
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 3.2Kreviews | 66% | — | $618.4K |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
гуд
dd
it doesn´t open
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $618.6K | 1.2K | 60% | $19.99 | |
| $618.7K | 736 | 82% | $19.99 | |
| $618.8K | 1.5K | 88% | $19.99 | |
| $618.9K | 782 | 47% | $19.99 | |
| $619K | 1.7K | 89% | $9.99 | |
| $617.9K | 1.7K | 78% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $662 | 4 | 75% | $7.99 | |
| — | 0 | — | — | |
| $14.1M | 16.5K | 79% | $39.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $8.7M | 5K | 38% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PECKA HRA
Déjà on reste ambiance R6 genre à être dans la strat à fond et que ton gameplay et ton perso son hyper important. Seul ou à plusieurs le jeu peu être une vrai saloperie, le terrain change même si les mission sont les mêmes la difficulté ne sera pas la même, je perd souvent des agents sur la difficulté la plus facile alors qu'avec un perso que je maitrise bien et que j'ai exp j'peux aller sur 3/4 en difficulté. Ce que j'aime c'est que l'exp est partagé entre les perso, si tu as un perso lvl 10 que tu perd en mission alors tu perd 10 niveau "générale" d'ou l'importance de monter plusieurs perso et ça... je me suis senti frustré... Au point de tryhard pour récupérer mon agent perdu. Ce n'est que du PVE ne vous trompez pas ! Ce jeu a déçu des puriste et grand fan de R6, moi j'aime ce jeu et c'est bien un jeu à part (ça aurait pus être un dlc en vrai mais bon) L'ambiance, le scénario moi je valide je me crois à fond dedans à chaque mission, j'ai vraiment peur pour moi (mon perso). Et ça je trouve que ça manque à pas mal de jeu d'avoir ça propre ambiance. à prendre en promo si vous avez peur, au pire tester le et demander un remboursement. (je viens de voir qu'il y a une demo, donc go !) Mais pour moi (j'attend toujours les promo) c'est un bon jeu. ça durée de vie est quasiment illimité par son nombres de personnages et de "variantes" régulière par semaine qui pousse à ce surpasser. Pavé césar
匹不到人,越来越不好玩,谨慎入库
good
好游戏,坏土豆
horrible braindead teammates that dont even know the basics to this game even though they took the tut or watched tutorials to this game and they dont even know how to remove blinding spores that deal damage and blind you ive asked in chat to do melee me and they dont even bat an eye so please play with someone and dont solo q
匹不到人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.