
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 18 → 4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rango: Eu só preciso de uma bala... quer apostar?
Beat the game in 2016, Loved it then. Re-playing and Achievement hunting now in 2025. Love it even more. 10/10 One of my absolute favorite games.
fun game, good level of difficulty, don't play if you can't accept simple pixel graphics, loved it
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $14.99 |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!没有数值,只有纯粹的机制,如果可以改设置就更好了
massa
Çok zor laa
Really good Boss fights but you spend so much time walking to the bosses because none of the bosses have checkpoints infront of the boss arena.
É MUITO DIFICIL e às vezes os puzzles precisei ver no yt, nao é minha praia...
Titan Souls, developed by Acid Nerve and published by Devolver Digital, is a strikingly minimalist yet fiercely challenging action game built entirely around the idea of boss encounters. The concept is both simple and daring: you play as a lone adventurer armed with only a single arrow, and every titan you face can be killed with one well-placed strike. The catch is that you, too, are just as fragile, falling in a single hit. This uncompromising one-hit system means every battle is a razor’s edge between success and failure, making patience, observation, and flawless timing the keys to survival. The structure of the game emphasizes its purity of design. Rather than padding the experience with waves of minor enemies or lengthy tutorials, it sets you loose in a sparse overworld where the only goal is to find the next titan to face. These open stretches of ruins, forests, and icy landscapes may feel barren to some, but they serve as atmospheric breathers that allow anticipation to build between fights. With no NPCs to guide you and no narrative interruptions, the player is left alone with the world, their arrow, and the daunting presence of each colossal opponent. Combat is at the heart of Titan Souls, and each boss functions like a living puzzle. Titans come in wildly different forms and require distinct strategies to defeat. Their weak spots are not immediately obvious, and discovering how to expose them is part of the challenge. Some open themselves up after a specific attack pattern, while others require clever positioning or split-second timing. Firing your single arrow carries its own unique tension because retrieving it requires physically moving to its location or recalling it, leaving you exposed to danger. This mechanic prevents mindless shooting and ensures every attempt carries weight, reinforcing the precision-focused design. The presentation ties neatly into this unforgiving philosophy. The pixel art style is clean and evocative, portraying titans that feel massive and threatening without relying on excessive detail. Each environment feels distinct and memorable, from lush greenery to frozen plains and crumbling ruins. The soundtrack enhances the emotional rhythm of the game, swelling in intensity during combat and softening during moments of quiet exploration. Sound design is also key, with audio cues giving hints about titan attacks or signaling when a critical opportunity arises. Where Titan Souls shines brightest is in the sheer satisfaction of victory. Each titan takes patience and repeated failure to master, but finally landing that perfect shot after countless attempts feels exhilarating. There is a genuine sense of triumph when strategy, reflexes, and timing align to bring down a seemingly insurmountable foe. The game never holds your hand, and this lack of guidance makes success all the more rewarding. At the same time, its uncompromising design is not without flaws. The absence of a traditional story means the world can feel hollow to players who crave lore or character-driven narratives. The trek back to a titan’s lair after every death, while atmospheric, can become tedious after repeated failures. The game is also quite short; skilled players may complete it in only a few hours, and once the bosses are mastered there is little reason to return except for self-imposed challenges. These limitations reflect the game’s focused design but can leave some players wanting more substance or variety. Ultimately, Titan Souls delivers a raw, distilled experience that strips away everything but the essentials of combat and discovery. It is a test of precision and patience that rewards players who relish challenge and mastery over flashy mechanics or narrative depth. While it may frustrate those who prefer forgiving difficulty or expansive worlds, it stands as a bold experiment in game design, offering memorable encounters and moments of triumph that linger long after the final titan falls. For players who thrive on high-stakes gameplay and the thrill of overcoming seemingly impossible odds, Titan Souls remains a remarkable and uncompromising experience. Rating: 7/10
遊戲荒的時候可以殺時間玩一下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441.3K | 2.5K | 58% | $4.99 | |
| $440.6K | 437 | 80% | $24.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $440.6K | 959 | 75% | $14.99 | |
| $441.6K | 489 | 92% | $39.99 | |
| $441.9K | 608 | 75% | $9.99 |