咱。其次,车万主题,二创同人游戏,大量车万角色,对于车万玩家还是有莫大的吸引力。最后,游戏定价从168元永降到128元,目前冬促新史低76.8元,游戏发行商还好没有一面南墙撞到死,知道永降。 [quote]拨雾寻真趣,执光引心途;鉴游无遗璞,独照黄金处。 欢迎关注「[url=https://store.steampowered.com/curator/45673067/]游戏黄金眼[/url]」,金睛破虚妄,品鉴定圭臬。[/quote]
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Languages: Japanese*, English*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommended as this is an overall quality product, but wariness is advised as even at half price it costs a premium compared to even paid competitors. I'm not interested in the campaign, I don't have fellow masochists to play with, and I'm not a Touhou fan, so my perspective is purely from the experience playing the AI. That considered, I will list about everything I like/dislike below + The most pad friendly mahjong game I have experience with, feeling slightly better than Yakuza. Every button feels well-mapped, and the board can even be zoomed into with the right analog stick (though this probably wouldn't be needed if the tiles were slightly less pixelated for toimen). Has a nice toggle that allows pressing RB/R1 to discard the latest draw instead of having to move the cursor all the time if looking to discard further away from the right + Dora tiles are a comforting urine yellow. Feels comforting to collect and - more importantly - satisfying to toss aside when it splashes onto the board + Aesthetically very appealing, with over 100+ characters to choose from with overall nice, varied art and over 2 dozen boards. The music is varied and well-made, but the default board is the only one with unaltered rules so it will unfortunately only cycle through the same 3 (quality) tracks if playing on it + Easy to read, with a common lightly angled board that shows all information at a glance with the discard pool being arranged in standard rows of 6. This is only noted because Yakuza's discard pool is a hard-to-read very long 1-2 rows and Kemono Mahjong's steeply angled camera tries to assault my myopia in virtual form +/- Tile discards are a nice gentle thud instead of a hard clack (a + for patricians) +/- Rounds start with 30000 points. Popular, active mahjong clients mostly start with 25000 as far as I know +/- When rounds come to a draw, such as with kyuushu kyuuhai, it moves to the next wind's dealership instead of repeating the round. Seems biased to happening most during my own dealership! +/- The prompt for calling Tsumo is translated to Win. I personally really like this, as with how bad the AI is it's satisfying to press the Win button when you finally see it +/- Emphasizes learning to defend at the drop of a hat due to the AI's bizarrely fast and high value hands - Extremely poor AI that cheats with fast and often high value hands. The worst part is that the AI doesn't understand the concept of ippatsu, suji tiles, or risk/reward so will make very unrealistic live discards post-riichi. This may play into the feeling that the AI cheats when it's just pursuing the most efficient hand no matter what, but regardless once the riichi stick gets thrown expect to see a haneman pulled from the heavens more often than not - The stats aren't very useful to look at, as even though the AI cheats heavily, its fundamentals are so bad that it's easy to regularly get 2nd observing each round's circus at a distance or risking it with bad wait riichis that the AI will deal into because it simply doesn't care (much like many of my opponents ruining my games with bad wait ippatsu tsumos!) - Hard to find enough value at even half price (17 USD) for the average player. It somehow fulfills my needs the best of all options, but if Kemono Mahjong's angled vertical view didn't annoy me so much I'd probably play that instead as it's a well-made product with decent, varied AI by an attentive developer for a fraction of the price (5 USD)
價格已經降低,官方中文加入,折扣也有了
при всій повазі до Старого 東方幻想麻雀 Touhou Unreal Mahjong(Мій перший досвід Маджонг), в цій НОВІЙ версії нема дущі 1) Поганий графон 2) Всі персонажі озвучені 1 голосом(Навіть ZUN лол) 3) Дори не відображаються 4) боти тебе читають 5) абілки Юзабельні лише у Фей 6) Порт з Свіча не адаптований до ПК 7) Сінгл плеер мапа зроблена за 10 хв 8) Онлайн 9) Ігри дуже швидкі(5-10 хв) якщо вам дуже цікавий Маджонг з абілками та Додатковими правилами домів то рекомендую пограти в старий Touhou Unreal Mahjong або Kita Для новачків існують альтернатива безкоштовного онлайн Маджонгу такі як https://store.steampowered.com/app/2739990/Mahjong_Soul/ та https://store.steampowered.com/app/1954420/_/ Або можете прийти до Japan Dojo(Київ) і вас там навчать https://japan-dojo.com/
overpriced. fun with friends though.
先拋開UI極度簡陋這方面不說。 AI的強度有點離譜,就算是對日麻有經驗的玩家也很容易在某些特地節點裡面卡關超過十次。 光是瘋狂卡關這點,即便對東方和麻雀有愛,也很難產生想繼續遊玩的衝動。 如果想玩東方的麻雀,可能回去玩以前電腦版的更好
游戏更新了官中,所以买来玩。总的来说,作为一款麻将游戏,开自定义玩一玩还是可以的,但是游戏的技能最好还是关了,冒险模式因为技能原因极其的坐牢,不仅仅是技能极为逆天,而且每次npc开技能都要有一个特写动画,然而这游戏很多角色的技能槽极快,这就导致打牌全程立绘弹个不停相当烦人。 作为车万游戏来说,中规中矩,立绘作者不统一导致质量参差不齐而且画风差别较大有些不协调,总的来说还是好看的。bgm比较经典还算不错。
设计师分不清楚什么是笨蛋什么是傻逼吗?琪露诺那个傻逼技能会平等且随机地创死每一个在座的人,自己没玩过?
当你的胜利条件是要做一个立断平和牌,而对家的⑨不停地发动能力让你只能摸切x 2000h+的雀魂我从不红温,玩个单机麻将被npc打得气急败坏 不是,你瞅瞅你这默听三番的任务是给人做的吗?我已急哭 ps. bgm上大分,但为什么没有摩天楼?(是我还没解锁到吗
4n 시절에 시디키 못 구하고 손가락만 빨았던 과거에 한이 맺혀서 스위치판(2020)나오자마자 사고 스위치 온라인 결제하기 귀찮아서 pc 이식판(2024)도 샀음. 구매를 고민하는 사람이 있다면 더 고민해보셈. [h1] 장점 [/h1] [h3]1. bgm이 좋다[/h3] 동프에서 이름 좀 날리는 작곡가들이 만든 개성 넘치는 어레인지 곡들 https://w.atwiki.jp/thmjswitch/pages/20.html (bgm 리스트) 이전 작품에서 사용되던 bgm들도 일부 설정해서 원하는 bgm을 듣고, 적용할 수 있다. ex) https://www.youtube.com/watch?v=0kq7LzLlmdA (High Pie Dance) https://www.youtube.com/watch?v=qKLnfJCUkyA (HAKUREISM) https://www.youtube.com/watch?v=G45zR6bLKGY (ZUN이 작곡한 동환마 전용 bgm) 毒か毒毒、あなたのまちはかいじけん은 유튜브에 없어서 산다면 들어보는 걸 추천 [h3]2. 다양한 캐릭터들과 룰(탁자)[/h3] https://namu.wiki/w/동방환상마작(2020)#s-2.2 (동환마 나무위키 문서) 캐릭터마다 다양한 능력들이 있고 능력 사용 시 전용 컷신이 있다. ex) 3순동안 ^무적^이 되는 레이무의 능력 그리고 홍마향~수왕원(+외전)까지의 캐릭터 대부분 있는걸로 알고있음. (수왕원은 일부만) 중(中)이 도라로 취급되는 하쿠레이 신사부터 시작해서 쿠이탕 게이들을 정신개조 시키는 쿠이탕 금지 + 모든 수패 적도라 1장 탁자(키리사메 마법점), 도파민 폭발시키는 1000만점 스타트 아오텐조룰 탁자 (천계의 돌무대) 등 특이하고 다양한 탁자들이 있다. [h1]단점[/h1] 너무 많아서 짧게 정리. 사람 없음. 그나마 최근 스위치판 서버와 통합돼서 저녁 즈음에 게임은 할 수 있게 되었다. 한국인 한정이지만 한글 없음. 게임할 때마다 캐릭터랑 탁자 하나하나 나무위키 검색. 주변 사람들에게 추천하기 힘들다. 동방 + 마작 + 53000원 3중 나생문 demo버전 때 친구들 겨우 꼬셔서 데려왔는데 재밌어 하던 친구도 demo 멀티 안락사 당하면서 사라짐. 4인 마작하면 212000원 ㅋㅋ 그래픽 구림. 동방을 정말 좋아하며 마작도 정말 좋아하며 일본어를 마스터했거나 나무위키에서 하나하나 다 검색해볼 수 있으며 인원이 적어서 기다려야하며 ^53000원^을 낼 수 있다면 추천 가끔 하면 재밌음
Players by region
Where this game's players are, estimated from review languages.
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