
For its 10 year anniversary, Titan Quest will shine in new splendour. This Anniversary Edition combines both Titan Quest and Titan Quest Immortal Throne in one game, and has been given a massive overhaul for the ultimate ARPG experience.
Most likely between $9.4M and $26.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $15.7M |
| Xbox | $19.99 | 76% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simply buy Grim Dawn instead. It is a complete improvement on Titan Quest in every way, besides the setting.
Моя любовь к античности началась отсюда. Когда я случайно нашёл диск с игрой в кладовке много лет назад, и позже сыграв даже в пиратскую версию она забрала у меня сотни часов жизни и приятных вечеров Относительно недавно я вернулся сюда и купил игру уже официально, и не жалею ни о чем Много об очевидном думаю разглагольствовать не стоит: игра очень хорошо работает на атмосферу через посещение исторических и мифических локаций, через саундтрек, да и сама нарезка мифических чудовищ и набивание лиц древним тварям доставляет. Когда локации изучены, эта игра становится отличным способом на время уткнуться в экран, включить в наушниках или на фоне что то интересное, отключить в игре звук и гулять по древним царствам Игра впрочем неидеальная. На то есть пару серьезных или не очень недостатков: 1) Тут легко можно запороть свой билд. Если очки умений в школах прокачки ещё можно перераспределить (отдавая за это совсем уж небольшие деньги), то очки характеристик намертво закрепляются после того как ты их распределил между силой, ловкостью и интеллектом. В детстве я так испортил своего самого первого героя - Хозяина Стихий. Класс магический, заточенный под посохи, и который я по своей глупости одевал как милишника и тратил все очки в силу и ловкость. Хватило меня с таким билдом ненадолго, и даже осознав ошибку мне недохватало интеллекта в любом случае (как в реальности, так и на этом персе) 2) Очень маленькие хранилища. Если вы по натуре складировщик который хочет оставить красивые шмотки на будущее или другим персонажам, то приготовьтесь создавать других героев либо как носителей того барахла что вы раздобыли, либо как чистых складовщиков 3) Вещи. 90% всего лута что вам упадёт будет серого, белого или жёлтого качества. Первые два вы перестаёте носить на 2-м или 3-м уровне, а жёлтые предметы остаются лишь когда нечего одеть другого. Зелёные и салатовые предметы лучше, падают они... нормально, и это единственные чаще всего предметы куда вам стоит пихать свои реликвии собираемые по ходу прохождения. Синие предметы падают намного реже, с характерным приятным звуком, и..... приятность этого звука в миг испаряется когда понимаешь что твоему магу только что выпал щит или шлем воина. Не знаю как у остальных: но у меня в игре синие шмотки очень редко падают на тот класс которым я играю прямо сейчас, и поэтому большая часть этого барахла по старой советской традиции уходит на склад на всякий случай, ожидать своего героя Говорить об игре можно долго, но лучше самим распробовать на вкус чувство выпадения нужной шмотки и разбивания лица главному боссу игры. Как тогда это незабываемые эмоции, так и сегодня игра пережила проверку временем
Occasional crashes and very often crashes during Ragnarok dlc, not very responsive controller input and the need to complete the game twice to unlock the last dlc (being an adult with responsibilities i became a casual gamer so that kind of gaming block just makes my life harder). Also, very rare actually useful item drop so most of the time you run with the same old skill set. Some synergies would be nice or an incentive to change the attack pattern from time to time. Rather old fashion game in the genre.
疯狂闪退
I have been playing this game for YEARS. A family friend gave me their titan quest disc when I was 7, and I have THOUSANDS of hours before I ever bought it on steam. I used to steal my dads work laptop and hide under my bed, and play this game for hours each night. I'm so obsessed with this world that defined my childhood, that I have multiple sentimental copies of the physical game. Firstly, this game inspired my love of mythology and history that has followed me to this day. The story telling, music, voice acting, and design, is flawless. This will always be my favourite game from the Golden Age RPG genre, if not every genre. The slower pace, the impactful and flavourful masteries and choices, and the worldbuilding just hits in this game like no other. I tried TItan quest 2, and like other top-down RPGs (POE, DIABLO 4) I found it to be a bit of a overstimulating bullet hell. And, for some reason, despite everyone in titan quest 1 having a normal ancient greek accent, everyone in titan quest 2 is cockney british, which really put me off the second game... If you miss old RPGs, like dragon age origins, you'll love this. Titan quest has a flavour, a relaxed style, and a story driven world that is incredibly approachable- and yet, mechanics and game classes that are so intentional and just the right amount of restricting. Masteries give your character meaningful challenges, flavour, and strengths/weaknesses (unlike titan quest 2). When the 2nd game came out, I was truly hoping it would be this game, but bigger and better. But still, I find myself crawling back to my first love with a box of chocolates and an apology. I'm yours forever titan quest 1.
Sim o jogo está datado [i] (se você não sabe o jogo original foi lançado em 2006 e essa versão de aniversário foi lançada em 2016)[/i], não espere mecânicas modernas, profundidade, skills bonitas e impressionantes, tudo aqui é simples, básico do básico mas mesmo assim é divertido jogar, da para passar o tempo e se divertir. As quests também são bem genéricas. É aquele clássico: vai ali, mata uns bichos, pega um item, volta, conversa com o NPC e pronto. Depois de algumas horas você já está fazendo tudo no automático. Titan Quest é um jogo de outra época e está bastante datado em vários aspectos. Mas justamente por ser simples, direto e sem querer reinventar a roda, ele funciona muito bem pra quem quer passar o tempo, farmar uns itens e sair matando hordas de inimigos.
Очень прикольная игра. Геймплей устраивает. Сюжетка хорошая. Очень нравиться музыка из игры. А вообще у каждого свое мнение и вкус. Мне очень понравилась в свое время.
Ну это просто ЛЕГЕНДА + НОСТАЛЬГИЯ!
[h1]Titan Quest Anniversary Edition – A Classic Mythological ARPG That Still Holds Up[/h1] [i]Most of my experience comes from the original physical disc release, which is the version I am currently playing. I later noticed that I also own the Anniversary Edition on Steam, where I have 6.5 hours recorded. I am not going to replay the whole game only to repeat an adventure I already know, so this review focuses mainly on the shared core game while separating that from the Anniversary Edition improvements.[/i] [hr][/hr] I have been gaming since the 1980s and grew up through the 1990s. I have played thousands of games across many genres. Titan Quest comes from a different era. It is a traditional loot-driven action RPG that lets you create a character, explore a large handcrafted world and progress at your own pace. The obvious comparison is Diablo II, but Titan Quest has a strong identity of its own. Instead of placing almost everything inside dark gothic ruins and demonic landscapes, it takes you through Greek countryside, Egyptian deserts, Babylon, China and the Underworld. You fight satyrs, centaurs, harpies, gorgons, skeletons, jackal warriors, demons and many other creatures drawn from ancient mythology. That setting remains the game’s greatest strength. You travel through farms, villages, forests, temples, caves, tombs, deserts, mountain passes and ancient cities. The regions change their architecture, enemies, equipment and atmosphere as you move between cultures. The graphics are clearly old, but the art direction still gives the world character. [h2]Combat and character building[/h2] The gameplay follows the classic action-RPG loop: kill monsters, complete quests, gain levels, find equipment and improve your build. Instead of choosing one fixed class, you select a Mastery and later combine it with a second one. This allows warriors, archers, spellcasters, summoners, defensive tanks and many hybrids. A character can mix physical combat with elemental magic, hunting abilities, pets or defensive skills rather than being locked into one narrow role. This dual-Mastery system is one of the main reasons Titan Quest has so much replay value. Different combinations change how you fight, what equipment matters and which statistics you need. It is also possible to build a weak character if you spread points without a plan. Older RPGs were often more willing to let players make mistakes and learn the systems. Combat can feel slower and less fluid than newer games such as Grim Dawn, Torchlight II or modern Diablo titles. Early characters have few abilities, movement is somewhat stiff and many builds rely heavily on basic attacks and passive bonuses. It improves once more skills and faster equipment become available, but the opening hours can feel slow. [h2]Loot and progression[/h2] Titan Quest contains a huge amount of equipment. Enemies often carry the weapons and armour they will drop, which is a detail I still appreciate. When an enemy attacks with a dangerous glowing weapon, there is a chance that the same weapon will be lying on the ground after the fight. Relics and charms can be attached to suitable equipment, while rarer items and sets encourage particular builds. Finding a meaningful upgrade can be satisfying, especially when it completes part of a character you have been planning. The system also has problems. The ground can become covered with low-quality equipment that stopped being useful hours earlier. Filters hide some of it, but they do not solve the clutter. Loot progression can also be inconsistent, and you may play for a long time without finding anything better than what you already use. Storage is another weakness for anyone who collects sets, relics and equipment for future characters. Anniversary Edition improves storage compared with the original, but collectors may still end up using extra characters or external tools. [h2]Story, quests and pacing[/h2] The story gives you a reason to cross the ancient world, but this is not a deeply cinematic or character-driven RPG. Most NPCs stand in place and explain quests through voiced dialogue. Many missions involve killing monsters, rescuing someone or retrieving an item. The mythology makes those familiar tasks more interesting, but repetition is unavoidable. The campaign is long, and higher difficulties require running through it again for stronger enemies and better loot. Players who enjoy builds and farming may like that structure. Players who want a tightly paced story may feel that it lasts too long. The beginning deserves a warning. Your character starts with limited skills, basic equipment and a lot of walking between small groups of enemies. It becomes more interesting as the world opens, but it does not deliver instant spectacle. [h2]What Anniversary Edition changes[/h2] Anniversary Edition combines Titan Quest and Immortal Throne into one installation and adds a large collection of updates. The later Ragnarök, Atlantis and Eternal Embers expansions are separate purchases, and I am not judging them here. These include modern resolution support, a scalable interface, greater camera distance, improved performance and stability, balance changes, many bug fixes, better enemy and pet AI, restored multiplayer features, Steam achievements, Workshop integration and quality-of-life improvements. Those include higher item-stack limits, quicker collection of some items, a larger stash and an adjustable game-speed option. Long-time players often highlight the speed setting, smoother scrolling, modern display support and revived multiplayer as important improvements. Some players still report crashes, network problems, however. I have not tested every Anniversary Edition feature or the current multiplayer deeply enough to judge all of it, so I will not pretend otherwise. [h2]What still works[/h2] Titan Quest still succeeds because it feels like an actual journey. You begin as an unknown traveller helping a village and gradually cross countries, mythological realms and increasingly dangerous battlefields. Your simple character slowly becomes capable of fighting legendary monsters and gods. It also has a calmer atmosphere than many action RPGs. The music and scenery often make exploration feel relaxed between battles. The game does not constantly interrupt you with battle passes, premium currency, daily objectives or pressure to remain online. You can play alone, stop when you choose and return later. After decades of gaming, I do not need every game to be endlessly updated or designed around keeping me logged in. Sometimes I want a complete adventure on my own terms, and Titan Quest still provides that. [h2]Final verdict[/h2] Titan Quest is dated in several ways. The opening is slow, movement can feel stiff, combat can become repetitive, loot creates too much clutter, storage is limited and the story presentation is basic by modern standards. Despite those flaws, it remains one of the stronger traditional action RPGs. Its mythology gives it a personality many competitors lack, the dual-Mastery system supports a wide range of builds, and the handcrafted world creates a convincing sense of travelling on an epic quest. Anniversary Edition is the most practical modern package because it combines the original game and Immortal Throne while adding display support, balance work, bug fixes, multiplayer restoration, Workshop support and useful quality-of-life features. [b]Recommended.[/b] My recommendation is based mainly on extensive experience with the original physical release and the shared core game, not on pretending that 6.5 Steam hours represent a complete test of every Anniversary Edition change. For players who enjoy Diablo-style combat, mythology, loot and character building, Titan Quest is still worth playing. https://www.youtube.com/watch?v=LaGW67bf9Mw&t=900s
Very nice "get away" from D2R and other flashy action RPGs. This is old school at its finest. items are rare to see & upgrades feel meaningfull ! I recommend it if you just want to kill monsters and chill.