
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Una sola flecha, titanes de neón y la deconstrucción del boss-rush definitiva Si buscas una aventura independiente de acción pura, agilidad mental y reflejos mano-ojo en dos dimensiones que rompa por completo con los esquemas de los juegos de rol pasivos tradicionales, te suelte en mitad de un bellísimo mundo en ruinas y convierta cada enfrentamiento contra un jefe en un trepidante, desesperante y sumamente adictivo festival de muertes instantáneas, esquivas milimétricas y puntería quirúrgica, esta obra de culto es una joya imprescindible. Lanzada oficialmente en la plataforma de Steam el 14 de abril de 2015, lleva la querida e implacable fórmula del minimalismo extremo al más puro estilo de un Shadow of the Colossus pixelado con la dificultad de un Dark Souls, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, profundamente sesudo en sus tácticas y muy reconfortante de dominar en tu monitor. • Estética píxel y una ambientación de ruinas soberbias: La trama prescinde de diálogos literarios densos para lanzarte a una odisea mística silente, donde encarnas a un joven guerrero encargado de absorber los fragmentos espirituales de la verdad. Perderse por su mapamundi te invita a explorar las estancias de una metrópolis antigua derrumbada —dividida de forma lineal en biomas temáticos como templos de piedra idílicos, búnkeres de hielo, cuevas de lava y salas iluminadas con destellos de neón—, logrando una inmersión visual e identidad artística excelentes que entran por las pupilas desde el primer segundo. • Una sola vida, una sola flecha y mecánicas de tiro fluidas: La gran genialidad, revolución y seña de identidad absoluta de toda la propuesta radica en sus reglas de supervivencia extremas. Tanto tú como los jefes morís de un solo impacto exacto; la complicación radica en tu inventario, ya que solo posees una única flecha mística que, tras ser disparada contrarreloj en la pantalla, debes recuperar manualmente del pavimento manteniendo pulsado un botón para atraerla magnéticamente, volviendo los duelos un trámite de suspense fantástico. • Formato Boss-Rush puro y cero enemigos del montón: El título destaca por permitirte romper de forma radical con la monotonía de las caminatas repetitivas (grinding) al eliminar por completo a los monstruos secundarios del mapa arquitectónico. La campaña consiste en un bucle cerrado de más de 20 combates contra jefes gigantes de área únicos, obligándote a recorrer las salas de la arena únicamente para activar las hitboxes de estos colosos mecánicos, de piedra, hielo o plantas místicas de forma sumamente ágil. • Rompecabezas de combate y el punto ciego de los Titanes: El planteamiento de tus refriegas se vuelve súper adictivo al obligarte a memorizar de forma lineal los patrones de movimiento de las inteligencias artificiales. Para derrotar a cada Titán, te ves forzado a calcular minuciosamente tus giros de 360 grados y rodadas de velocidad para esquivar ráfagas destructivas, esperando el milisegundo exacto en que la criatura expone su punto ciego oculto de neón para clavar tu proyectil y limpiar el sector en tu monitor de forma muy vistosa. • Puntos a mejorar (Caminata de reaparición perezosa): Debido a su intencionada naturaleza centrada en la frustración y el ensayo y error rígido de la vieja escuela, sufrir una colisión defectuosa vaciará tu salud al instante, provocando un Game Over inmediato. El bache de ritmo molesto radica en que, tras cada muerte, el motor del software te hace reaparecer en el último punto de control fijo alejado de la sala, forzándote a caminar de forma pasiva y monótona durante varios segundos reales de reloj por los pasadizos solo para reiniciar el asalto. • Curva de dificultad extremadamente agresiva por pánico rítmico: La intensidad de sus acertijos mecánicos sobre el césped sufre un pico de exigencia mental salvaje al alcanzar los bloques avanzados de la campaña, requiriendo reflejos de cirujano en tus dedos. El hecho de tener que quedarte quieto de forma síncrona en la pantalla tanto para cargar la potencia de tu tiro como para succionar la flecha de regreso te expone a los ataques de área de los Titanes de élite, lo que sumado a la escasez de segundas oportunidades desquiciará y frustrará a los novatos. Quizás exija una paciencia de hierro para tolerar la corta duración compacta de su guion inicial (puede completarse en aproximadamente 3 o 4 horas si dominas tus reflejos rápidos) y requiera un mando adicional en tu PC para exprimir al máximo sus parábolas físicas, pero a nivel de ritmo técnico, espectacular y melancólica banda sonora acústica instrumental compuesta por David Fenn y fidelidad a la diversión independiente es, por mucho, un juego redondo del catálogo. ¡Muchas horas de flechas recuperadas al vuelo, titanes desintegrados, clasificaciones de velocidad ganadas en tu monitor y pura adrenalina cerebral aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 150ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вся сложность игры в её дерьмовом управлении
Cool concept but the boss fights are not satisfying.
I never finished a souls game in my live... but give me one arrow and a dodge roll and you got my attention.
내가..게임을....이렇게 못했다고?
theres nothing more funny than dying in this game, or infuriating
[h3][b]One arrow is enough when every fight demands absolute focus [/b][/h3] Titan Souls is a boss rush action game built around a brutal but elegant idea: I die in one hit, and so do the bosses if I can find the right opening. What stood out most to me was how much tension that creates with so little. Each encounter feels like a mix of reflexes, observation, and puzzle solving, and the minimalist world gives the whole experience a lonely, memorable tone. It can be unforgiving, and some trial and error is unavoidable, but that harshness is also part of its identity. I enjoyed it because it never wasted my time with filler. Every boss felt like a real test, and every victory felt earned in a very direct way. I would still warn that it can be frustrating, especially if I am not in the mood to repeat fights and learn patterns through failure. I recommend it to players who like difficult boss centered games and compact challenges, but not to anyone looking for a relaxed adventure or a forgiving pace.
If you want a great example in visual storytelling, this is a game you should study. The lore is spread throughout the world, and tells a grand tale of divinity, power, failure, and the quest for Truth. Unfortunately, the gameplay loop is not as grand. You run around a lot, you get lost and backtrack and get lost some more, you start to wonder if you missed something or the game bugged. None of those happened. The game is just not a very good game from a gameplay perspective. Its a very good art piece for the medium, but theres probably more fun things to do than running around with nothing happened and wondering which cardinal direction you just came from. I havent even got to the actual gameplay part that isnt getting lost. The boss fights are very unique, visually distinct, the visual story telling is very on point. But again, the game is not very good at game-ing. Every boss fight can be won within 5 seconds or less of starting them. The only price is the amount of time it would take you to figure them out by trial and error, assuming you dont look at a guide going in. Its just not that fun. Its a game thats not fun to play. Its more fun to read the lore guides explaining the visual story telling. And for my personal issue: you never get stronger. The more you play the more you realize this is like a godly realm, these Titans are basically mortals that became Titans, or just straight up gods that changed their name legally to Titan. And you kill them all with your stupid boomerang arrow. You are One Arrow Man. You literally eat their soul. And what do you get for killing and eating godly entity after godly entity? Literally the same soul absorption cinematic, bar the final boss fight. There is no reward for dying 50 times in an hour for hard boss. No visual treat, no gameplay treat. I kept thinking i would at least get a bigger arrow or something after defeating Enhalan. Nope. You get ♥♥♥♥ because this isnt a game, it is an art project. And its a very good art project dont get me wrong, If i ever make a game myself, I will study the visuals and elements in this game, but Id never make it as unrewarding an experience.
The game is not specifically bad, it is just disgustingly overpriced. The bosses that are in the game are quite and it is not repetetive among them, but by far the main issue is unfortunately the gimmick of the game. Bosses having 1HP seems really cool and interesting on paper but I quickly realized that it in this game, it is not set up properly. Most bosses can be killed in less than half a minute. I genuinely think most of the time I spent running around the map instead of actually fighting the bosses. I beat all of the 19 bosses in about 3.5 hours (steam is showing me less than 2 for some reason, maybe it will fix once I post I dunno) and none of them felt satisfying when I actually beat them. I dont think the devs did a bad job at what they were trying to achieve, I think the idea just sounds better than it actually is, which is a shame. Regarding difficulty, it is not as hard as advertised. It is not easy by any means (I died about 120 times) but when reading the steam page and how underlined the 'souls-like' is, I expected much higher difficulty. Overall, the game is not bad per se, but it really is not worth it's price.
如果您是追求高难度的硬核玩家,那么史低4块钱还说啥呢,如果不是,你要考虑它的缺点了 1.Boss战失败后不停的跑图重复进入Boss房,真的是很不方便,直接打破心流体验,甚至有的Boss房和存档点远的可以说是恶心人了 2.部分关卡的地图设计不太合理,会导致你看不到Boss的状态 3.视角和Boss的弱点部位打击判定有点儿迷,这有利有弊吧,硬核玩家可能会觉得很好也说不定,但是我多次因为视角和弱点打击判定问题和机制怪的解题方法擦家而过,然后焦头烂额,一脸痛苦+???的寻找新的方法,最后发现是视角和判定导致反馈错误。 4.无聊的解密和跑图,个人感觉完全没有必要,主要也是因为跑图过程中没有任何体验和其它的事情可以干,也不会让我觉得哪里美值得去发现和探索 5.机制怪的机制反馈太弱,比如岩浆史莱姆,这个大家玩儿了就应该知道了,回收太不明显了。 6.没有中文,但是不影响,游戏几乎没有剧情和文字需要你看。 其实游戏难度不大,普通难度和困难模式也没什么区别和挑战,部分Boss反而更简单了,通关后就再也不想打开了,刷全成就就算了,如果能接受以上缺点就买吧。但是原价不推荐!6个小时感觉至少有2小时在跑图。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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