
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 3.2Kreviews | 66% | — | $618.4K |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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macht spaß
lepsze od r6 siege
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $618.6K | 1.2K | 60% | $19.99 | |
| $618.7K | 736 | 82% | $19.99 | |
| $618.8K | 1.5K | 88% | $19.99 | |
| $618.9K | 782 | 47% | $19.99 | |
| $619K | 1.7K | 89% | $9.99 | |
| $617.9K | 1K | 77% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $662 | 4 | 75% | $7.99 | |
| — | 0 | — | — | |
| $14.1M | 16.5K | 79% | $39.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $8.7M | 5K | 38% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD GAME
Jogo excelente pra quem curte shooter PvE tático. Tem ação, tem planejamento, tensão... Uma combinação muito boa. Porém, pouquíssimos players jogando atualmente, só consegui uma partida com outros jogadores, todas as demais que joguei foram solo. Perdi alguns agentes e precisei voltar para resgatá-los, e foi muito difícil já que estava sozinho e tinha que carregar o agente nas costas, impedindo uso da arma principal. Isso pode comprometer a diversão dos jogadores, já que a maioria das partidas serão impossíveis de jogar solo (talvez com os equipamentos premium que custam RC a situação seja diferente). Meu veredito final é um paradoxo: Não recomendo porque não tem player online pra jogar coop, mas ao mesmo tempo essa situação só vai mudar se mais pessoas pegarem o jogo. Então eu não recomendo e recomendo ao mesmo tempo hahaha Se você curte o gênero shooter PvE tático, pegue sem medo porque é muito bom nisso.
game disconnects me for no reason making me lose 5 characters
体量太少
sb
[h1] En vrai même si j'y ai joué que 3h, j'ai un avis positif sur le jeu. [/h1] Okay, il est abandonné et il n'y aura jamais de contenu dessus, mais il est jouable et c'est une bonne alternative à R6 pour les personnes qui aiment le jeu et n'arrivent pas trop à y jouer comme moi. En plus de ça les missions sont faisable en solo. J'y arrive peut-être pas aussi vite qu'une full squad, mais je fais les missions solos sans soucis. J'ai juste à vider la zone discrètement et hop, je finis les objectifs tranquillement. Et les difficultés qui augmentent en fonction de la zone sur laquelle vous jouez ou bien des missions, c'est intéressant. J'ai rencontré mon premier ennemi invincible par devant, j'ai dû le stun pour le poignarder pour le one-shot et je m'en suis sortie avec 1PV. Le fait que tu peux perdre tes opérateurs en mission, c'est sympa, ça ajoute une difficulté supplémentaire, [u]il faut faire attention !! [/u] Bien sûr on peut aller les récupérer en faisant une mission. Ou alors quand votre opérateur est blessé et revient, il n'est pas utilisable. Il faut faire des missions avec d'autres pour qu'il se repose ! Ça devient une véritable gestion d'agent et des ressources, vous n'avez pas balle infinie non plus ! Donc en vrai, si vous avez envie de chill un coup en solo ou avec vos potes, faites-le, c'est jouable, pas de bug, rien, les zones sont sympas même si les missions sont répétitives, ça passe franchement. Si vous pouvez le prendre pendant qu'il est en soldes c'est encore mieux ! [b] Je vous souhaite à toutes et à tous une bonne partie, peu importe le jeu auquel vous jouez. [/b]
tutto lo consiglierei a chiunque sappia giocare un survivol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.