
TOO MANY BOTS is a first-person action arcade. Dive into brutal, retro-PS1 mazes, alternate between prey and hunter, face endless bot swarms, collect temporary power-ups, and adapt to ever-changing rules. Every run ramps up difficulty, testing your reflexes and strategy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
TOO MANY BOTS is a first-person action arcade built on a relentless hunt-or-be-hunted loop, a twisted test of survival inside retro-styled mazes.
Before each run, choose a map and enter the experiment. Rules twist, roles flip, and the bots never stop. You’re prey one moment, hunter the next, caught in an endless cycle where adaptation is your only weapon.
Every completed run increases the game difficulty, so mastering the mechanics is key to survival.
Pure skill challenge with no metaprogression, only your ability to adapt and improve.
Unlock new game modes, each with unique rules and objectives that rewrite how you play.
Cycle endlessly between prey and hunter as the power balance shifts.
Explore retro-PS1 maps, each with its own atmosphere and hidden pulse
Survive endless swarms of bots, always there, always looming.
Collect temporary power-ups to boost your survival just a little longer.
Every run ramps up the difficulty, pushing your reflexes to the limit.
In Too Many Bots, you're on your own. Every mode is a puzzle where you must find the winning strategy under pressure.
Adapt. Survive. Repeat.
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Languages: English
Reviews
Oyun, birinci şahıs aksiyon arcade oyunudur. Vahşi, retro PS1 labirentlerine dalın, av ve avcı arasında geçiş yapın, bitmek bilmeyen bot sürüleriyle yüzleşin, geçici güçlendirmeler toplayın ve sürekli değişen kurallara uyum sağlayın. Her turda zorluk seviyesi artar, refleksleriniz ve stratejiniz test edilir.
хорошая мини-игра :3
The game is fun and, in my opinion, offers just the right level of challenge to keep you entertained for a short time. It has attractive graphics, the bot design, and the PS1 aesthetic are beautiful, so I recommend it. However, I think it has some "issues" or improvements that could greatly increase the game's enjoyment and encourage players to play it more and more. Right now, the problem I'm having is that I don't feel like replaying a new stage because the difficulty scales too slowly and there's too little variety between them (I should point out that I've completed all the modes and played 4/5 stages for the first mode; I don't know if things change as you progress through the stages). The core of the game is fun, and that's the most important thing. It just needs to be enriched with elements that create more dynamism and variety. I'd like to play it again, but repeating the same dynamic every time just bores me. Some suggestions on how I'd try to make it more dynamic (these are just ideas, of course): * The main problem for me is the maps: they're all the same (besides a not-so-obvious aesthetic change) and they all play identically. They should have substantial differences in gameplay, such as a map with multiple vertical levels, one with traps, one with doors that open/close, etc. In general, each map should have a theme and its own gimmick that makes it unique in terms of gameplay, and perhaps not a free-choice one, but rather each stage should have its own map (allowing the player to play different maps in the same mode, but with different gameplay mechanics, the way they'll have to complete them will be different). * Another problem is that the bots are all identical; they all behave the same way. We need "classes" of bots, each with its own unique characteristics (one that's larger and takes away two lives but is slower, one that's smaller and faster, one that's blind but can hear the sound of sprinting, others that don't lose aggro on the player once detected, one that leaves traps that stun you for two seconds, some that can't be destroyed by HUNTER mode, etc.). This creates different situations depending on the bot you encounter. * Each stage is too long; what I would do is reduce the length of the first stages of each mode and then make the difficulty feel greater as you advance through the stages, not only in terms of increasing the number of items to collect or the time to survive, but also by having stronger and more diverse bots appear, difficult stages with fewer lives, etc. * I don't quite understand what the powerups do. I think they should be explained more (perhaps in the menu) and made more powerful. I need to feel like I have a powerup that's helping me. These changes alone would greatly enhance the enjoyment of the game for me, as it has so much potential, and even though I haven't played it much, I'd love to play it because I enjoyed it. I recommend it anyway. I hope these tips aren't seen as "you have to do it this way!" but rather as ideas to work on and take inspiration from.
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Had a good time playing, fun and simple game. Can be challenging, covered it here on youtube. https://youtube.com/shorts/vpPKFOxxk7g
Buen juego. Hay algo malo que no me gusta en los logros y es que te hagan rejugar el mismo modo 10 veces me parace algo agotador estar jugando el mismo modo sin nada de cambio alguno. del resto me parece muy bien me gustaron sus diferentes modo en especial el modo donde nada mas tienes que presionar la "E" sin ningun bot :D
Too Many Bots is a pretty simple idea, but I think it works because the game understands exactly what it wants to be. I am dropped into retro PS1 style mazes filled with bots, and for most of the run I am the one being hunted. Then the rules change and suddenly I get to become the hunter instead. I liked that basic switch because it stops the game from feeling like a normal survival game where I am just running away for the entire time. The first person view works surprisingly well with the maze design. I am constantly looking around corners, trying to work out where the bots are and finding a safe route through the map. The retro visuals give everything a very old school horror feeling, especially when the maze starts filling up and I have nowhere obvious to go. I like the rough PS1 style because it gives the game a lot more personality than a clean modern presentation would have. The prey and hunter system is easily my favourite part. When I am being chased, I have to focus on movement and survival, but once the power shifts I can turn around and start destroying the bots instead. There are temporary power ups to help me survive longer, and the different modes introduce their own rules and objectives. I like having to adapt rather than simply memorising one strategy and repeating it every time. The difficulty also keeps pushing me. Every completed run increases the difficulty, so I cannot rely on the game staying at the same level forever. There is no metaprogression either, which means I am not slowly making my character stronger with permanent upgrades. My progress comes from actually getting better at understanding the maps, movement and enemy behaviour. I think that is a good choice for this kind of arcade game because winning feels like something I earned rather than something my upgrades gave me. The biggest weakness for me is that the core loop can become repetitive. I am still moving through mazes, avoiding bots and eventually hunting them, so there is only so much variety the basic formula can provide. The lack of permanent progression will also be a positive or negative depending on what I want from the game. Personally, I would have liked a few more meaningful ways to change each run without turning it into a full roguelite. More enemy behaviour and more unusual map mechanics could have made the later runs even more interesting. I also think the game benefits from being free. It is not pretending to be some huge campaign with loads of story and character development. It is a skill based arcade game where I can jump in, try to survive and see how far I can get. There are 19 Steam achievements too, which gives me some extra goals if I want to push myself beyond simply completing a run. The minimalist approach makes sense here, although I still think the game could use more content around its excellent central idea. Overall, Too Many Bots is a fun little first person arcade game that surprised me with how much I enjoyed the prey and hunter mechanic. The retro visuals fit the maze design really well, the difficulty gives me a reason to keep improving and the changing roles stop the gameplay from becoming completely one sided. It is definitely repetitive and there is not much progression outside of my own skill, but I think that is also part of its appeal. For a free game, I think it has a strong identity and a genuinely enjoyable gameplay loop. Rating: 7/10
Инди-экшен с элементами выживания, где игроки сражаются с бесконечным потоком роботов. Плюсы: Динамичный геймплей — напряжённые сражения с волнами врагов; Разнообразие оружия — возможность выбора и улучшения; Интуитивное управление — легко освоить и играть. Минусы: Повторяемость уровней — однотипные локации; Отсутствие сюжета — минималистичный подход к повествованию; Баги с управлением — возможны проблемы с отзывчивостью. Итог: понравится любителям динамичных экшен-игр и фанатам выживания. Захватывающий геймплей и разнообразие оружия делают игру увлекательной, несмотря на повторяемость уровней и возможные проблемы с управлением.
its cool game
Kind of like Pac-Man but there's waves of ghosts (bots) and the power pellet is behind a timer. Aesthetically pleasing, might be worth your time.
Es entretenido dentro de lo q cabe, pero se siente muy lento, todo el juego se siente lento, pensaba coronarlo pero el juego se vuelve aburrido despues de la ronda 3, tal vez por el largo tiempo siendo presa. Siento q seria mas entusiasmante el seguir jugando si hay una modificacion en los enemigos, tal vez q vayan mas rapido, o seria mejor si solo se tuviera 1 vida, o tal vez que durase menos el tiempo de hunter. Parece un intento de Dark Deception, pero sin miedo, y sin la presion de que algo te esta siguiendo.
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