
Become a chaotic toddler unleashed in an open world where everything can be destroyed, driven, or thrown.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are a toddler. The world is your playground — and nothing is safe.
Have you ever wanted to re-live your days as toddler? The carefree joy of bringing your pain to those around you? The destruction? The chaos? The anarchy? This is your chance.
Trash the bedroom, mess up the bathroom, then discover what lays beyond the front door as you roam freely in a vast world. Leave an extensive trail of destruction in your wake. The huge world that awaits you is filled with dozens of enterable houses and buildings, driveable cars, various missions, heaps of collectables, hidden areas, and more.

Designed as a physics playground where creativity and chaos are the main objectives.
In many cases it's important to get yourself into a silly mood (maybe get drunk first) to fully enjoy and appreciate this game. Yes really.
It's fun to customize your character - press [H] any time in game. Don't forget the accessories!
Make sure you EXPLORE! Cars are a great way to get around quickly. There are lots of areas to go to and many things to do - look out for the industrial area, the ghetto, the fire station, the park, the farm, the caravan park, and more!
Find the golden nappies - these give you an upgrade of speed, strength, or vomit distance!

You destroy stuff
Open world to explore
You can jump really high
Puke on demand
Driving forklifts is fun
Over the top and funny physics
The toddler does dances
Like breakdancing and the chicken dance and stuff
Engagement
Reviews
good game
Toddler Simulator is an intentionally absurd sandbox game that turns the everyday curiosity and destructive tendencies associated with very young children into an exaggerated playground of physics, exploration, and comedy. Developed and published by JoshCorp, the game does not attempt to provide an authentic representation of being a toddler. Instead, it imagines what would happen if a tiny child were given extraordinary mobility, surprising strength, access to vehicles, and almost complete freedom to cause trouble. The result is a deliberately unserious experience where experimentation and unpredictable situations matter considerably more than story or realistic simulation. The adventure begins in relatively familiar surroundings, allowing the toddler to make a mess around the house before eventually venturing into a much larger environment. Bedrooms, bathrooms, furniture, household objects, and other interactive elements establish the basic idea of touching, throwing, moving, and damaging whatever happens to be nearby. Once outside, however, the scale of the game becomes more apparent. Numerous buildings and houses can be explored, while different sections of the map include locations such as a park, farm, industrial area, fire station, and caravan park. This broader environment prevents the premise from being restricted to a single home and encourages players to wander around looking for unusual situations. Vehicles make that exploration considerably more ridiculous. Toddler Simulator allows its tiny protagonist to operate machinery and transportation that no sensible adult would ever hand over to a child, including a forklift. Driving fits naturally into the game's larger philosophy because realism is consistently sacrificed in favor of comedy. The same applies to movement. The toddler possesses an exaggerated ability to jump, giving players far more freedom to navigate the environment than the game's title might initially suggest. These mechanics make traversal entertaining in its own right and frequently create amusing accidents when combined with the physics system. Interaction and destruction form the heart of the experience. Objects throughout the environment can be disturbed or damaged, turning ordinary locations into opportunities for experimentation. Physics play an important role in producing spontaneous comedy because interactions do not always unfold in a perfectly controlled manner. Much of the enjoyment comes from testing what can be moved, broken, entered, climbed, or otherwise abused. Toddler Simulator therefore behaves more like an interactive toy box than a conventional mission-driven adventure. Players are given systems and locations, then encouraged to invent their own entertainment from the resulting chaos. The protagonist also possesses several deliberately ridiculous abilities. Vomiting can be performed on command, and upgrades can even increase the distance of this unpleasant talent. Dancing is another humorous feature, with actions such as breakdancing and the chicken dance emphasizing how little interest the game has in behaving seriously. Character customization allows accessories to be equipped as well, giving players some control over their toddler's appearance. None of these mechanics is especially deep individually, but together they reinforce the eccentric personality that defines the game. There is still some progression for players who prefer having objectives. Golden nappies are scattered throughout the world and function as collectibles that can improve attributes such as movement speed, strength, and vomiting distance. Hidden locations provide additional incentives to investigate buildings and less obvious parts of the map, while missions offer more structured activities alongside unrestricted sandbox play. These elements are useful because pure destruction can eventually lose its novelty. Having collectibles and objectives gives exploration a purpose and provides something measurable to pursue between periods of improvised chaos. Visually, Toddler Simulator adopts a colorful 3D presentation that complements its cartoonish sense of humor. The environments and characters are designed to support readability and playful interaction rather than visual realism. The overall atmosphere suits a game in which a toddler can casually operate vehicles, perform dances, leap around the world, and destroy household property. Its combination of sandbox exploration, driving, destruction, customization, collectibles, and light mission content makes it difficult to classify as a traditional simulator. The simulation label is essentially part of the joke, while the actual experience is closer to an open-ended comedy sandbox. The biggest advantage of this design is freedom. There is very little pressure to behave efficiently or follow a carefully prescribed route. Players can explore buildings, search for collectibles, complete missions, experiment with vehicles, customize the protagonist, or simply create as much disorder as possible. Unexpected physics interactions can produce some of the funniest moments because they emerge naturally rather than through scripted jokes. For players who enjoy making their own fun in loosely structured sandbox games, that unpredictability can be the main attraction. Its limitations come from the same source. Toddler Simulator depends heavily on novelty, and once the player has experienced its strangest abilities and experimented extensively with the environment, the underlying mechanics can begin to feel repetitive. Missions, upgrades, collectibles, and hidden areas provide additional motivation, but they do not transform the game into a deep simulation or expansive progression-based adventure. Players seeking sophisticated artificial intelligence, realistic childhood simulation, substantial storytelling, complex challenges, or highly developed long-term progression should adjust their expectations accordingly. Its intentionally crude humor, particularly the emphasis on vomiting and destructive behavior, will also appeal more strongly to some audiences than others. As a deliberately silly indie sandbox, Toddler Simulator understands exactly what kind of experience it wants to provide. JoshCorp builds the game around freedom, physical comedy, exploration, destruction, vehicles, unusual abilities, collectibles, upgrades, missions, and customization rather than attempting to disguise the concept as something more serious. It is most enjoyable when treated as a compact playground for experimentation where causing ridiculous situations is more important than completing a traditional campaign. The concept inevitably becomes less surprising with extended play, but the combination of an unrestricted toddler, interactive environments, exaggerated physics, and absurd abilities gives the game a distinctive identity. For players attracted to unconventional sandbox comedy, it offers enough strange ideas to be entertaining, even if its mechanical depth remains modest. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Dutch, French, German, Portuguese - Portugal, Russian*languages with full audio support
Hours played at review time, across 36 reviews with recorded playtime.
jeu pas fini, buggé.
чт
cant fly copter >:(
Peak gaming 2025
чт... нет эмоций, одни слова
♥♥♥♥♥ ♥♥♥♥♥♥, но я застрял там на полтора часа!
I am not even mad, it was a literal $1.49 but what I don't get is why can I punch a gas tank but I can't punch a cow????
For a $1 game this is actually pretty good! Some of the achievments are kind of puzzle like and make you think a little bit, everything else is just breaking s#@t (including the game) and having fun. Obviously nothing in comparison to something from Obsidion or Bethesda but certainly more entertaining than your average $1 micro-pay "free-mium" game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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