
Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you'll get to keep your job!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 2.25/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Congratulations, *NAME_REF!!ERROR*! You’ve landed an internship with the Times & Galaxy, the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award for Satisfactory Interplanetary Journalism!
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.

We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.

At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?


Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.

The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.

Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.

The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!

As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.

Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.

Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.
Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
12/16/2024: Looking back, I approached this review with a bit of fanboy-ism. Updated today to better fit my overall experience (after a replay) [h2]Times & Galaxy: An incredibly well-written, knee-slapping, and [i]heart-eyed[/i] adventure. 8/10[/h2] [h3]Opening:[/h3] [i]Times & Galaxy[/i] is the second game by Copychaser Games, the other being [i]Speed Dating for Ghosts.[/i] While the latter has had a good amount of success, the former, T&G, has had a much smaller reception. I find this incredibly unjust, as I have just recently finished the former, and I can confidently say it's going on my favorites list. The unique dialogue options, the goofy dumb-fun comedy moments, and the lovey-dovey flirting mechanics are so creative it makes me giggle and kick my feet in the air like I'm talking to someone I have a crush on (which you can do in this game!!!) [h3]Story[/h3] You are *NAME_REF!!ERROR*, the newest ReporterBot fresh off the production line with the best internship ever: a position at universe-renowned Times & Galaxy! Venture to other planets and get the scoop on the latest, then compile it into your best possible writing. Just remember, there's no such thing as a perfect paper. T&G's story is easily understandable from the get-go, but they make so many interesting choices with each passing cycle. From an interesting shuttle crash site, to a seemingly haunted farm, each story to report on is wonderfully unique. Each interaction is filled with natural dialogue, reasonable dialogue options, and goofy comedy. Endings: SPOILER WARNING!!! I will be covering the endings (of which there are a few)! Blacked out text directly spoils the endings. Overall, I didn't like the endings. If I had to use one word, I'd say rushed. In the Sensational ending, [spoiler]Wyren is hired, and the ship's systems go down the same cycle. Everyone assumes they did it, but it was actually Puff Piece! Hahaha, everyone laughs, credits roll.[/spoiler] After this one, I felt a bit odd. Obviously a happy ending, but everything just feels so tightly packed in, especially since it has to fit into one cycle. In the Alien Interest ending, [spoiler]Arwin quits, and the higher-ups elect Richard Gravity to take their place. You race after Arwin, and, depending on how your dialogue goes, they either take their leave or stay for good.[/spoiler] After this one, I felt okay. Despite the fact that [spoiler]it's not made very clear that you can make them stay[/spoiler], I thought the idea of the ending being dependent on correctly picking dialogue prompts was pretty cool. In the Informational ending, [spoiler]almost half the ship is fired. You can't sell papers on just info, dummy![/spoiler] After this one, I didn't feel so good. Obviously, it's a hard truth for a lot of real-life journalist companies. But previously, it was possible to change sad endings to happy ones, like in the Alien ending. The build-up of other characters saying things along the lines of "Oh, maybe you can change their mind!", just like the Alien ending, just to not let the player do it really hurt my experience. 8/10 [h3]Gameplay/Controls[/h3] The gameplay loop is fairly simple: pick a story (or have one picked for you), venture off, gather intel, and form a story. Based of your story, you can gain or lose Reputation and Readership. The best articles rise both, and the worst lower them. But, between the simple loop is some of the most natural, goofy dialogue I've seen in a game like this. Want to talk to a floating ball of goop inside a jar with a robot body? Go ahead. Want to pet a slimy space-dog? Be my guest. Want to form a loving relationship with CopyBot? They'd love that! The diversity of options you have while talking to these people is great, too. One downside, however, is the controls are unable to be remapped. If you are using a keyboard, you're out of luck (unless you want to use a 3rd-party app). Controller users can rebind buttons using Steam Input, however. 9/10 [h3]Replayability[/h3] [strike]I will admit, I have not started a new playthrough just yet, but I can tell it's going to be great. Most cycles have multiple options to write papers on, so it takes a few playthroughs to experience everything. Some of the earlier sections, however, may be a drag, as it does take a few cycles to unlock sprinting.[/strike] I have replayed the game! The second time through was almost as good as the first, but some of the earlier sections did have a bit of that dragging feeling. The game does take at least 2 replays to get all the stories you can, and one playthrough took roughly 12 hours for all the dialogue for me. Also, I spread misinformation by saying sprinting takes a few cycles to unlock, when you actually receive it on your very first cycle aboard. 8/10 [h3]Diversity[/h3] Yeah, this game has it all. You have multiple options in terms of relationships, whether it be a male, female, or genderless (robots and the like), you can pick he/she/they when making your ReporterBot, and multiple characters are shown to be LGBTQ+. The game also contains a lot of metaphors for real life topics, like gender identity. One species has a large ceremony to give their young a title they bear for life, basically telling them the life they will live. One of the characters on your ship, however, didn't agree with their title, so they left home to pursue their own dreams. A pretty clear metaphor, but we like those here. If I must add one negative, it feels a bit like the stereotypical "grr change is bad!" character felt a bit dry and too close to reality. I understand that's the message they're going for, but it just seemed to take me out of the game a bit. 9/10 [h3]Music[/h3] There aren't really any stand-out tracks, other than the opening theme song (which is a banger). [strike]The music never seemed out of place, however.[/strike] I will say, the song for the ending credits feels really out of place, especially when you get one of the happier endings. 7/10. [h3]Bugs[/h3] [strike]I encountered a couple bugs in my playthrough, but most of them never seemed to take me out of the experience. There was one instance, however, where I somehow got caught in an infinite loop during a conversation, so that will impact my score. However, other bugs were much less jarring, and felt easy to overlook.[/strike] I have encountered many more bugs on my second playthrough. Here are a few: [list] [*]While talking to Oren during a certain cycle on the ship, I got stuck in an infinite loop of dialogue that required a restart. [*]While talking to a character during the first Orphan story, I was softlocked after completing the dialogue with them. [*]Upon clicking a bit too fast while talking to ScannerBot, their face was stuck on my screen for a while. [*]ReporterBot's overall movement speed is tied to the frame-rate. Higher FPS means slower movement. [*]Not 100% sure if this is a bug, but some of the dialogue options seemed wrong. Asking a character question A resulted sometimes in a response for question B. [*]After a big plot-point during the naming ceremony, no characters had an exclamation point above their head, despite the fact they now had new interactions [/list] That's just a few off the top of my head. I understand the game is indie, so the bugs are more understandable, but the large number of them is the reason that I am docking points. 5/10 [h3]Conclusion[/h3] Overall, [i]Times & Galaxy[/i] was an incredible experience. It felt nice rizzing up JanitorBot, and it'll feel nice again in my next playthrough. I very recommend this game to any Visual Novel fans, as it's expansive dialogue and goofy interactions really brighten any mood. I give [i]Times & Galaxy[/i] an 8/10. The two points are subtracted for it's many bugs, un-remappable controls, and a few [spoiler]somewhat anti-climatic "out-of-left-field"[/spoiler] endings. [spoiler]Oh my dear Yar, they could never make me hate you[/spoiler]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| 10ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best way to interact with this game is to read everything! The world and characters were a joy to get to know, and the flavour text gives the occasional chuckle too. I would warn the prospective buyer though that the game is still a tad buggy. The most egregious bug being that a save file suddenly stopped working and I had to boot a different save file from a different slot. Overall though, I don't regret buying this game at all! I'd advise players to save often and in different slots to avoid losing a playthrough.
An underrated delight! There's still a couple bugs (as of time of writing), but I had such a blast with Times & Galaxy. This game should've gotten so much more love. If you like games with strong comedic writing and are looking for something grounded, but ultimately optimistic, check it out!
everything about this game is so cute and so charming! adorable and vivid art, fantastic worldbuilding and lore, fun and distinct characters, top-notch humor, and so much more. just an absolute joy to play. (also i love copybot. i want to give them a little kiss on the head.)
I am LOVING the *characters*, the *setting*, the *cozy and laid-back gameplay* so far. There is so much personality in everything and everyone you interact with. You play as a robot reporter (reporterbot) who is sent out to various newsworthy events, interview the bystanders, search through the scene of the disaster or whatnot, and then get to customize your newspaper article any way you want! You get certain points for readability and reputation based on how you decide to spin the story. I'm not sure how that factors into things for the long run yet. I've played some more hours and I can't stop smiling, I love the stories, they're always so interesting and they give you the choice of completely different "stories" to cover and I'm like, I hope I get to replay and try the other stories, because each one is just SO charming. After I'm done with one I'm always looking forward to the next one. My favorite so far was where this retired matador-type robot opened a new restaurant, and the new chef is a robot who can't taste his food, which is garbage, but "augs" EAT garbage, so that's a good thing?! And then there's a human reviewing the food who actually loves the garbage meal? (he had to ask them to leave out the Uranium). The premises are always so creative and fresh, and I'm pulled in every time I start investigating the story. Gameplay doesn't change up much, but you get so much creative freedom on how you want to present the story. Just make sure you do a thorough investigation! Each bystander is different and might treat you differently based on how your journalistic reputation / style is. And some people don't care so much about that and just don't want to talk to you, so you have to get straight to the point with them. There's so many fun layers and factors when investigating each event. It's like reading a bunch of really cute short stories that you wish you grew up with as a teenager.
A wonderfully-charming game with a great world and characters. Also it has Yar, and Yar is good.
Very very cool game. I can feel the love that was put into it. It's just so silly. Great dialogue and choices really do matter for the most part. I love the background music, it's very chill. I've done two full playthroughs and I've honestly gotten attached to a few of the characters. The achievements are really fun and some are quite hard. The save function is a little tricky but there are plenty of save slots so you can finagle it. Definitely got my money's worth.
This is a tentative sort of recommendation. The game isn't very long (maybe 8-10 hours?), and is primarily visual novel gameplay. The designs of the different species are very neat, and the characters are memorable. The game DOES have some pretty prominent and frustrating bugs - in particular, at a funeral scene, if you talk to junior AT ALL, the game locks up on you causing a big headache - but overall it was an enjoyable enough experience, albeit one that needs some more time in the oven. Update: Only a few days after posting, they updated to fix the lockup!
got a blackscreen in cycle 9, now the save file isn´t loading anymore the game is good, but not that good to replay 5 hours
This was a very unique and enjoyable game. Seriously, being a robot newspaper intern character is nothing I have ever seen before. The mechanics of the game were pretty fun and the stories were very lighthearted. This is a game were you can progress in bite size pieces. I played half an hour to an hour here and there, basically one or two "articles" at a time. Indie games like this which push the frontiers need to be supported.
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