
Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
strange and a bit convoluted, but a also bit addictive match-three-or-more tower defence. decent time killer. 5.5/10
Boring. Cool concept but too boring and fights are to slow not engaging, have to spend to much time looking at the candy crush scene instead of trying to watch the survival
Maybe I'm just garbage but I tried to get into it a few times and didn't seem to make any progress and just got frustrated every time. It looks like it should be fun and has plenty of charm, but you might want to spare yourself the frustration of trying to figure it out and get anywhere.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a cool take on the traditional "match 3" (or match 4 in this case) style of game. Something like Puzzle Quest meets Rogue Legacy. It's held my interest for a while now - lots of replayability as your dungeon gets a little better and more options start to unlock with each play. The approach to unlocks is non-linear so you're kinda free to just do things your own way.
An absolutely incredible mix of "match-4" puzzle gaming with tactics and strategy. Super, super, super fun and addictive as you unlock new rooms to work through several development paths to get new creatures to get new abilities to set up great combos of minions to set up the ultimate defense against those pesky heroes :)
I am so sorry it took me so long to review. This is a very fun game with a lot to unlock but I got frustrated with having to reset switching OS's back in the day. That's on me, this is a solid puzzle game with rich rpg mechanics that creates plentiful reasons to play it again and again to unlock and explore every option.
Not really playable with gamepad.
冲着三消玩法来的,发现游戏的策略部分还挺有意思的,需要调整各层和小怪的位置来维持整个Tomb的运作,玩法容易上手但又有深度,好玩!
Un juego muy recomendable, una mezcla de dungeon manager, match-3, manejo de recursos, con algo de estrategia. A partir de los recursos que vas obteniendo, vas construyendo distintos pisos al calabozo, con el tiempo vas destrabando mejoras que se consiguen al crear pisos específicos continuos con lo cual obtenes mejores minions con los cuales se llega al final, con todo ello se lo puede caracterizar también como un rogue-like.
A nice combination of a match-4 mechanic fueling an overall tiny tower strategy game. I like the mechanics and overall idea, but the design is focused on pushing players to grind long sessions with little return as well as diminishing returns. This means the incentive to play for further unlocks and carryover of your strongest soldiers drops drastically with every play-through. There is a limit of buildable floors with static floors being the starting floor and a hero camping floor for every 5th floor. Unfortunately, each floor is only supplied with 2 troops and there is no way to build more troops or change the choice of floors and troops after they are built, and herein lies the main problem: the game keeps spamming high level heroes (lv 10) which will always overrun your tower and since you have 1 less soldier per floor, you are set up to be spread thin and needing to micromanage and move troops here and there to address enemy swarms. At the same time, you have to worry about resource management via the match-4 and really only have the unlocked item buffs at your disposal to shore up your weakling troops, since you can only carry over a few strongest troops per play-through. So, although the game is very cleverly built and merges two very cool mechanics together, the math doesn't add up and players are punished each session with these limitations. Even with 86 unlockable floor plans, there is a balance issue where the rate of enemy spawns exceed your dispatch rate so swarms of enemies end up reaching the lowest level. After scanning Steam community, it looks like the game was specifically designed this way to encourage online leaderboard play. The possible buildable number of levels seems to be unlimited as long as you have the patience to grind 4- 6 hours per play-through after unlocking better floors and troops... o_O This game is designed for long-term play and grinding unlocks. Each of my sessions usually last 2 hours. This game is for you if you love unlocking things and enjoy match-4 mechanics with some troop management on the side and are not easily discouraged by difficult AI. Summary: Tyrants are always set up to fail regardless of previous tyrant's performance.
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