
TitTok 2 - Minimalistic adventure 2D puzzle platformer with cats, explosions and spinning saws! Continuation of the first part. TikTok ≠ TitTok
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Continuation of the legendary TitTok game: Bigger, Cooler, More Epic! The player's goal is to complete all levels and not die from the attacks of evil enemies and traps!
You can find bombs on levels and plant them ANYWHERE, even in the air!
..And in the game you can MEOW at any time ^^
TitTok 2 - Bigger, Cooler, More Epic!
TikTok? No! TitTok! TikTok ≠ TitTok
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Довольно милашный и простенький платформер, но крайне залипательный :з
los mejores 45 minutos de juego
buen juego , un poco troll por los pinchos del final , pero buen juego xd
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, Spanish - Spain**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games I've played in my entire life, it's very entertaining and the puzzles help you think and clear my mind, I thank SiberianMouse for this video game masterpiece, I really like it, I already tried TitTok 1 and also TitTok 2, but TitTok 3 I have not had the opportunity to try it for my money, but I will play it soon when I have money, I repeat, thank you very much for this masterpiece, I say goodbye.
[h1]Вторая часть классных котиков. И снова здесь можно мяукать! МЯУ![/h1] ┈┈┈╭┳┳╮ ┈┈┈┣╭╮┫┈┏╮┈╭┓ ┈┈┈┣╰╰╯━┫╋┳╋┃ ┈┈┈╰┫┈╮┈┣▇━▇┫ ┈┈┈┈┃┈┻╮╰╰┻╯╯┳╮┈ ┈┈▔▔▔▔▔▔▔▔▔▔▔▔▔┈ ┈╭━━━┳╮┈┈┈┈┈┈┈┈┈ ┈┃╭━━┻╯┈┈┈┏╮┈╭┓┈ ┈┃┃╭━━━━━╮┃┗━┛┃┈ ┈┃╰┛┊┊┊┊┊╰╯◒┊◒┃┈ ┈╰━╮┊┊┊┊┊┊╭╰━╯╯┈ ┈┈┈┃┏┓┏┳┳┓┃┈┈┈┈┈ ┈┈┈┃┃┃┃┃┃┃┃┈┈┈┈┈ [h1]10/10[/h1]
El juego está muy bueno, con niveles difíciles (sobre todo si lo juegas en difícil) Además, tiene un buen gameplay, destacando que fue hecho por solo 3 personas, La banda sonora también es buena, aunque cansa escucharla todo el tiempo, y la verdad creo que no vale la pena comprarlo por 3.50 dolares,es mejor comprarlo en ofertas, Pero En general le doy un 9/10
TitTok 2 is a quirky, lighthearted 2D platformer that continues Siberian Mouse’s tradition of creating small but energetic indie games built around simple mechanics, punchy level design, and a playful sense of humor. As a sequel, it expands on the foundation of the first game without radically reinventing it, offering a slightly larger scale, more intricate stages, and a handful of new features designed to make the experience feel more chaotic and expressive. At its core, TitTok 2 is the kind of project that leans fully into its own eccentricity—embracing odd jokes, exaggerated physics, and a relaxed structure that invites players to experiment with its tools rather than obsess over perfection. It’s a game clearly meant to be enjoyed casually, with short bursts of action punctuated by its signature bomb-based mobility and its unapologetically silly tone. The game casts players as a lively cat protagonist navigating a collection of hazardous arenas filled with lasers, cannons, spikes, spinning blades, and moving platforms. The defining mechanic is the ability to place bombs almost anywhere—including midair—and use their explosive momentum to launch yourself across gaps, bypass obstacles, or shatter certain structures. This emphasis on bomb-assisted movement gives the platforming a distinctive flavor, blending timing, improvisation, and controlled chaos. Combined with a double jump and a small suite of abilities unlocked through the campaign, the movement system feels loose but expressive, encouraging players to approach challenges however they see fit. Many levels are sprawling and open-ended in their design, making experimentation not just optional, but often the fastest and most satisfying route through the game. Structurally, TitTok 2 is divided between traditional story stages and standalone puzzle levels. Story stages emphasize platforming variety—environmental hazards, movable objects, timed traps, and sections designed around bomb jumping. Puzzle levels, on the other hand, slow down the pace and challenge players to use the game’s mechanics creatively to solve spatial logic problems or navigate traps with restricted movement. The game also features boss battles, including a “super boss” teased in its description, which add bursts of intensity and break up the platforming rhythm. While none of these encounters are elaborate set-piece fights, they blend well with the overall tone and provide moments of heightened challenge that contrast with the lighter levels. The visual presentation is minimalist by design. TitTok 2 uses crisp 2D sprites and simple color palettes, relying more on clarity and readability than detailed environments or complex animations. This understated style works in its favor, ensuring that the player’s attention stays focused on movement and timing rather than on visual clutter. The soundtrack, highlighted as a selling point with music by Sun Candles, adds a pleasant layer of atmosphere with energetic tracks that complement the game’s pacing. Overall, the audiovisual design supports the game’s playful identity without pretending to be anything more elaborate than a compact indie creation. The experience does come with limitations that stem from its casual structure and minimalistic scope. Players who crave tightly calibrated movement, demanding platforming precision, or complex mechanics may find the controls a bit loose or the bomb system too forgiving. The emphasis on unlimited bombs removes some of the tension found in stricter platformers, making the game less about mastering difficulty curves and more about enjoying its chaotic freedom. Similarly, the narrative exists more as a light wrapper for the gameplay rather than a driving force, and players seeking story depth or character development will find little to latch onto. The game’s modest length—supported by only a few dozen levels—means more experienced platformer fans may complete it in a short session or two. Despite these constraints, TitTok 2 succeeds at delivering exactly what it aims for: a breezy, accessible platformer with charm, personality, and low-pressure gameplay. Its quirks—such as the ability to “meow” at will, the intentionally goofy tone, and the reliance on slapstick hazards—help give it an identity distinct from more serious indie platformers. It fits comfortably into the category of games designed to be picked up for quick fun rather than deep mastery. With an affordable price point, small system footprint, and positive reception from players who appreciate casual action-games, it stands as a solid option for anyone wanting a relaxed platformer punctuated by creative bomb mechanics. In conclusion, TitTok 2 is a modest but enjoyable follow-up that leans heavily into improvisation, humor, and easygoing platforming. It may not be the kind of title that redefines the genre or offers extensive replay systems, but as a short, joyful, and mechanically playful experience, it achieves its goal. Players who value charm over complexity and experimentation over precision will find it an amusing and satisfying way to spend an afternoon. Rating: 7/10
Short but still nice. Heavily reccommend waiting for a heavy discount.
thank god they said TikTok ≠ TitTok or i mightve got confused
[b]Meine Review zu TitTOK 2[/b] [b][u]Pro:[/u][/b] + herausfordernde 31 Levels + 2D Arcade [b][u]Contra:[/u][/b] - Spamspiel wie TitTok 1 und 3 - Kein Wiederspielwert - 69 Steam-Errungenschaften bringt eh nichts, da die Profilfunktion eingeschränkt ist - leider sind solche Spiele eher als Spam-Spiele zu betrachten - wenig Kreativität gegenüber TitTok 1 und 3 [h1]Ich empfehle dieses Spiel nicht weiter![/h1]
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Players by region
Where this game's players are, estimated from review languages.
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