
In To Be Headed Or Not To Be, you and a friend will have to use your heads, both figuratively and literally, to solve enigmas and challenges in order to escape the mansion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
skull/10, would skeletonize again
Ходят легенды что отец разработчика в детстве заставлял тыкать на могилы родственников в нужном порядке за еду, по дороге в школу его ждала полоса препятсвий с пилами колючим полом и машинами которые сбивали ему еблище, а спать он не мог из-за того что у кровати были настолько кривые хитбоксы, что заснуть там было настолько же нереально, как пройти эту игру
ebanaya hueta
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ game
We couldn't remove our heads and there is a bug where it wont let us out of the room once we solve the puzzles in the room. The hint didn't help either as the doors did not open. Wish the mechanics worked.
A game that ask you to do precision actions with object, while it's not allowing you to be precise. Poor use of implimented mechanics (Separeting the head from the body, camera that takes real screenshots), it feels like attention have been put in wrong directions, and then forgotten. The environment and established universe makes no sens, we are in a medieval setting meanwhile you get to use electronical object and tools that clearly has nothing to do here. The parkour section is a call back to the poor implimentation of mechanics, the movement aren't "precise" either, suddenly having to avoid 3 traps in 4 secondes makes no sens. The "hints" are rarely usefull. Visually, there is no doubt, it's Unreal Engine. The texts are awefull to read (like you would expect of this engine default text type), the painting inside the frames looks out of place.
As funny as it is to grab your friends head and run off with it, or throw it onto a balcony and leave them there, the game has a nasty habit of... not telling you what you're meant to do... Ok, it gives you hints, but they're either obvious, or they don't make sense. One of which says that there's a maze you have to figure out, when the game doesn't even HAVE a maze of any kind and the area it gives you it in? You have to place a barrel over floor spikes so you can jump over them, not go through maze. Played the game and got to the forge section and uh, there's no sense to timing for it. Seriously, you can do the first and second part of it, but then it fails before letting you TRY the third or fourth parts, forcing you to restart that puzzle. The hint for it? Place your heads on a table and have your body do the work below. You can't see what you're doing if you leave your head on the tables it want's you to put them on. It also mentions a book that can give more info, which there is and it does, just barely. All in all, a funny concept that was poorly executed. A little bit more work on the hint system might make the game worth while, but otherwise, I'd never recommend this due to the infuriating time I went through trying to make heads or tails of it's bad hints.
i love giving head to my friend
Passez votre chemin. Frustrant.
выфвф
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.9K | 21 | 48% | $11.99 | |
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| $168 | 6 | 67% | $1.99 | |
| — | 0 | — | — |