
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.4Kreviews | 82% | — | $14.4M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TURKISH LANGUAGE PLEASE..
Каждое обновление я ищу способ починить игру , ну вот не получается просто запустить ее и все ... Когда то TQ1 бала моя любимая игра , но TQ2 разрушила иллюзии .
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
| $34.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图跑完,游戏也通关了,游戏本身挺好玩的,地图很大,和刷子游戏唯一区别就是双天赋系统和有额外需要解密的任务和地图,解密内容大多都不难(可能有些隐藏没接到) 玩着玩着会偶尔卡顿,一会又好了,没有出现闪退或奔溃 除了开地图,打怪,没有其他玩法,后期很单调,几乎就是为了把图开完硬着头皮通关,目前也没有二周目内容 推荐:战争+神匠,不耗蓝(随便锁蓝条),高护甲,高抗性,高恢复,输出技能护甲爆破(护甲+打击+穿刺),可以站撸所有BOSS,
Who in Gods name made the big decisions on this game?, This game has no balance, I'm a level 55 but I die like I'm a level 10 in the lost caves against the 3 warlocks in the divinity challenge. Their health barley moves down and keeps coming back up. How many hours to beat this? Wherever warlocks are encountered in this game I can not beat them, they are stronger than any boss. Who thought this was a good idea? Is my whole character build not good enough? Do we have to build out a special class just to beat a stupid warlock? Weapons in this game are absolute ♥♥♥♥. If we have to take on this kind of enemies we should have weapons to deal with it, not the weak ♥♥♥♥ we get in this game. If the excuse of the developers is, well build a better class, then that kind of defeats the purpose of building out classes where one will have the most fun. Every class should be able to move thru this game effortlessly but with a good challenge. When enemies can not be taken out when your character is maxed at 55 I start to wonder, what the ♥♥♥♥ were the developers thinking. There are other areas in the game like the sickle of Kronos boss battle where I'm tired of dying already. I notice a lot of guys complaining about the game being boring and such, for me personally it's not. It's a beautiful game with great care in design, it's just over powered. Enemies make the game unbearable at times. I can see why bad reviews are starting to pile up. I never had these problems in Grim Dawn or any of it's addons, Diablo III, or Diablo IV. I hope someone at Grimlore can fix this mess because I want to finish this thing, but not in it's current state.
I don't know how I feel about this game. I wan to love it but it just feels like it's wanting to be something while not knowing what it wants to be. The dual classes is great in theory but then when choosing them and actually using the abilities don't have the synergy you'd expect. Example - I want to use a bow but the closest class is a rogue which is mainly daggers. Yes, it can use "ranged" specials but it's not the bow it uses, more like throwing a dagger. The warmaster class has "rain of arrows" but that not till a few levels in and even then just feels like it was thrown in there to just have a ranged class ability. I dunno, I wanted this game to be amazing but your better off playing PoE2 or No Rest for the Wicked.
As it stands, the game is kinda sauceless, it has very little of the tone and feel that made the first game a classic, and it still doesn't run very well. The new way skills are done is kinda bad? it doesn't feel great, it feels overly complicated and the ability interactions are very very samey. Additionally, the game kinda doesn't even bother trying to adhere to greece as a setting other than visually, there's none of the naming or sound that evokes that feel of classical greece. Honestly, to feel as good as the first game they'd probably need to fully rework the skill system to feel less standardised, and also why the ♥♥♥♥ does everyone have non-greek accents?
优化一坨屎,希望正式版能解决这些问题。
Начну с того, что когда то давно мне очень нравился титан квест, я наиграл в него кучу времени и проходил раз 10. Момент когда ты бьешь топором козлоного и он подлетает от удара помню до сих пор=) Недавно узнал что выходит титан квест 2 часть, но в ранний доступ. В связи с этим решил подождать пока чутка обкатают игру. Спустя год после релиза решился купить, тем более отзывы вроде неплохие. Купил, побегал пол часа и вырубил. Ребят с тк1 эта игра не имеет ничего общего, за исключением названия. Игра максимально детская, графика убогая, хотя все настройки на ультра. Если вы играете в д4 и пое, то вам однозначно мимо. Зря потраченные деньги
at this current state this game isnt worth it , it need so much work , items buffs are bad , crafting system is bad , hitting enemies feels like hitting air , story is barely good .
I really wanted to enjoy the game, I really did But the reality is that the game's just so insanely poorly optimized build viability wise that you end up with a build with a basic attack stronger than all actives available in the skill trees I couldn't even push myself to finishing the story, I just hit max level, realized the existence of the current max level makes little sense with the way the game is currently built, and instantly lost all motivation to progress for that last bit of like 10% left of the story There's a LOT of things wrong with the game, but nothing beats just how utterly boring the build becomes because of how poorly balanced active skills are, at least for the Rogue-Spirit hybrid I tested as 1st character I really hope next update fixes a lot of these issues; Rogue has been very fun, but the simple fact that the core basic attack feels stronger and hits harder than any combination of actives I tried is just...sad - searching up "optimized builds" made it even worse, since they're all garbage; I can butcher lvl 75 content way more efficient than content farmers kill same-level monsters while trying to force active skill usage (which just enforces my point of actives being stupid weak)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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