
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 3.2Kreviews | 66% | — | $616.9K |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh Season Chimera was absoloutly amazing. I still remember it fondly. This game however, fails to deliver on Story. The Gameplay gets repetitive and Stale real fast. Honestly a Bummer.
Rainbow Six Extraction shouldn't carry the Tom Clancy / Rainbow Six label besides it using Siege characters. However Ubisoft made a terrible mistake at abandoning it. Good game, but no updates so not worth normal price, wait for a sale. And finally it does get repetitive and not seeing new operators from Siege being added does suck, but the game is still lots of fun with friends and for shorter duration, alone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
潜力这么大的子ip让育碧dei部门一搅和雪藏了说是,♥♥♥♥ ubi 另外我啥都可以不提,但是不得不品的封门封墙动作是得了小儿麻痹吗?直接套R6的动作都不愿意做吗?♥♥♥♥ ubi
Lowkey slaps sometimes but its almost impossible to get matches nowadays
Edit: Attached specs. Rest of review is unchanged. Mmm, was decent for about 20ish hours. Very repetitive, but had some fun. I bought on sale. Ultimately, mixed thoughts. You have to connect to servers to start game. Just FYI. No 'offline' play, but there is 'solo' play, albeit limited. Game has plenty of graphical options. Very on par for the course as per modern Ubisoft. Lots of accessibility options, graphics settings to fiddle around with and tweak to your needs, and customizable keys. Don't usually include specs when reviewing because everyone has different specs, but tried on different configs/systems just because. Played on RTX 4060 laptop w/16GB RAM @1440p; ran fine at high-to-max settings. AM4 Desktop with 5800x & 9060XT 16GB w/32GB RAM @1440p; ran fine at high-to-max settings. AM4 Desktop with 3800x & RTX 2060 6GB w/16GB RAM @1080p; runs okay but settings will obviously need to be turned down for optimal frames, but otherwise no crashes or issues. Had to switch to 1080p to improve frames obviously. Also tried this same config with GTX 1660 Ti swapped with the 2060 and pretty much same-ish results given that both cards are fairly similar minus RT capabilities. Yeah, only time frames drop and it's very noticeable is when I transitioned to a new area via the decontamination zone, but it's literally just a loading screen in a sense. Negligible. All systems I tested with experienced this. Point is, very well optimized IF you meet the system requirements. If you run this with, say, Intel HD/Iris graphics and a single stick of 8GB RAM or whatever with a 250W PSU...it's probably gonna crash and run like garbage lol. 100% of playtime was solo. Solo play is extremely limited to just the single regular operations mode. You can't do any of the multiplayer modes solo and it's easy differentiate which modes are for solo play/online PVE as the game tells you outright which is which. Pretty dumb they didn't configure for those modes to be able to be done solo because...well good luck finding people who want to play and actually know HOW to play optimally since this is still a team/co-op styled game. People barely play this online. I'll take idiot A.I bots over having to play with random idiots, thanks! Gameplay is decent actually. It's R6 Siege gunplay with the obvious Extraction features. I actually like R6 gameplay (used to play on console), so if you like R6's usual gunplay, you'll get a kick out of this. If not, try demo? Only way to see if you'll like it because this game is all gameplay. Not much downtime. Although repetitive, I do like being able to use all the various firearms the different operators utilize without caring too much about how good I'm playing. Spray and pray or tactical; good fun all around. Stealth is huge, but not necessary unless you're going for one of the optional objectives in missions. Stealth does make it easier to navigate maps, which is very useful if you play on hard. Once you trigger/alert enemies, they can easily swarm you and incapacitate you. I thought the game was challenging on the higher difficulty maps. Lots more enemies and tougher situations. Plot is fairly dumb, but that's mainly because I wasn't paying attention. Aliens and stuff. What Tom Clancy universe is this again? Lol. I love Ash, I really do, but she is literally a monotone yapfest in this game. Same with Mira and Thermite. It's cool they're kinda in your ear so you don't feel too lonely, but sheesh. Blah, blah, blah. Ash DOES look pretty cute though :3 - Too bad she's not playable in this. In solo play specifically, you'll be going through various stages in a given map (I believe it's 3 sections/stages per map) and you'll be given various 'research objectives' as you go. These can range from trapping enemies for research, stealthing around and planting transmitters on unalerted nests, killing a specific type of enemy, rescuing VIPs or operators that got captured (happens if your character becomes incapacitated during a mission), and a couple other things. Not much variety imo, but better than nothing. Characters are cool. I get to play some operators that I never really get to in R6, so that's a huge plus. Just wish the roster was bigger, but whatever. Everyone has their own abilities and gadgets. Honestly just play whoever your favorite is. I think my most played chars were Ela, Zofia and Fuze. First two are decent and general purpose with good weapons/tools. Zofia LMG is happiness. No complaints. Fuze is super fun mainly due to the cluster charge. Love placing those all over the map and blasting as many enemies as I can through chains/combos. Boom! Pissed they didn't put Frost or Blitz in this game (whom I used to main). Annoying! Enemies are kinda boring. Reminds me of the sludge enemies in RE7 lol. A couple different variants too. There's the general ones that just kinda attack you (been a while since I've played so don't remember their attack scheme). Ranged ones. There's a psychic looking one that teleports to different spots and shoots blasts at you. A charger type as well. There's nests that spawn enemies when the map is on alert status. And lots of these spore type enemies that cling to you if you get too close and explode on a timer resulting in clouded vision + health loss for a short period of time, forcing you to play a little smart and check corners instead of rushing through the maps. And while technically not an 'enemy' per se, the ground sludge actually works against you and impedes your movement, but you are able to attack it to clear the way and make movement easier should you desire. Neat. Oh and there's these boss enemies if you enter the wormhole portal things that rarely appear as mission objectives (forgot what game calls them). One of the bosses actually pissed me off. It's like a shadow version of Sledge (if I recall) and it is literally near impossible for me to defeat it within the time limit because it has so much health. You have to deal with his stupid gimmick that's supposed to be easier if you play with other players, but solo I pretty much run out of time, or I run out of ammo. I liked fighting most (not all) enemies as they push you to utilize the game's mechanics, but some suck. To reiterate, not too bad, but they do get boring... Weapons. Same as R6 Siege. Operators have limited selection of what they can use. At most, you'll have two or three options for primaries and almost none for sidearms/secondaries. Attachments are also limited to things like one of two sights/scopes, suppressors and other utility tools. You can also select 'special' equipment for fighting the enemies such as flashbangs, supply tools, grenades etc. Really wish this wasn't the case. I live for variety. Maps are alright. I like the early game ones a bit more than the late game ones. The rooftop map looks the nicest for me due to the lighting and I like how it's setup. Pacing is quite nice in terms of progression. I really dislike the facility map in the snow and the nighttime station map or whatever. They're just too...boring. Lots of running around to and fro. Going up and down. To each their own. Why there aren't more maps, I will never know. So, Rainbow Six Extraction. Does a lot of things wrong, but also does plenty well enough. Unfortunately, with the lack of support for solo play and the game generally being fairly 'dead' online, it's really hard to justify/recommend something that, frankly, doesn't have a lot going for it. You can find fun in the game for a couple of hours if you like R6 Siege gameplay; I did and don't regret what I've played. But what then? I find it hard to come back to because I've DONE everything you can do solo. All the research stuff, got most of the (ugly) skins for completing milestones, etc. There's also no real statistics for stats sake, so it feels even more pointless in my personal opinion. I just can't recommend it outright. On sale? Grab it on sale if you must.
Doesn't run well on the computer. Try demo before buying.
Great game in concept and execution. Just disappointed they quit updating it. Not worth $40, wait until there's a sale or have a friend give u buddy pass. Beginner friendly, fun with friends, somewhat difficult at the hardest difficulty. Just make sure you don't have a friend who run & guns at that point. Pay attention to guides and PLEASE GOD USE THE TUTORIAL.
its a good game and all... (subjective), but Ubi left it to die. Do not buy if you are looking for multiplayer. The Endgame is non existent. even worse without multiplayer bc there is no "ranked" or side assignments since those rely on multiplayer which has no players online. (unless you are lucky)
Stupid game, save your money for something better, or just give it an homeless person even that is worth more than this joke of a game.
Just not fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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