
A hardcore 2D action platformer developed by one person. Play as a memoryless rabbit TOOK to explore the vast Moon Cave world and defeat dozens of powerful enemies, collect the treasures scattered in this world and regain the glory of the Moon Up Group!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
记得最开始是在tap上玩的测试版,那时候我还很牛逼,不屑于使用完美防御,一心只想拼刀,如今想起这个游戏,在steam上买来下载,看到熟悉的画面,熟悉的开局隐藏房猾熊,熟悉的电梯塔365里路,熟悉的下水道捷径,熟悉的六骑士圣地,熟悉的土拨鼠,不由得感到感慨,以从前的我的眼光来说,这是个很好玩的游戏,现在也是,只不过品鉴的游戏多了之后,一些瑕疵也不免入了眼,不过这终究是我的美好回忆。 说回正题,只兔有些引导偏弱,有些UI不是很清楚,但是挺好玩的,以我几年前和现在的眼光来说都是,或许是加上了回忆滤镜吧。
谁说我们没有优秀的类魂
算是补票加支持一波吧,之前taptap玩过免费的。现在又玩了一遍,我不推荐购买此游戏,游玩下来的体验差。 失物招领处捡魂的设计我还能接受,但要一直狂点鼠标寻回魂差评。boss打起来我没感到有什么交互,翻滚消耗耐力我能理解,但你boss的招数复读是认真的?阴沟老鼠卡角落蓄力拳就不出来了,拉近砍又频繁假动作翻滚,boss出招频率跟打了鸡血一样,主角砍两刀翻滚两下就没耐力了,格挡和拼刀打这个boss我就没用到过,本来应该是鼓励进攻的设计,却没有相匹配的进攻奖励。饱食度的设计消耗时间来回跑路保持体力上限没有正反馈。升级慢提升也慢。总之,一些设计导致游玩起来矛盾和割裂。 8月3日 一.不知道是不是更新修复了,现在失物招领处点几下就能找回月魄和金币,所以我改成推荐了,钱和月魄扣除一部分、要跑半天到失物招领,只能说游玩体验不太好。之前失物招领要狂点鼠标,点半天进度条不上涨,那可太红温了。 二.饱食度的设定。如果游戏传送点更方便,或者每个转场景的地方都能有提供且收费不高,我认为会更有趣味性。现在只有几个特定点位有传送,剩下的地方得自己跑,饱食度不够,翻滚不了,要探索新地图还得传到酒馆后跑到旅店,然后再传回新地图。所以我认为随着游戏逐渐推进,旅店、失物招领处、螳螂村铁匠等一些地方的功能合到六骑士圣地里会更好些。 三.目前游玩的俩图有些恶意了,电梯小蜘蛛的击退带不动如山依旧被击退,第五层跳到上面马上要进boss房的地方,踩到那个木板会掉下去,如果处理不好,又要重新上电梯。 矿洞打守宫的跳跳乐平台下面是岩浆,掉下去就死,进boss房不带不动如山,没跳开舌头黏住就是死,然后又要重新跳平台,再去boss房。这个boss还是可以触发两段弹舌的。 这俩图我认为的问题就是。boss攻击方式和数值已经很强了,基本属于初见杀的那种,存档点设的离boss房远,电梯从下层往上传费时间,矿洞跳跳乐一样费时间。 然后一些前期开荒的建议。 1.因为我是玩近战的,建议月魄优先升级精力,前期点到5点,这是后面其他建议的前置。后面怎么点看个人情况,我还是建议直接点到15级,精力升满前,其他属性可以不用升。 2.不建议带银鳞胸甲,打完没有成就,白占道具栏,螳刀本身可以格挡,所以直接格挡去区分哪些不能格挡就行。完美格挡和一直长摁格挡的区别我感觉不大。 3.路线上,前期多打第一个小boss持盾士兵和下水道的蜘蛛骷髅。前期刷钱、月魄、宣传页和狗牙还是很好的。 酒馆找老板拿莫斯玉,从酒馆内部右面跳上去加入冒险协会,从里面用狗牙换铁条。 从黄兔子的桥上下去,右走先到六骑士圣地存档存钱,再打土拨鼠,随后找蘑菇人拿御守道具,加两点生命上限。打完兔猿进螳螂村,这里可以升级捕蝉的伤害,见到螳克再回圣地就能拿到螳螂玉,港口商人也可以给提供一些东西。打到这我感觉就可以算中期了,我进螳螂村5级,拿到黄雀是精力12级的时候,精力差不多够拔刀就行。再升级下刀的伤害,月魄后面就刷蠕虫王或者兔猿、金币就刷年兽。打完蠕虫王就解锁冒险者协会的青蛙传送了。打年兽的时候也能白嫖红蜘蛛,想玩远程的从这换着玩我觉得最合适,也不缺钱买手套和炸药。 最后再去打看门老鼠和阴沟老手,找阴沟帮兔子拿松鼠玉,用松鼠玉、螳螂玉、莫斯玉解锁电梯第三层爬电梯。前面过boss和刷持盾士兵的宣传页差不多也够让月上派传播到30%以上解锁矿洞。 4.渴血策士还是建议兄弟们洗点,全攻击打速杀,不然会很折磨。其他boss全精力打就行。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
视频四叶草是卡bug消失了吗,为什么我光了一圈图了都没找到
我有罪,我不该狂妄自大的。 我之前2022年接触的这游戏,打到那个拿盾牌的土拨鼠就没打了。 后来打完了火山哥哥制作的《黑神话像素版》的0.6版,于是我就觉得拿下《只兔》是一件很简单的事情...... 单单是年兽关就打得很艰难了,更别说后面什么打手之类的了。 二编: 就是因为火山哥哥托更我才来玩这个的,讲真,火山哥哥的《像素版黑神话》还是太仁慈了。 以上。 告辞
给你妈操死了,按键根本改不了,设置页面改完以后又给我还原,手柄根本关不了页面,操你妈的
这是一款非常好玩的游戏
Very GOOD!!!
画风很好,打击感也不错,难度不高,但bug很影响体验。说一下最恶心的两个bug 我二十级之后的突破对话卡没了,导致升不了二十一。开始是有对话的,在我集齐材料后去看就没了/(ㄒoㄒ)/~~ 用反甲打红螳螂,在红螳螂打死我的一瞬间,红螳螂被反死了,王冠拿不到了(⊙﹏⊙) 本想打个全成就,被这两bug恶心坏了
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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