
Eastern Europe, 2008. War has broken out on the borders of Russia and the fate of the world hangs in the balance. That's when the call goes out for the Ghostsan elite handful of specially trained Green Berets, armed with the latest technology and trained to use the deadliest weapons.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−70% | 1.6Kreviews | 91% | — | $115.1K |
| $2.99−70% | 655ratings | 88% | #217 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nunca pensé pagar pa jugar un juego que tuve pirata toda mi vida, no me arrepiento
All time classic!
For the 25th anniversary I revisited the franchise and I can safely say that the original first person perspective Milsim aspect of the original Tom Clancy's Ghost Recon games WILL kick your azz.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game brings back some memories but heads up its sorta like what they say with Rainbow Six 1 that this is a one hit your dead gameplay. You have team mates but they can die easy too in a gun fight and your whole team can get wiped out pretty quickly by enemies this games hard but not impossible after a while I finally beat it.
Honestly, if you grew up with this game you probably wont mind it. This is the first time ive played this game and i grew up in this era. Its just too old and clunky, which is weird because i dont have an issue with socom or rainbow six. The one hit deaths (more or less) and the instant tracking of enemies is just way too annoying for me to enjoy, even if i take it slow SOMEONE sees me. Its not terrible for its age, but id def rather play GRAW, FS or wildlands
Поиграл немного. Задушился. Слишком сложное и кривое. Future Soldier уже выглядит как что-то, что можно назвать играть
0/10 Abismal Dogs**t - enemies can spawn in fron of you - enemies can shoot you out of render distance - aim stabilization takes too long sometimes making peeking out of corners impossible because just one step or even moving your mouse non very slowly forces you to wait unless you wait 1 second - for some reason aim stabilization is quicker while standing rather than proning or crouching - enmeies pathing makes no sense - allies pathing makes no sense - allied tanks can get stuck and never move making the mission impossible to complete - sometimes the mission fails even if you complete it - can aggro enemies through walls - even when completely still, weapons have limited accuracy making shootouts just a coinflip - rocket launchers have limited ammo and are very innacurate making some missions impossible due to limited - ammo and too many targets - sometimes progress is not saved - some mission triggers just dont trigger sometimes - lack of gameplay expressions since there are just 3 relevant classes with 1 relevant equipment each - everything in the game is grey and you can't f-ing see anything, for 50% of the missions.
I played a lot of this game on the original Xbox and this version works fine. No complaints there. This version looks like it's better than the Xbox version was. All that said, sorry, but it just didn't age well at all. Mostly it's the AI being able to ignore cover and take impossible shots. Back in 2002, 2003, that was an issue too and I remember people complaining about it, but if you got good you knew how the AI worked. I knew to shoot and then move back and bait the AI into looking for me at that one location, then snipe them, and so on, as well as other stuff I don't remember anymore. But that's the only way it's going to work. You can't really play this game straight in the way you'd play a modern FPS. Maybe it's cool just to have it in your library and look at it once or twice and remember what it was like, but what it provides in 2026 is absolutely not worth $10.
If you're having trouble getting the game to run properly, there is a review that explains how to remedy the issue! DM me if you can't find it. I'd be more than happy to share. Awesome game, LOVE IT. Just like old times.
Classic!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.5M | 22.2K | 92% | $19.99 | |
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| $2.4M | 6.5K | 80% | $9.99 | |
| $113.7K | 1.9K | 91% | $2.49 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $28.3M | 25K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.1K | 251 | 91% | $14.99 | |
| $115.1K | 239 | 96% | $14.99 | |
| $115K | 300 | 70% | $14.99 | |
| $115.1K | 291 | 91% | $9.99 | |
| $115.1K | 362 | 78% | $19.99 | |
| $115K | 220 | 85% | $24.99 |