
TOON is a First Person Shooter game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mr. Toonsouls, I am very humble when I say this, This should NOT hit the algorthim. I had to keep reopening the game as it kept CRASHING!!! ✨🌺 Jokes aside, this is a low quality game, that fails to respect the enduring spirits of both Dark Souls and Cuphead, which have heavily influenced the style of the game. The enemy design is lackluster, stale and uninventive. The inclusion of firearms within the game contradicts both of the major stylistic influences, and removes any complexity or enjoyability from the simple, almost idiotic combat system. The story is nonexistent, and my commentary on that aspect of this experience is similarly short as a result. I recommend to all perusers of this potential recreational activity to avoid it at all costs. This is a disgusting and flagrant attempt at creating a mashup between two beloved videogame franchises. I would advise revisions regarding, most importantly, the combat system, story, character and enemy design. if this game wishes to stand above the competition, it requires innovation, thought and patience. Go back to the drawing board, and create something special. There are enough conventional shooters, soulslikes, and platformers in the videogame industry market as of the present time. Find a genuine niche to explore, Mr Toonsouls. This game is ultimately, a shallow, weak and utterly disappointing experience, which collapses under the weight of its own financial hunger and artistic ineptitude. Consider having a high school education before you make a preschool level game. It's hilarious how I can genunially tell you think deserve to live. Much love, warm regards, and best wishes, Douglas Alexander Allen, Ewan Arthur Ashman and Benjamin James Freeburn Reibling. We simply cannot wait to see what you get up to next, chum. Toonsouls, try and see the light.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
can someone draw the dragon but like really fat
i got a boner
This is clearly a test demo with hopefully more stuff added in the future. In it's essence, it's a rogue-like FPS with permadeath that plays like Wolfenstein 3D and has a 1930s Silly Symphonies-inspired artsyle. There are a total of 2 weapons (excluding melee) and you can pick a permanent power-up after the end of each level. While I can't help feeling like this was made both to bank on the fact that Steamboat Willy is now public domain and the upcoming "Mouse" game, this still has the potential to make a name for itself. The gameplay works fine and I do like the colorful aesthetics, and I do think that they should continue that to distinguish the game from the aforementioned "Mouse". I want to see this game grow to something because as it stands, it's not finished and even frustrating to play. A few things that could be added or improved (besides the obvious new enemies, more weapons and more varied terrain) are: - [b]A bigger health pool starting out, preferably to 3 or 5.[/b] Fireballs camping behind doors and immediately killing you when you open them in only the first couple of levels, making you have to start over so soon, gets annoying after a while. - [b]Less enemy damage from starting enemies, or a diffculty system.[/b] As mentioned before, fireballs insta-kill you in the first couple of levels because their attacks do 2 HP of damage while you only start out with 1 HP. - [b]Health pickups throughout levels.[/b] Since it's based on the gameplay of Wolfenstein 3D, I would like to see them adding health pickups in the levels. - [b]Keeping the guns you have picked up already.[/b] If you pick up a new weapon or run out of bullets for your weapon, you will lose that weapon even if you pick up more ammo, forcing you to fight with your fists. - [b]Have the mouse be locked to the game.[/b] The mouse is not locked to the game and moves freely throughout your monitors, meaning that you can easily click on your second monitor and minimize the game. - [b]Lower the base-volume of your menu music.[/b] The first time you open the game, even if your PC's volume is relatively low, the music volume will still destroy your ear drums. - b]Add a digital license.[/b] Norton keeps warning me about the game not having a digital license. Would be recommended to add one. - [b]Add music to levels.[/b] Unlike the menu, the levels do not have any background music. - [b]Add mouse controls to the menu.[/b] You can only control the menu with the keyboard, while the game itself uses the mouse to aim.[/b] It would be better if you could navigate the menus with the mouse as well. - [b]Add/remove the jump-key.[/b] In the controls menu it says that the jump-key is mapped to spacebar, but that doesn't do anything. It also wouldn't make sense in a Wolfenstein-clone to have a jump-key because everything is on the same level and you can't even look up.
Don't buy this game my super nato computer can't handle transition to the second level. Gamedesign is very bad. Assets are flipped. Game looks ugly and stupid. Tooncrafter is a scammer and uses AI. At least I hope so, because otherwise his ass cannot code a single ♥♥♥♥♥♥♥ line. This is a sertified toonslop. Tooncrafter makes toonslop. Also in russian he translated "play" as "jogar". what the ♥♥♥♥ is jiogar. i don't understand.
cant get past the first stage why Mr Toon why do you hate me
@toon can you jork it a lil
the game doesnt even work. you cant get past the upgrade selection. your game sucks, the algorithm hates you, and so does everyone else.
this might be the worst game i've ever played in my life. the menus are all but completely broken and the controls are beyond abysmal, not to mention the biggest flaw, being that there is quite literally 2 MINUTES of gameplay total for this game. i spent a dollar on this and it wasn't worth that..... freak you toonsouls
MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME MY GAME IS GOOD, THE ALGORITHM JUST IGNORES ME
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $46.2K | 200 | 92% | $8.99 | |
| $30.2K | 171 | 76% | $6.99 | |
| $5.7K | 65 | 89% | $3.99 | |
| $2.7K | 12 | 100% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 76 | 76% | $0.99 | |
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| $1.5K | 68 | 41% | $0.99 | |
| $1.5K | 61 | 74% | $0.99 | |
| $1.5K | 118 | 86% | $0.99 | |
| $1.5K | 59 | 68% | $1.99 |