
Push colorful tiles into the grid creating fields of the same type to gain new tile types. Create different worlds such as jungle islands, wasteland volcano land or even a big city!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's actually a fun puzzle game. I do a couple of runs everyday. Not much to complain about. A resizeable window would be a great feature tho. Lovely pixelated tiles for a small price.
땅 매치 게임 9개 타일로 이루어진 3X3의 땅이 있습니다. 우측에 있는 타일들이 순서대로 주어지고 이를 원하는 라인을 선택해 집어넣을 수 있고, 새로운 타일 추가에 따라서 해당 라인 끝에 있던 타일이 밀려나 소멸되어 버리죠. 타일이 추가되고 밀려남으로 인해 동일한 타일이 2x2으로 구성되면 매치되어 사라지면서 점수를 얻고 예비 타일을 획득할 수 있습니다. 매치되어 비어진 위치에 랜덤한 타일들이 생성되고 추가로 매치가되어 콤보가 발생하기도 하죠. 참고로, 획득하는 점수는 타일의 종류에 따라서 다르며, 예비 타일은 최대 20개까지만 보관 가능합니다. 누적된 점수가 일정 수치에 도달하면 레벨업을 하여 랜덤한 옵션 중 하나를 고를 수 있습니다. 랜덤한 종류의 타일을 활성화할 수도 있고 활성화된 타일을 제거하는 것도 가능하죠. 예비 타일을 획득하거나 필드 크기 확장, 동물을 사냥하거나 인접한 곳에서 매치가 발생하면 추가 타일을 얻을 수 있는 특수한 타일들을 활성화할 수도 있습니다. 타일에는 가끔 동물이 등장하는 경우도 있고 특정 조건에 포탈이 등장하기도 합니다. 숲이나 들에서 토끼가 등장하고 물에서는 물고기, 꽃밭에서는 벌이 등장하여 이들을 통해 추가 점수를 얻을 수도 있죠. 포탈에서는 악마 몬스터들이 등장하며 이들에 의해 땅이 오염되어 예비 타일을 못얻거나 타일 추가를 제한하는 등의 방해요소로 작동합니다. 외에도 셔플과 다양한 아이템들이 존재합니다. 셔플은 들고있는 타일을 희생하여 필드를 랜덤하게 셔플해 재배치할 수 있죠. 아이템은 2번 배치하기, 3번 배치하기와 밀지않고 1칸 뛰어넘어서 배치하기나 교체하기가 있습니다. 아이템은 1회성이며 특정 조건을 만족하면 회복되어 재사용이 가능해지죠. 더이상 투입할 수 있는 타일이 없다면 게임 오버가 됩니다. 플레이하면서 특정 조건들을 만족했다면 새로운 타일들이 언락되어 사용할 수 있게 되죠. 아쉬운 점 -설명이 생각보다 화면을 많이 가리는 경우 있음 -후반으로가면 좀 지루해짐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute small puzzle game that makes you want to go for another run every time! Thanks Sokpop ✨
It's a match-three puzzler with incremental growth and mechanics that evolve and change after every "batch" of cleared tiles. It's a happy medium between zen matching, strategic upgrade management, and exploring the upgrade tree through experimentation.
Idk I kind of like the game, the graphics, sound effects and mecahnics are cool. But I also got upset about all kinds of little things. Felt like it was really difficult to progress tech trees as more tile types immideatly meant a lot more danger to run out of tiles. Also the 12-combo tile didn't get unlocked after I successfully managed the combo but ended the game with the door button instead of running out of tiles :(((( The little slimes that drop from evil slimes are also really tedious and annoying.
很直观的机制,推成一个“田”字时就消除了,玩起来挺短平快的,非常sokpop。不过也因此感慨方格型消除的局促性,类型多了就很卡手!!
Another absolute banger by Sokpop. I swear these devs live in my brain and create games just to make it vibrate with excitement. The premise is rather simple: add tiles, make squares, don't run out of tiles - but you just keep going.
No save feature.
Quick to pick up, very easy to go "just one more time" over and over and over...
Visually appealing, smooth and simple. They fixed pretty major issues with game feel relatively quickly!
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $4.9K | 68 | 90% | $4.99 | |
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