
For its 10 year anniversary, Titan Quest will shine in new splendour. This Anniversary Edition combines both Titan Quest and Titan Quest Immortal Throne in one game, and has been given a massive overhaul for the ultimate ARPG experience.
Most likely between $9.4M and $26.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $15.7M |
| Xbox | $19.99 | 76% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Titan Quest is an arena role playing game. It draws much from Age of Empires and similar games. Play single player, coop or player versus player. This game is better than some similar style games. The artwork is shown to advantage with more detail to the game. The hack and slash has faded somewhat. Played this on my Dell Precision 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
The greatest game that never gets old or feels stale of all time. Been playing since 2006 and gonna keep playing 'til 2666.
Thousands of hours spent playing this game and it's still fun. The DLCs were underwhelming but I'm glad the game got some updates.
[h2]Save corruption, ruined game, absolute moral devastation[/h2] I've been playing for two months and have experienced issues with savegame files several times. Even though I disabled Steam Cloud (as advised on the forum), something strange still happens with the save files. Today, I can't find my main character. The folder with his name exists, but it's empty, weighing 0 bytes. I'm sick and tired of loss of progress and collected treasures and I have no desire to start from scratch again and again. UPD: after additional 400+ hours of play, – when everything was fine, – on June 8th, when I logged into the game I did not find half of my characters, including the main again! There was no reason why this could happen — a couple of hours before all the characters were available and everything was OK!!! Damn Clouds were disabled bloody months ago! Why is such madness happening in 2026?!
Спустя столько лет эта игра делает то, что многие современные ARPG забыли. Никаких боевых пропусков, ежедневных заданий, магазина за реальные деньги и прочей ерунды. Просто создаёшь персонажа, выбираешь два класса, собираешь лут и отправляешься получать люлей от сатиров, скелетов и богов древнего мира. Атмосфера Древней Греции, Египта и Азии до сих пор ощущается уникально. Музыка великолепная, билдов море, а найти вещь, которая реально усиливает персонажа, всё ещё приятно. Да, игра старая. Да, местами есть шероховатости. Но когда в 2026 году я снова запускаю Titan Quest, а через пять минут уже думаю: «Ладно, ещё один квест и спать», — значит игра свою магию не потеряла. Рекомендую. 👍 P.S. Этот «ещё один квест» обычно заканчивается в 3 часа ночи.
Титан Квест отличная игра. Я покупала эту игру две части в 2006 году. До сих пор играю в эту игру. Сын вырос в этой игре. На истории о древнем Риме в школе он проходил легенды и история игры помогла ему работать на уроке, перенесла его в настоящее время. Эта игра сделана авторами познавательной, привязанной к карте древнего мира. Удобная в управлении, не прыгают картинки, не дрожит камера. Качественная игра. Реальные персонажи. И конечно она увлекательная. Желаю авторам дальнейших успехов и выпуска новых продолжений игры. Очень интересная игра.
Constant crashes forces you to replay whole areas only for the game to crash again. Unplayable in this state.
I played both TITAN QUEST and TITAN QUEST 2. I like both games, but this one classic more. It has all iconic monsters that are missing in part two like Titan Typhon, Chimera, Minotaur, Polyphemus etc. And also that you explore more regions like Egypt, Babylonia, China and even Underworld of Hades. Play this game if you are mythological nerd like me :D
I've owned this game on just about every platform they've released it on. Always come back for another playthrough. Good old school hack and slash with loot. The setting is great, the combat does exactly what it needs to do - you click things, they die, gear drops, you keep going. The dual mastery system is still one of the best in the genre. You can experiment freely without worrying about bricking your character - just pick what sounds interesting and build from there. No guides required. Loot is plentiful, builds are flexible, and it nails that "just one more run" feeling without overcomplicating things. No live service nonsense, no battle passes. Just the game. If you like ARPGs and haven't played this, fix that. If you have, you already know why you're back.
Titan Quest is originally a 20-year-old game (2006) with some distance from the original Diablo (1996). It’s quite a trip down memory lane thinking about what else released in 2006: Neverwinter Nights 2, FFXII, and on the movie side Casino Royale, Pirates 2, X-Men 3. A couple of achievements reference the animated Disney Mulan and The Scorpion King (mercifully lost to time). Titan Quest’s lineage of dual-classing and components (items that attach to equipment and modify them) is very clear in Grim Dawn, released a decade later (2016) just before Titan Quest received its own Anniversary Edition (2016). Unsurprisingly, Titan Quest has dated graphics, but as indicated by the existence of Grim Dawn, its game systems are pretty solid. (Here there are no Devotion Constellations and Recipes aren’t something you learn, they’re ingredients in the formula.) However I played the entire game without an artifact; this system wasn’t explained well and I never seemed to find the ingredients for any recipe. The distinctive aspect of Titan Quest is its bright quasi-historical/mythological settings - this isn’t about grimdark demon-plagued medieval countryside, or post-apocalyptic steampunk, this is the sunny Mediterranean, sunnier Egypt, the Silk Road, and not sunny Northern Europe (I didn’t play Eternal Embers). There’s a bit of a kick talking to ancient historical and mythological NPCs, and fighting dinosaurs and Neanderthals in regions with ancient names for Tibet and Iran. The Greek setting was relatively fresh (though that dropped off returning to it multiple times later), I did not enjoy Egypt, the mandatory ARPG desert second act (please stop copying Diablo 2, it’s been over a quarter of a century), and the journeys through the Silk Road, and Celtic settlements in modern Germany to Scandinavia were fun. The voice acting is pretty bad, with lots of “pretend old man” and “pretend old man with fake accent”. On the actual gameplay, there were several factors that hurt the pacing of the game quite badly. The maps were far too large and finicky (running down narrow staircases in dungeons was particularly bad), and without objective markers, finding your destination was frequently a chore, repeated many, many times across the 6-act campaign. There are far too many multi-level dungeons, and huge wilderness areas, and the enormous Labyrinth where the minimap didn’t match the actual terrain was a particular nadir. There are waypoints only in major cities; the rebirth fountains in between are poor substitutes. Through a combination of attack-speed, and damage/health ratios, enemies became tedious to exterminate, many of them automatically moved just in time to dodge my dash-strike skill. I ran through many, many maps, avoiding monsters, occasionally turning around to AoE the gathered groups that were still following me. Then there was the irritating tendency for enemies to aggro from offscreen long after a fight while I was going through my inventory. Early in the game, enemy champions and certain bosses were far too strong (one boss absorbed my top two damage types) and stalled out my progress. I had frequent freezes and a few crashes on my machine, even after making all the recommended changes to fix them. Occasionally during combat my character froze or stopped receiving input (maybe I got stunned but this wasn’t clear), and especially in later maps overhanging foliage or tall foreground terrain obscured enemies and fights behind them. I had to restart a couple of times after teleporting inside walls, and there were a couple of bugs where quests (including main quests) weren’t ticked off correctly. Overall Titan Quest is better appreciated as a piece of history in the ARPG genre, and an ARPG with a less common tone and setting. Grim Dawn uses the same mechanics within a more polished game.