
A bite-sized 3D Platformer sequel with more focus on the things people enjoyed in the first game like fast gameplay, flow focused levels and cute costumes (two this time).
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 1.1Kreviews | 97% | — | $23.4K |
| $0.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pintinho De Óculos 2
what you see is what you get but more polished 9/10
Game feels super good to play
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.4K | 177 | 64% | $6.99 | |
| $23.4K | 60 | 87% | $20.00 | |
| $23.4K | 213 | 79% | $3.99 | |
| $23.5K | 1.2K | 89% | $1.19 | |
| $23.5K | 76 | 96% | $12.99 | |
| $23.4K | 263 | 96% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.2K | 1.7K | 95% | $0.99 | |
| $2.4K | 15 | 100% | $6.99 | |
| — | 0 | — | — | |
| $2.1K | 5 | 100% | $14.99 | |
| $7K | 25 | 96% | $9.99 | |
| $608 | 17 | 94% | $1.94 |
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Toree 2, developed and published by Siactro, is a compact 3D platformer that embraces restraint as its defining strength, delivering a tightly focused experience that values precision, speed, and replayability over scale. Rather than trying to evolve into something larger or more complex, it refines a simple formula into something surprisingly engaging, capturing the spirit of classic platformers while filtering it through a modern, speed-oriented lens. From the moment you start, it’s clear that the game is less about exploration or narrative and more about movement—how it feels, how it flows, and how it improves with practice. The core gameplay revolves around guiding a small bird through a series of short, linear stages filled with jumps, hazards, and collectible stars. The mechanics are deliberately minimal, but they are tuned with care, resulting in controls that feel responsive and consistent. What elevates this simplicity is the emphasis on momentum. Levels are structured to encourage continuous movement, rewarding players who can maintain speed and chain actions together smoothly. Instead of cautiously navigating each obstacle, you’re pushed to think in terms of rhythm and efficiency, turning each run into an opportunity to refine your approach. This design naturally leads to a satisfying loop where repetition isn’t a chore, but a path toward mastery. Level design plays a crucial role in sustaining that loop. Each stage is short enough to complete in a minute or two, yet dense enough to support multiple playstyles and routes. While the main objective is straightforward, the placement of collectibles and optional challenges invites experimentation, encouraging players to revisit levels with a more optimized mindset. The introduction of speed-enhancing elements, such as boost sections, adds a dynamic layer that further emphasizes flow, while later stages subtly increase complexity without overwhelming the player. Even the inclusion of a boss encounter, though simple, adds a sense of progression and closure that complements the otherwise arcade-like structure. Visually, the game leans into a deliberately low-poly aesthetic that echoes the early days of 3D platforming. The environments are colorful but sparse, with a slightly rough, almost experimental quality that feels intentional rather than unfinished. This style not only reinforces the game’s nostalgic influences but also keeps the focus squarely on gameplay, ensuring that visual clarity is never compromised. There’s also a subtle undercurrent of oddness in certain design choices—moments that feel slightly off or surreal—which gives the game a distinct personality without detracting from its overall lighthearted tone. The audio design works in tandem with the visuals to reinforce the game’s pacing. The soundtrack is energetic and upbeat, helping to maintain momentum as you move through each level. It complements the gameplay rather than overpowering it, creating a cohesive atmosphere that supports the game’s emphasis on speed and flow. Together, the presentation elements form a unified experience that feels both nostalgic and refreshingly straightforward. That said, the same qualities that define Toree 2 can also limit its appeal. Its brevity is one of its most noticeable traits, with the entire game capable of being completed in a relatively short amount of time. While replayability adds depth, players looking for a more expansive or varied experience may find it lacking. Additionally, the game doesn’t significantly deviate from the formula established by its predecessor, which can make it feel more like a refined iteration than a bold new step. The absence of a meaningful narrative or broader progression system further reinforces its narrow focus, making it best suited for those who value mechanics over storytelling. Ultimately, Toree 2 succeeds by committing fully to its core idea and executing it with clarity and confidence. It offers a distilled platforming experience that prioritizes feel over feature count, rewarding players who enjoy honing their skills and improving their performance over time. While it may not cater to those seeking depth in terms of content or narrative, it stands out as a polished and charming example of how effective simplicity can be when paired with thoughtful design. For fans of speed-focused platformers and retro-inspired aesthetics, it delivers a concise but memorable experience that lingers longer than its runtime might suggest. Rating: 8/10
toree again
An improvement over the first game, but its still a basic and well crafted selection of levels for the most part. If you replay games you'll absolutely consider this worth the paltry asking price, since its perfect to throw on when you just want something basic (that's not just AAA slop). That said if you don't replay then playtime is roughly 30-45 minutes depending on skill. Also the bonus level revolving around the Christmas tree overshadows the rest of the game so much its kinda crazy, as someone hyperfixated on 3D platformers I could probably write a whole technical review about that specific level.
i like dis, fun little game with cool ambiance
Fast bird
Thank you for adding boosters.
Toree 2 is great tiny 3D platformer. It has great music too. For the price, its hard not to recommend this game.
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