
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЭТО ЧТО ЗА ВЫСЕР? РАЗРАБ СЫН ПЬЯНОЙ КОРОВЫ. НАСТРОЙКИ - ПРОСТО МОЕ ПОЧТЕНИЕ, УПРАВЛЕНИЕ - ЗАСТРЕЛИ СВОЮ МАТЬ. -10/10
стреляю точно в центр слабой точки, регает рикошет
Total masterclass in game design, A bow with one arrow, thats all you need to make one of the best boss rush games ever. Heavy vibes from "Shadow of the colossus" with amazingly made bossfights. The "true ending" bossfight might be one of my favourites ever.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Her şeyden öncelikle, oyuna girmeden önce oyun size kontrolcü kullanmanızı öneriyor. Sizinde eğer ki benim gibi bir kontrolcünüz yoksa ve oyunu oyunu oynayacaksanız. Maalesef yüksek ihtimalle çok daha zorlanacaksınız. Çünkü oyunun size verdiği tuşlar aşırı saçma. Hareket etmek için yön tuşlarını, ateş etmek için c tuşunu son olarakta koşmak için x tuşuna basılı tutmanız lazım. Eğer ki bunları değiştirebileceğinizi düşünüyorsanız yanılıyorsunuz. Oyunda tuş değiştirme diye bir şey yok. Bu gerçekten saçmalıktan başka bir şey değil. Klavye ile oynamayı planlıyorsanız bunu bilip öyle oyunu alın. Oyunun ana olay örgüsü ana karakterimizle karşımıza çıkan Titanların ruhlarını alıp bir sonraki bölgenin kapısını açmak için gereken ruh sayısını tamamlamaktan oluşuyor. Yani kısacası bu oyun boss rush temalı bir oyun. Oyunun temel olarak iki tane mekaniği bulunmakta. Ana karakterimizin elinde bir yay ve bir ok var. Bu oku sadece fırlatıp geri kendimize doğru çekebiliyoruz. Bunun yanında ana karakterimiz en ufak hasarda tek yiyerek ölüyor. Fakat buna karşılık olarak oyundaki bosslar da tek vuruşta ölmekte. Spesifik olarak bir bossun özel bölgesine tek bir ok tutturursanız boss direk ölmekte. Oyunun sizden yapmasını istediği şeyde bu. Oyunda genellikle bossların neresinden vuracağınız aşırı belli fakat aralarda yinede ufak bulmacamsı bosslar da bulunmakta. İşte bu anlattığım olaysa Titan Souls'u işkence bir oyun olmak yerine insanı sürekli tekrardan denemesine yol açan bir oyun olmasına yarıyor. Tabi oyundaki bossların hepsini sevemedim. Bazı bosslar gerçekten belirgin bir hareket şemasına sahipken bazılarını ise yenmek için aşırı şansa bağlıymış gibi hissettirdi. Bir de son olarak oynanışla ilgili bulduğum saçma bir şey var. Oyunda koşma tuşuna bastığınız zaman karakter önce takla atıp ondan sonra koşuyor. Bu durum bazen gerçekten sinirime dokundu. Ufacık bir mesafe kat edip nişan almak gerekiyor fakat oyunun bu mekaniği yüzünden bütün pozisyonum bozuluyordu. Keşke koşma tuşunu ayrı yapsalardı. Oyunun pixel art tarzı hoşuma gitti. Sade ve hoş. Müzikleri ise normal pek öyle etkileyen bir parça bulunmadı. İndirim dönemlerinde yaklaşık 0,89 dolara kadar düşmekte. Bu fiyata kesinlikle değeceğini düşündüğüm bir oyun. Puanım 7/10
不好玩, 操作优化稀碎, 键位固定, boss之间跑路365里路, 不仅没有任何的引导, 而且判定很迷惑.
Modo discoteca 🐔
Boss rush games are great in this one it's so fair that's th boss and the player dies in 1 hit.
I do want to like this game, I heard "2d boss rush game" and the concepts seemed really solid. To be honest though, this game doesn't really click for me. I know I only tried a tiny bit of it but the movement just feels really restrictive and not being able to aim with your mouse if you don't have a controller really sucks. I love other games in this genre but this one just didn't really click for me... I'm probably going to refund :/ oh and also, the fact that the resolution is improperly set when you first boot up the game is just kinda sad.
A brief yet challenging isometric game whose premise is that both you and your enemies have just 1 HP. I found the bosses very different from each other, which made the experience quite fun. The animations and designs are also very smooth and pleasant to look at, as is the art style throughout the entire game. The only thing that bothered me was the exploration. I never liked it in Shadow of the Colossus, and I didn’t enjoy it here either. I understand that it’s intentional, but it’s just not my thing. Music and sound design are a standout. I loved the atmosphere, and I think David Fenn did a majestic job. Difficulty-wise… well, it is hard lol. There were multiple times I wanted to smash my monitor on the ground, but I pushed through. It can feel unfair: you die, walk all the way back to the boss, and then die again in five seconds. Yet the mechanics feel rewarding; when you finally land that arrow and kill the boss, it’s an amazing feeling. I also like how the lore is presented in an indirect way. Fully recommended.
因为你和boss都是一滴血,所以跟boss周旋半天输了挫败感很大,且赢了一点成就感都没有,这个游戏没有养成还要设计探索地图,而且及不推荐键鼠游玩 不过作为新手的第一款魂游还是不错的,对了解boss机制有帮助
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440.4K | 793 | 87% | $19.99 | |
| $440.2K | 804 | 41% | $19.99 | |
| $440.1K | 816 | 76% | $14.99 | |
| $440K | 1.1K | 90% | $12.99 | |
| $439.9K | 847 | 90% | $14.99 | |
| $441.3K | 2.5K | 58% | $4.99 |
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| $634.3K | 1.6K | 85% | $14.99 |
| $1.5K | 13 | 100% | $4.99 |