
Konpaku Youmu sets out to prove herself to Saigyouji Yuyuko, mistress of Hakugyokurou. Make use of her three skills and challenge the veteran incident resolver and shrine maiden, Hakurei Reimu. An exhilarating 3D bullet hell action game set in Gensokyo, the world of Touhou Project!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
A remaster of the origin point for the doujin circle Ankake Spa, creators of Touhou: Scarlet Curiosity and Touhou: New World has hit the scene! Konpaku Youmu stars in a stage-based 3D bullet hell action game with an emphasize on simple but satisfying controls.
Konpaku Youmu works as the gardener, security, and swordsmanship instructor for Saigyouji Yuyuko, mistress of Hakugyokurou.
One day, upon Youmu scolding her mistress for slacking off in her training, Yuyuko told her "with your lack of skill, there won't be any training."
Yuyuko then challenged her to prove herself by defeating the shrine maiden who'd resolved Gensokyo's incidents time and time again:
She was to go and defeat Hakurei Reimu.
Youmu wasn't happy with this, but showing awareness of her inexperience, she accepted her mistress's conditions and set off for Gensokyo.
Will she be able to overcome the dangers awaiting her, defeat Reimu, and prove her skills to Yuyuko?
Use Three Skills to Clear Stages and Beat Bosses!
Youmu has three skills that each have their own strong points – movement, area damage, and range, as well as high-damage Spell Card. They'll come in handy when clearing stages if used well!
For example, your dash skill can help extend your jump range as well as do damage, and your ranged skill can defeat troublesome foes waiting on the other side of gaps.
Farm Combos to Turn the Tides
Continuing to hit enemies will raise your combo counter, granting bonuses to your score and skill recharge rate.
The latter bonus lets you use your skills much more often, making battles much easier.
Difficulty Options
Play on Easy, Hard, or Normal; whichever suits your skill level.
Music
Touhou: Blossom Blade features Touhou arranges from Shoichiro Sakamoto, AKA Sound Sepher, to make stages feel even more alive.
Each Skill Has its Own Button!
Previously, you toggle between between Youmu's three skills as you fought, but the skill controls have been updated to be more intuitive.
Other Changes
Steam Achievements
Balance changes
More breakable objects
HUD additions
No more fall penalty
Graphics optimized for modern hardware
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This game is a Touhou Project fangame.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 50reviews | 92% | — | $6.6K |
| $4.89−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little game, awesome music and mechanics.
This game was practically built for speedruns, I feel like. It's just so satisfying to run through the game as fast as possible, jumping & dashing over enemies in an attempt to beat your best time. Touhou: Blossom Blade is a remaster of the very first game from these developers, and while I believe it's the weakest of their three games, it is by no-means bad. My first run through this game was a frustrating challenge that was satisfying to complete, and my four other runs were a mix of speedruns & high-score challenges that kept the game feeling fresh. The story is simple. Youmu Konpaku, gardener of the Netherworld and personal guardian of Yuyuko, has been sent on a quest to defeat Reimu Hakurei, the Shrine Maiden of Paradise. Uncertain of her ability to complete such a monumental task, Youmu sets off on her journey to reach the Hakruei Shrine and face her opponent. She comes across many obstacles on her way that she sees as nuisances, but they ultimately help her grow stronger as she prepares for the daunting fight ahead of her. The gameplay is similar to Scarlet Curiosity & New World, but with its own unique feel as well. Your skills are static, and you have access to all of them from the very beginning. Level ups only unlock longer combo chains for your basic attacks. Instead, you collect "Skill Orbs," which allow you to use more skills in quicker succession. You have three basic skills, and one Ultimate Skill. Your Ultimate Skill has its own separate gauge from the basic skills, and it recharges slowly, while your weaker basic skills recharge quickly. There is no overworld in this game, nor is there a level select option. Your game only saves when you transfer from one level to the next, so make sure to finish a level before you exit out. The music is, of course, well-done. There's nothing I can really say here that I haven't said already about both Scarlet Curiosity & New World, so I'll just refer you to my reviews of those games instead. My favorite track from this game is "Our Hisoutensoku," it feels very heroic and motivating. The achievement grind is more difficult than SC & NW, and by a pretty large margin. I found myself getting stuck on the last "break X pots" and "earn X score" achievements, and had to dedicate an entire run to JUST getting those ones. The most difficult achievement is the final "Hi-Score God," in which you must earn 30000000 (thirty million) points, then complete the game without dying a single time. From my experience, I do not believe it is possible to get thirty million points in either Easy or Normal mode without insane combo luck, so you would be better off playing on Hard. All I can say is good luck. It was a rough one. My favorite achievement was "Unyielding Tenacity." Something about earning an achievement for falling into pits 50 times is both insulting and humorous. All three Ankake Spa games complete! Can't wait to see what you guys do next!
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Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice short game well worth the price.
Is it more of the same? yeah. Is it good anyway? absolutely. The main change is the fact you actually want to explore this time which is a huge improvement. Overall if you liked their earlier games you will enjoy it. And for people who haven't played them before, i'd say give this game a shot it was a fun time all things considered. Huge hopes for the future projects but please give us enemy variety and dont just put the same enemy everywhere
A este juego lo jugué y pasé hace más de 10 años, cuando era una locura ver un juego doujin de Touhou en esta calidad de gráficos, nunca fue algo que me interesó, pero tratándose de un grupo independiente en esa época hacía que me cayera de culo. Y el juego en sí me gustó, el gameplay me era entretenido y recordaba que tenía buena dificultad. Tras rejugarlo ahora, la jugabilidad me sigue pareciendo muy copada y el desafío solo está en los jefes, me fui de una a Hard y pude pasarlo tras varios intentos con cada jefe, pero los niveles en sí no te presentarán dificultad más allá de entretenerte manteniendo los combos o niveles de plataformeo donde te caés seguido. Algunos que son ingeniosos y otros que son un poquito tediosos. Siempre me había gustado más este juego que su predecesor, el Scarlet curiosity, el cual también jugué hace como una década y lo sentía absurdamente fácil por lo rotos que estaban los items que agarrabas, le daban demasiada fuerza al personaje. No sé si a día de hoy lo hayan balanceado, pero bueno. Es una linda experiencia el juego para pasarlo una vez o dos como mucho y hacerlo de nuevo después de una década (?
Кривая фигня не достойная ни капли внимания. Казалось бы, игра является ремастером 2011 года, и всё должно быть сделано на хорошем уровне.. но нет. И причем игра разделяет все те же минусы Scarlet Curiosity - скучный и кривой геймплей. Причем поломанность этой игры прослеживается в каждом её аспекте. Не раз находил места где можно выйти за текстуры, хитбоксы пуль и некоторых атак боссов работают ваще каким то непонятно магическим образом. Игру спасает разве то, что геймплей тут куда бодрее чем в той же Scarlet Curiosity. Еще меня в прохождении на харде убило то, что Рейму здесь не являясь финальным боссом.. ЯВЛЯЕТСЯ САМЫМ СЛОЖНЫМ И ПОЛОМАННЫМ БОССОМ В ИГРЕ. Причем настолько всё это плохо, что проходя на харде экстру ты не испытаешь таких же проблем как с Рейму. Она буквально атакует когда захочет, даже когда должна по идее находиться в стане. Даже если ты заучишь её атаки - это не спасёт тебя от чистого полагания на удачу чтобы победить её. Это ваще максимальный рофл, учитывая что все боссы в игре лёгкие и быстро заучиваемые, пока не доходишь до этой сломанной дичи после которой желание играть в этот кусок дерьма пропадает. Добавим еще раздражающий платформинг и станлоки от врагов - идеальный коктейль чтобы навсегда возненавидеть эту игру. Игра оставляет очень пустое впечатление после себя, и после первого прохождения делать в ней вообще нечего. Смогла переплюнуть Scarlet Curiosity по всем своим негативным чертам, просто гениально.
Bullied Cirno straight into the stream 150/10!!!!!
Прекрасная игра от не менее прекрасного разработчика 200 рублей того стоили 10 падений в яму / 10
Honestly liked this more than New World and Scarlet Curiosity.
A fun ARPG in the style of the PSP Ys games. The combat is simple but fluid, and the levels are a good mix of action and platforming. I would play this again.
Players by region
Where this game's players are, estimated from review languages.