
A charming, colorful adventure game from the creator of Katamari Damacy and the uvula team about a teen navigating life in a small town with their cute dog companion. While their body is stuck in a T-pose, they do their best to make the most of it.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
to a T is a narrative adventure game that portrays the extraordinary life of a 13-year-old teenager, whose body happens to be in the shape of the letter "T." They live in a modest seaside town that they explore by foot, train, or even their favorite unicycle, and interact with a the charming cast of characters who live there.
From teenager’s loyal fluffy canine companion and their caring mother, to a gang of despicable bullies and a giraffe that makes the most scrumptious sandwiches. After a chance encounter, the teenager discovers a newfound ability, and a story begins to unravel around a mysterious object enveloped in light that falls from the sky.
Features:
● Episodic Story: Take part in a story that unfolds over multiple days while Teen finds a way to fit in, and discovers a new found sense of self.
● Minigames: Control Teen in a variety of different scenarios that they encounter throughout their day. Maneuver Teen’s arm to reach for and interact with objects. Open Teen’s mouth to take a bite of food or a drink of water. From petting a dog, to eating breakfast, Teen can do a lot even if they have to do it in their own way.
● Explore town: Outside of the main story, collect coins, find a beautiful vista point, visit all the shops around town, or hunt for interesting characters around town to talk to in free mode.
● Character customization: Style Teen to your own liking. Purchase clothing from stores around town to expand your wardrobe and experiment with fun clothing combinations.
● A very cute dog.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 267reviews | 86% | — | $90.6K |
| $19.99 | 142ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't know what to expect when I first discovered To a T. I didn't even know that it existed until this month as it was the game of the month for Slow Games. And it isn't a bad time. The game is setup like an anime as it has an intro and outro song. There are 8 episodes of varying length that follows Teen (or however you name them) and their dog, Dog (you get to name him as well). The story follows Teen as they learn to navigate being 13 and as a kid who always has their arms stretched out. The game is a good allegory for disability and recognizing how one's differences don't diminish their worth. It's easy to argue that the game's moral is a little too strong. The gameplay is more narrative based, with the control sticks occasionally filling in more context heavy roles. There are some mini-games to play for achievements. However, I didn't really feel inspired too much to leave the plot behind and go exploring or engage the mini-games. What I played seemed to feel right. I just didn't like I had enough fun to replay them. Plus, the episodic nature of the game made it really easy to pickup and drop and repickup. Graphically, the game looks rather solid to look at. The game frequently struggled to move along at times. This is something I find odd as the game isn't the biggest graphics hog. The cartoony graphics really shouldn't cause my Ally to chug along. Sound wise, the game is solid. Again, it has an intro and outro song that's rather solid. There is voice acting, however it is babbling. So it sounds like something out of Banjo or Animal Crossing. It isn't bad, though it does take a little getting used to. Overall, To a T is a decent game. I beat it in under 7 hours. I know there's more to do, yet I have no interest in returning to its world. It's a cozy game that is meant to be beaten, reflected upon, and to move on from. 20 is way too much for this game. If you see it on sale for 10 (or even better, 5), grab it. Fans of cozy, slice of life stories will probably enjoy this game the most.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To a T is brainrot not unlike the Teletubbies. It's not a game, but an interactive picture book for kids. They should know how to read, because the characters are speaking gibberish. As the protagonist is a 'T' shape, you'd think the story is about being different and how to deal with that. But that's not really happening, he could be just a normal kid. Also, there is a insane story about how he got to be a 'T' shape. His mom got [spoiler]impregnated by a 'T' shaped being from another planet.[/spoiler] The art style and the songs are great, but everything else is a borefest. This game does not deserve the title song. 6/10.
What a joyful and creaitve game
... i'm not sure what to say. The game has charm? But then it don't go anywhere, and just feels like an interactive walking simulator, chained together by a bunch of short music videos. In just one chapter I've watched like 3-4 music videos for no reason. Sure, some are catchy... but they serve no point. The walking and running waste time. The videos waste time. Even the gameplay feels like they are wasting my time. Adorabe, but spiritually empty.
[h1] I am legit too bias toward this creator to give this a negative review, especially with news that the studio may be closing and he may not be able to continue to make games (which breaks my whole heart). [/h1] [h2] But, with that being said, I would absolutely not recommend this to anyone that doesn't have a child to play it with. [/h2] And that's so sad to say. I adore Katamari Damacy (and the like) with all my heart and soul and I truly think it is phenomenal that basically anyone at any age can pick it up and play it with relative ease and have a ton of fun doing so. [b] However, that is NOT this game. [/b] [h3] To a T is, for lack of a better descriptor, a children's show turned walking simulator. [/h3] It even splits its story into episodes, which are distinguished by balloons in the scene with a number on it (1-7 for each chapter). Each episode starts with the same intro song and ends with the same outro song. The character will often look at the camera specifically, address us as the player, and break the 4th way to ask leading questions or tell us something as a type of "lesson". [h3] It's extremely Dora the Explorer or Blue's Clues. [/h3] And that's okay, but only for a very specific type of audience. I was a little worried this would be a bit... childish what with the subject matter being disability in children, but as a woman with some baby fever going I thought I could at least enjoy the cute messaging and story. I did not. I am not 6 and I did not appreciate literally everything wasting my time. [h3] Every single mini-game, every single challenge, every single moment in this game that is "gameplay" is simply there is stretch the experience. [/h3] There isn't even any meaning to any of it. Some of the *extremely* challenging mini games only give you a prize if you get the number 1 spot and then it's a cosmetic you don't care about wearing. Brushing your teeth, eating, going to the bathroom and washing your face? All completely optional and have zero influence on the story (I would know, I tried both options and nothing changed). [b] Honestly really sad it doesn't too, since I think this would be a wonderful way to show children the consequences of skipping meals and chores while also showing how difficult a process it is to do these things every single morning while disabled. [/b] [h2] Overall, just an extremely lukewarm project that I would be a little disappointed in, even if I did have a child to play it with. [/h2] I didn't like the story at all and I don't appreciate all the ways the game felt the need to waste the player's time. This is only serviceable with a child because they can still have fun and enjoy the visuals and don't understand the nuance of making a good game. But make no mistake, this is not a good game. I'm sorry for the review; to the dev for making it so brutally honest and to the customer reading this for still marking it as "recommended", even though that is clearly not what I'm saying in my wording. I wish the absolute best in the whole world to Keita Takahashi and I hope beyond anything that he can still make games (maybe just better ones ahhhh sorry!!) Cheers.
yeah, this game's really cute. kinda like a slice of life anime I guess, you have an intro sequence and outro sequence after every episode
If you think this game is funny because the main character, T, has a physical disability, you're wrong. Her condition is very serious, and it's treated that way. Everyone [i](besides the literal bullies)[/i] treats her with kindness. T and the people around her work hard to give her the best life possible. With that out of the way, this game is funny because of everything else. No matter how wild you think this game is, judging it by the cover, it goes so much further off the rails. It starts small - odd combinations of cereal and milk flavors, loud bathroom noises I can relate to. Then there's my favorite: the elongated spoon, pencil, sandwich, or anything else T uses [i](and the implication that she'll need longer stuff as she grows)[/i]. From there, it escalates into things like a TV powered in a very unusual way, your dog discovering an underground fight club, or your [spoiler]punk-rock mom getting involved with an extraterrestrial outcast from his own planet[/spoiler]. It genuinely makes no sense - and yet somehow makes perfect sense in its own twisted way by the end. And through all of that, it tells a warm story about accepting differences. The progression is handled well. Early on, you're limited to a small section of the map with restricted movement. As the story unfolds, the world opens up alongside new traversal abilities, and it all feels well-paced. The story and map themselves are fairly limited, but dense with content, so nothing feels bigger than it needed to be. If anything, I wish I had paced myself more - taking time to explore, collect coins, and engage with minigames earlier instead of pushing straight through the story. There's only one really grindy achievement - buying all the clothes. Altogether, they cost more than your maximum wallet capacity several times over, which makes passive farming difficult. That said, it's partially AFK-able with some setup. On the other hand, finding all the hairstyles feels meaningful and rewards exploration well. And mastering the end-credits minigame montage is a fun challenge - and a creative way to close out a wonderfully positive and creative game.
mi gato desapareció y murió hace unos meses y el capítulo 6 me dio ganas de pegarle un corchazo a la madre y otro a mí pero por lo demás ser un crío discapacitado de género ambiguo con un monociclo que habla está bastante bien muy guapo
捆绑包连带着喜加一购入,但游玩体验相当无聊,也许我对于这类轻玩法游戏的耐受度下降了?但不久前才玩完了史丹利的寓言这部玩法上相当纯粹的走路模拟器也十分喜欢,所以目前我还是暂时归因于游戏本身有问题,可能是前三章的充水剧情没能吸引到我?可能是美术风格相对平庸让我没心情多欣赏?可能是无聊小游戏塞入过多导致不堪重负?我不太明白,但我想我不会在短期内再游玩本作了,能不能对上电波...也许未来可能吧
iT's cuTe.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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