
Behind every brilliant invention, hides a magical story. Guide a troop of tin soldiers through a magical toy-filled world, in this immersive narrative puzzle adventure game from members of the team that brought you Fable.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a series of lemmings-like puzzles to relive the captivating and emotional story of a genius inventor, Albert J. Butterworth, whilst guiding a troop of tin soldiers to reach their goal. Critically acclaimed for its moving narrative, refined puzzle design, and immersive atmosphere, Tin Hearts is a narrative puzzle adventure where the ghosts of the past emerge to tell a resonating tale of family, love, and compromise.
Spanning across four distinctive acts with 50+ puzzles masterfully woven throughout a grand Victorian home, steadily uncover a variety of whimsical inventions with unique abilities to provide a safe route of passage for the tin soldiers to travel. From the meticulous garden, where the soldiers can bounce, glide and soar to their goal, or the inventor’s basement filled with the heights of innovation and technology, each location has an abundance of treasured memories, whilst there are some that would rather be forgotten.
In a tragic fable which will see Albert overwhelmed by sorrow and heartache, discover what brilliant minds do when the love for life, and the love for invention, are threatened by life itself.

Set out on an immersive adventure through 50+ lemmings-like puzzles which constantly evolve as you progress. Uncover new routes to your destination each time you play, with multiple ways to solve the intricate puzzles.


In a multi-layered and heartfelt narrative, told through treasured memories, photographs and hand-written letters, there is much to be uncovered in Tin Hearts. Witness the delicate balance of family with the persistence of work and the exploitative nature of the Guild of Toy Makers as you wander through Alberts life.


Explore the world through the perspective of the independent and fully controllable Mr Soldier, a Tin Soldier who is able to break rank and scout out the best way to progress, whilst bringing with him an additional layer of discovery throughout the adventure.


Unlock the power to control a variety of ground-breaking inventions steadily introduced throughout the game. Manoeuvre toy cannons, trampoline drums, and balloon inflating machines before taking on the electrifying vigour of the power glove, a visionary invention which is truly ahead of its time.


Pause, fast-forward and rewind time to observe and change the outcome of your actions. With the offer of hints readily available, Tin Hearts provides an accessible and relaxing puzzle-solving experience to complement your journey.


Take your time working through the relaxing puzzles whilst indulging in the poignant soundtrack from award-winning composer Matthew Chastney, whose credits include trailers for ‘JOKER’, 'Chernobyl', and 'Bridgerton'.


Tin Hearts is brought to life by former members of the exceptionally talented Lionhead Studios development team, responsible for the critically acclaimed Fable series.


Experience the VR version of the game, designed exclusively from the ground up for virtual reality platforms, where players can fully immerse themselves in the beautiful world of Tin Hearts. Directly control, touch and feel the game’s mechanics, or physically move closer to take a look at the stunning environments and charming toys.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 120reviews | 88% | — | $6.3K |
| $19.99 | 814ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tin Hearts, developed by Rogue Sun and published by Wired Productions, is a narrative-driven puzzle adventure that blends inventive mechanics with an emotionally resonant story set in a whimsical, alternate-Victorian world. At its core, the game revolves around guiding a group of wind-up tin soldiers through increasingly elaborate environments, but beneath this charming premise lies a heartfelt tale about invention, family, ambition, and regret. Rather than presenting puzzles as isolated challenges, Tin Hearts weaves them directly into the fabric of its storytelling, transforming each room and contraption into a fragment of a larger, deeply personal narrative. The gameplay draws inspiration from classic indirect-control puzzle games, evoking comparisons to Lemmings in structure while carving out its own identity through first-person exploration and environmental interaction. The tin soldiers march forward automatically once activated, and players must manipulate the environment to ensure their safe passage to the exit. This involves placing directional objects such as toy drums to change their path, using cannons to launch them across gaps, deploying fans to alter trajectories, or inflating balloons to lift them to new heights. The puzzle design steadily evolves, introducing new mechanics that build on previous concepts and encourage experimentation. Later levels demand precise timing, spatial awareness, and thoughtful planning, rewarding patience and creativity. What distinguishes Tin Hearts from more mechanically focused puzzle titles is how tightly its narrative is integrated into the experience. As players explore the inventor Albert J. Butterworth’s home, workshop, and garden, they uncover fragments of his life through environmental storytelling, voiceovers, and interactive memory sequences. The tin soldiers themselves serve as symbolic extensions of Butterworth’s hopes and creations, marching through spaces filled with echoes of joy, hardship, and lost opportunity. The unfolding story touches on themes of ambition, devotion to craft, the strain of societal expectations, and the delicate balance between personal dreams and family responsibilities. These emotional layers give weight to the act of guiding the soldiers, turning what could have been a simple puzzle framework into something more meaningful. The game’s visual design reinforces this sense of nostalgia and sentimentality. The environments are richly detailed with antique furnishings, intricate toy machinery, and warm lighting that evokes the comfort and melancholy of memory. The Victorian-inspired aesthetic feels cohesive and thoughtfully constructed, making exploration feel intimate and purposeful. The camera perspective allows players to physically navigate around rooms, inspect objects, and gain different vantage points, which not only aids puzzle-solving but also deepens immersion in Butterworth’s world. Complementing the visuals is a carefully composed orchestral soundtrack that enhances emotional beats without overwhelming the quieter, reflective moments. While the overall design is ambitious and often impressive, the experience is not entirely without friction. Some players may find certain camera angles or object placements slightly awkward, particularly in more complex puzzles where precision is crucial. At times, the pace can feel slow, especially during story-heavy segments that momentarily interrupt the mechanical flow. However, these issues rarely overshadow the core strengths of the game. The deliberate pacing often aligns with the reflective tone of the narrative, encouraging players to absorb the atmosphere rather than rush from one solution to the next. Tin Hearts ultimately succeeds by committing fully to its vision. It is not merely a puzzle game adorned with a story; it is a narrative journey told through interactive design. The gradual layering of mechanics mirrors the emotional layering of Butterworth’s life, creating a sense of cohesion between gameplay and theme. For players who appreciate thoughtful puzzles combined with emotionally grounded storytelling, Tin Hearts offers an experience that is both intellectually engaging and emotionally affecting. Its blend of ingenuity, atmosphere, and heartfelt narrative makes it a memorable entry in the modern puzzle-adventure genre, leaving a lasting impression long after the final tin soldier reaches its destination. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $4.39−78% |
| 39ratings |
| 82% |
| — |
| not modelled |
| $3.99−80% | — | — | — | not modelled |
| $19.99 | — | 78%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EL juego tiene 52 niveles lo recomiendo entretenido ,y te hace mucho mover el coco
很有童心的小游戏
A carefully crafted game, and you can feel it. It pushed my brain to its limits, but I didn't give in by using external solutions. Everything about this game is beautiful: from level design to story. There are a few bugs, especially when you overuse rewind, and the camera can be a bit annoying at times, particularly around cannons and windmills, but otherwise, I had a fantastic time.
Easy recommendation for this one. I thought it was a nice puzzle game but it is actually an emotional journey. Please play it.
Sehr schönes Rätselgame mit richtig deeper Story, die einen wirklich mit nimmt mit Höhen und Tiefen. Aber vorsicht es ist seeeeeeeeeeeehr Emotional.
When the puzzle solutions are kinda not that easy to spot on but the story line is touching though
I played it without VR, using a Keyboard and Mouse. It felt a little strange at first, but I got used to it quickly. Tin Hearts is a hidden gem. It’s beautifully crafted, the level design is cute and charming, the puzzles aren’t too challenging but still encourage you to think ahead and make plans, new tools and mechanics are introduced at just the right time in a very pleasant way and there’s always something to do, discover or try out. The pleasant music creeps into your ears and stays there without becoming annoying. And last but not least, it’s a touching story. When I wrote the review, I had just finished Chapter 1, but I was already hooked
This is an enjoyable puzzle game. I enjoyed the music and story. Worth a try. Does a good job adding elements as the game progresses.
This game is much more fun then I expected. (I'm only two hours in, just discovered cannon control and can only speak for so far.) Firstly, really great setting, I love playing games where you're "toy-sized". Visuals are stunning as well, without being demanding. The rooms/environments look really great, they feel alive and have a lot of character. It shows that it was made with alot of attention to detail. Gameplay at surface appear to be a bit simple, but actually is engaging, interesting and slowly but steadily throws you more challenges, and tools at you to solve them with. I played normally (non-VR), have no remarks about that. Used a controller, no complaints about that either.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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