
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Literally spent more time walking to the bosses after each respawn than actually enjoying the fights. Out of my 26 minutes, around 20 of them were spent pointlessly walking through the locations i've already seen before, losing interest in the whole game. Way to go, caught my interest just to lose it immediately by wasting my time for nothing. Regret buying it even with a discount, if i wanted to waste my time without anything to enjoy i'd rather stare at a wall for free. Because that's exactly what this game does during 90% of the total play time, slowly compounding those walks into hours and hours of wasted time with just around 10 minutes of actual fights on top. I'd actually enjoy 100%-ing that game if not for that compounding waste of time, that i bet gets worse in the later stages.
I'd love to reccomend Titan Souls, I really do, the single recalling arrow gimmick is a great concept and is fun at times, the designs are awesome, the boss fights are creative, but... Many gameplay aspects are horribly executed and make it a frustrating, unfair experience rather than hard, unlike many other souls-likes. First of all, the control scheme can't be changed in any non-external way, and it's annoying especially when paired with the fact that default control are arrow keys, for both movement and shooting. The game itself tells you a controller is heavily recommended, but being on PC, I don't like being forced to use one just to make my experience better, most games usually offer the option to switch control schemes for this exact reason, because user comfort can vary, and while that wouldn't fix the 8 direction shooting (cause this game wasn't made with the intention to use the mouse), it would at least allow for more comfortable and smooth movement. Speaking about movement, and second of all; On PC, X is the button for both dodging AND running, but unlike other games, you can't dodge roll upstairs, sure, it's not a big deal... except it is because there's an enormous amount of stairs in this game, and 99% you'll press X to go faster back to whatever titan you're fighting, they'll be up some stairs, and since you roll first before running, no matter what, you'll smash your skull head first into them and stumble backwards, which gets increasingly frustrating within time. Third of all, the map doesn't help either, and only aggravates the prior issue, it's massive and diverse but you won't really appreciate it since most of the time you'll be confined to whatever zone you're fighting titans in, and, even worse, you only get 1 checkpoint/save station/whatever per area, which you respawn on, and you'll have to make your way back to the boss that just killed you many, many times, and again, cause of the rolling up the stairs thing, it gets very annoying. Finally, there's the bosses, like I said, they're creative and very diverse, with each one having a different mechanic, but they all only have 1hp, hitting them in their weak spot (anywhere else and your arrow deflects), will instakill them, but if the boss so much as breathes on you, you're toast. I wouldn't be complaining about this if it wasnt for the fact that to kill the majority of bosses you need inhuman, split second reactions, usually dying a few dozens of times just to kill them in 10 seconds next attempt, and that sucks, they feel more like reflex tests or puzzles than real bosses. And the fact you HAVE kill them so quick takes away a lot from the game, mainly the music; since you both die in 1 hit you'll most likely end up listening to the first 30s of each boss's soundtrack, whether they kill you or you kill them, and that's it, and it's a shame, because both the enemies and their themes are very unique. Overall, it's a great concept and I'll still play it, but a few crucial parts have been poorly executed and anything in-between the the actual boss fights ends up being tedious.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 150ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool concept horrible execution. The exploration is pointless. The fights boil down to dodge dodge dodge and hope you can get a split second shot off while doing it. You can't roll upstairs in a game that has no enemies outside so it makes the slog from save point to fight even longer. The screen shake is at a level that is nauseating and there is no way to turn it down or off. I also had to find a fix before even playing because the game wasn't centered on screen. Not even worth the $1.50 on sale IMHO.
идея игры классная, но деволвер, идите нaxyй с таким управлением, и без возможности изменения
A minimalist boss-rush game where both you and every boss die in a single hit, armed only with a single bow and arrow. The tension during each encounter is incredible, and landing that one perfect shot after dying twenty times feels amazing. However, having to constantly run back to the boss arena after every quick death gets tedious pretty fast. High frustration, but high reward for patient players.
This game commits the cardinal sin of gaming. It is boring. There's more running back than fighting the bosses. On top of that, the bosses are boring to fight because the game's controls feel incredibly stiff. There's an incredible amount of baffling and worthless exploration, too. My recommendation is skip.
Great Concept, TERRIBLY EXECUTION. This game is a clear example of how some thing suffering is a good game mechanic where you spend more time running back to the bosses (and bumping into stairs during a dodge roll, who's idea was that?!) than you do fighting them! the whole you have 1 hit and they have 1 hit is a great premise but when every boss has split second timing to kill you and then a painful walk back to the boss fights it's just not a good game, period. Ever heard of a retry button?
Концепт хороший, управление на пк днище, ничего не удобно, ладно тебя шотают, ладно когда ты стреляешь ты стоишь, ладно что стрела одна, но никакого удовольствия у меня нет обучаться игре с таким убогим управлением, где направление выстрела направляется стрелочками, как и ходьба. Можно же было сделать направление через мышку? но нет, идите в сраку мы сделали прикольную концептуальную игру но не позволим вам ею насладиться, потому что на влом делать норм управление
O criador desse jogo é o próprio anjo banido por Deus. Ao apresentar sua obra ao Criador, o Divino a contemplou como uma criação tão hedionda que não teve escolha. Para não manchar o paraíso com algo tão vil, exilou o traidor na escuridão mais profunda, sepultando o jogo junto dele. Agora, esta heresia serve de punição para os pecadores mais sórdidos, pois no universo não existe tormento pior do que jogar isso. Quando a terra retornar aos céus, todos os computadores com uma cópia desse tomento pegarão fogo. Todas as almas perturbadas que, antes de morrer, tiveram a infelicidade de cruzar caminhos com esse jogo serão imediatamente arrebatadas. Esses não precisarão de julgamento pois, após testemunharem a face do Diabo em um videogame, terão o prazer de contemplar a face de Deus e regozijarão em Sua misericórdia. Tenho certeza que Ele colocou isso em minha vida como uma provação da minha devoção, agora seguirei caminho como novo homem pois sei que meus pecados foram purificados.
Got it for like 1€. Got all achievements. The Bad Story not really explained. PC controls are abysmal. You can't change the controls. You can't properly aim the bow like on controller. Some bosses are really frustrating. Like requiring more luck than skill. This goes especially for the endboss. I had an idea on what the "weakspot" of the endboss could be, but just couldn't believe that the creators would do this. Had to look up a guide to check if this was really what I had to do and it was just as I feared. You just gotta be lucky. Can't win this with skill alone. Can't skip the credits. Can't skip the soul aquired cutscenes that plays after slaying a titan. Map kind of too big. Nothing to do besides bosses. No upgrades or anything. No skins, no shop, just nothing. Overall only really enjoyable on your first playtrough. The Good Great artstyle. Unique game mechanic. Many cool bosses with interesting gimmicks/styles. Don't have to beat all bosses to reach the endboss. Has a secret endboss (and one other hidden boss in hard mode). Boss runbacks not too bad. Has hard mode and no roll mode. If you are not going for 100% achievements you will mostly have fun with this! The 100% Most bosses have secret achievements tied to them. Half of them are fun, the other half is just frustrating. No roll mode should be called no fun mode. Forcing us to do that is just so really cheap and a big waste of time. A speedrun achievement wich is okay and fair. Can be fun! You also need to do a no death run, while beating all bosses. The game isn't made for this. It is possible, but realistically nah you need backups. Now the real impossible achievement is beating the game on hard mode with no death mode active. This is just the creators trolling and wasting your time. This is not possible without controller. Just a huge unfun mess.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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