
我が国には八百万の神々がいる 弾幕は八百万発程度では終わらない ノスタルジックでネイティブな弾幕シューティング原風景
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good :)
[i]Touhou Fuujinroku ~ Mountain of Faith[/i] is my favorite Touhou game and it is the debut of my favorite character (Sanae Kochiya), but I will try to provide a somewhat factual analysis so that readers can come to their own conclusions regarding it. I think I am qualified to do so, as I have a 1cc on hard mode and have cleared the extra stage (still have yet to do lunatic, so I can't speak for that difficulty). [h1]Positives:[/h1] [h2]Lots of shottype variety:[/h2] Although there are only two playable characters ([b]Reimu Hakurei[/b] and [b]Marisa Kirisame[/b]), there are three shottypes for each), meaning six total. Each shot covers different niches (though ReimuB and MarisaB overlap a bit) and changes the way you play the game slightly between them. [h2]Popular Characters:[/h2] [i]Mountain of Faith[/i] introduces many character that frequently appear in official content and fanworks. Some notable ones include [b]Sanae Kochiya[/b] (14th place on the 2026 popularity poll and is a frequent playable character choice, as well as many appearances in the official Touhou manga), [b]Suwako Moriya[/b] (23rd place, often appears in Touhou content), [b]Kanako Yasaka[/b] (while she isn't as popular as the rest, she does frequently appear in Touhou content), and [b]Nitori Kawashiro[/b] (appears commonly in manga and the fighting game spinoffs). [h2]Amazing Soundtrack:[/h2] If you haven't yet, go ahead and listen to this game's soundtrack. Some popular tracks from this game are [i]The Gensokyo the Gods Loved[/i] (Stage 3 Theme), [i]Native Faith[/i] (Suwako Moriya's Theme), and [i]Faith Is for the Transient People[/i] (Sanae Kochiya's Theme), but in my opinion all of the tracks are great. [h2]Fun Bosses:[/h2] This is of course subjective, but I find this game's bosses to be consistently fun to fight against (especially the ones in the latter half of the game). The extra stage boss is also fun, but can be rather frustrating for those straight out of a normal 1cc, so do be warned. [h2]Great Atmosphere:[/h2] The stage backgrounds in this game are very beautiful to look at, and are in my opinion the most pretty in the entire series. [h1]Negatives:[/h1] [h2]Boring Early Stages (on Normal and Easy):[/h2] The early stages of the game (1-3) can be pretty boring on normal mode because they do not provide very much challenge. There are not many demanding patterns, and some of the fairies straight up do nothing, even in stage 3. Of course it would be somewhat difficult for new players, but most people start with the classic era anyways (Touhou 6-8), so they should already have some dodging skill at this point. These issues are rectified in hard mode, but most people will stick with normal mode, so this doesn't matter to most. [h2]Bombing is Tied to Power, and Power is too Numerous:[/h2] In most Touhou games, there are 3 resource types players have to manage: Lives, bombs and power. Lives are self explanatory, they are the amount of times a player can get hit before they will be forced to continue (and thus get the bad ending). Bombs usually act as screen clears and provide a period of invulnerability for the player. Power is a stat that basically affects how much damage you will do, and is increased by collecting red "P" items. In most Touhou games, power and bombs are separate resources. However, in [i]Mountain of Faith[/i], power and bombs are the same, meaning that bombing also reduces your power, and that gaining power increases the amount of bombs you can use. This might seem like it makes the game more difficult, but it actually has the opposite effect, due to how much power enemies drop in this game. Essentially, bombing frequently through the game is a viable strategy. This is a bad thing because it encourages players to just bomb through everything that seems slightly difficult without actually engaging with the game. [h2]Weird Continue System:[/h2] When you run out of lives, you have the choice to use a continue. In most Touhou games, this sets you right back at where you were when you died, but in [i]Mountain of Faith[/i], this sets you back at the start of the stage with only three lives. This makes getting through the later stages (especially stage 6) rather difficult, and ironically it's usually a better option to just restart entirely, as you usually get to the final stage with more lives that way.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $483.2K | 1.1K | 61% | $29.99 | |
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| $482.9K | 955 | 87% | $19.99 | |
| $483.6K | 1.6K | 82% | $11.99 | |
| $483.8K | 577 | 79% | $24.99 | |
| $482.5K | 455 | 42% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4M | 4.5K | 98% | $14.99 | |
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| $310.5K | 1.1K | 97% | $14.99 |
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
入手的第一款东方正作,本人不是STG爱好者说不好弹设哪里好不好,但这一作我推荐任何想玩的人都来试试。毕竟是纯萌新几小时就能六面的难度 顺便,关注守矢神社喵,关注守矢神社谢谢喵
일단은 입문자용으로 강추! 패턴이 쉽고 보는 눈이 재밌음, 지령전 다음으로 해봤는데 난 이게 더 재밌더라
ZUN IS A ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ FOR MAKING THE PRACTICE MODE WORK LIKE THIS. a great game tho
好玩,但这妖怪之山的妖怪是真难打啊
ネイティブフェイスは神
It's hard on normal, but mama ain't raise no ♥♥♥♥♥ >:(
I'm made for this ♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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