
Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.29/day in the week after.
About





Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 173reviews | 76% | — | $39.1K |
| $6.99−80% | 10ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏一个人玩就真不太适合了,人多人少都是一样的时间,不像胡闹厨房一个人也能三星。
难度没有很高,主要是自己可以打
Tools Up! Ultimate Edition, developed by The Knights of Unity and published by Untold Tales and Gamersky Games, takes a simple premise—renovating apartments—and turns it into a fast-paced cooperative challenge built around coordination, communication, and controlled chaos. At first glance, it appears to be a lighthearted party game, but once the gameplay begins, it quickly reveals how demanding it can be when multiple players are juggling tasks under pressure. The Ultimate Edition packages the base game together with its additional content, offering a more complete version that expands the variety of scenarios while staying true to its core design. The gameplay loop is straightforward in concept but increasingly complex in execution. Each level presents players with a blueprint outlining renovation tasks such as painting walls, removing flooring, cleaning up messes, and installing new materials. The challenge lies not in understanding what needs to be done, but in how efficiently players can divide responsibilities and execute them in a shared space filled with obstacles and limited movement. Early levels ease players into the mechanics, but as the game progresses, new elements are introduced that complicate the process—conveyor belts, environmental hazards, multi-room layouts, and layered objectives that require careful sequencing. This gradual escalation keeps the experience engaging, forcing players to adapt and improve their teamwork with each stage. Cooperative play is at the heart of the experience, and it is where the game truly excels. With up to four players working together locally, the game creates an environment where communication becomes essential. Players must coordinate who handles specific tasks, when to pass tools, and how to navigate cramped spaces without interfering with each other. The result is a mix of strategy and chaos, where even well-planned approaches can unravel due to small mistakes or miscommunication. These moments often lead to humorous situations, making the game particularly enjoyable in a group setting. While it is possible to play alone, the absence of other players removes much of the unpredictability and energy that define the experience, making solo play feel more like a stripped-down version of the intended design. The Ultimate Edition enhances the overall package by including additional content that introduces new environments and mechanics, particularly through outdoor renovation scenarios. These additions bring fresh challenges, such as managing open spaces, dealing with environmental interactions, and adapting to different layouts that require new approaches. While these expansions add variety, they do not fundamentally change the core gameplay, meaning that the experience remains consistent throughout. This consistency can be both a strength and a weakness—it ensures a cohesive design, but it also means that players may begin to feel a sense of repetition after extended play. Visually, the game adopts a bright and colorful style that complements its lighthearted tone. The environments are designed to be clear and easy to read, which is crucial given the fast-paced nature of the gameplay. Character models are simple but expressive enough to distinguish players during hectic moments, and the overall presentation supports the game’s focus on clarity over detail. The sound design reinforces the action without overwhelming it, allowing players to concentrate on coordination and task management. Despite its strengths, the game is not without its issues. One of the most noticeable drawbacks is the control system, which can feel imprecise at times. Interacting with objects—whether picking them up, placing them, or using tools—can occasionally lead to frustration, especially in crowded situations where multiple items overlap. These small inconsistencies become more apparent in later levels, where precision and speed are critical. Additionally, the lack of built-in online multiplayer limits accessibility, as the game is primarily designed for local play or remote workarounds, which may not be ideal for all players. Another limitation is the game’s long-term depth. While the increasing difficulty and additional content provide a solid amount of gameplay, the core mechanics do not evolve significantly beyond their initial introduction. Over time, the focus shifts from learning new systems to optimizing performance within a familiar framework. For some players, this can reduce the sense of discovery and make the experience feel repetitive, particularly when revisiting levels to achieve higher scores. In the end, Tools Up! Ultimate Edition succeeds as an entertaining and chaotic cooperative game that thrives on player interaction and teamwork. It transforms everyday renovation tasks into engaging challenges, delivering moments of tension, humor, and satisfaction when everything comes together. While its control issues, limited online functionality, and repetitive elements prevent it from reaching the highest tier of the genre, it remains a strong choice for players looking for a fun and accessible party game. Its greatest strength lies in the shared experience it creates, making it most enjoyable when played with others who are willing to embrace both the strategy and the chaos. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Polish, Portuguese - Brazil, Russian
| $5.99−82% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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好玩,一个人也能玩
看的人眼晕,太暗了
good
Прошел игру от и до дважды, но ачивки "Лучшая вечеринка в мире" и "Платина" не выдаются.... Жаль потраченного времени, сил и нервов.
好玩爱玩
挺好玩的,一口气打了两三天打通了。花园DLC的通关过场有点绷不住,鼹鼠和浣熊捣乱这么搞人心态,结果通关后角色小人和它们和和乐乐的,我比较想看工人收好装修工具顺带把它们赶出花园。 房屋线有两个bug,12关通关完还是没成绩,害我集不齐星,22关的蓝图是诈骗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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