
Ticking Together is a 1-4 player co-op platformer set in a high-stakes cyberpunk world. Carry a bomb through deadly obstacle courses, reset its timer with a hand scan every 15 seconds, and work together to prevent a catastrophic city-wide explosion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Ticking Together, you take on the role of one of four elite bomb defuse team in a stylish cyberpunk world teetering on the edge of annihilation. Somewhere beneath the neon haze and mechanical chaos lies a bomb powerful enough to level the entire city—and you're the unlucky team assigned to deliver it across a series of deadly obstacle courses.
The catch? Every 15 seconds, the bomb must be stabilized using a unique hand scan. That means moving fast, thinking faster, and tossing the live payload between teammates as you jump, slide, climb, and dash across impossible terrain. Drop it, and you're done. Forget to scan it, and the city burns.
A live bomb accompanies you every step of the way. It must be scanned every 15 seconds to stay stable. Coordination is survival.
Play solo or with up to 3 friends. Coordinate your movements, time your bomb passes, and stay in sync, because in Ticking Together, every second counts and every misstep can blow it all up.
Jump, climb, and run through a series of carefully crafted levels set in a visually striking cyberpunk city. Each stage offers new challenges and a distinct atmosphere, combining skill-based platforming with a unique, stylized look.
Tossing the bomb between players isn't just a feature, it's a necessity.
Precision movement, reaction speed, and tight coordination define success. Every player is responsible for the team’s survival.
With a ticking timer and nowhere to hide, Ticking Together transforms platforming into a coordination under pressure of shared responsibility. Every scan is a second chance. Every pass is a risk. Every run tells a story of mutual excitement.
The clock is ticking. Are you fast enough to beat it together?
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ticking Together no busca ser profundo en narrativa ni complejo en sistemas. Su fuerza se basa en la pureza de su propuesta: colaborar, divertirse de inmediato y presionar. Es un juego que, además de cifras, deja más recuerdos y se goza tanto en maratones con amigos como en sesiones breves. Puntuación Final: 8.2 / 10 Todos los detalles: https://20xxnoticias.com/principal/ticking-together-caos-cooperativo-con-bomba/
ついに出た!!!体験版プレイ時から、製品版を楽しみにしていたカジュアルゲーム。とりあえずチャプター3までクリアした!!!単純ながらも友達と楽しめるアスレチック×爆弾回しゲーム。難しいステージもあるけどクリアしたときの達成感もハンパない!!!1つ改善点があるとすると、チャプター4のステージだけが、ラグ過ぎてまともにプレイできないところ。ちゃんとクリアしたいからまだ、進めないで改善待ちます。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Portuguese - Brazil, Danish, Finnish, Korean +12 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | Free | |
| $639 | 14 | 50% | $2.99 | |
| $50.4K | 285 | 93% | $6.99 | |
| $2.8K | 21 | 86% | $9.99 | |
| $1.5K | 11 | 73% | $9.99 | |
| $1.4K | 8 | 50% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.5K | 64 | 67% | $1.99 | |
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| $3.5K | 244 | 90% | $0.99 | |
| $3.5K | 167 | 50% | $0.99 | |
| $3.5K | 117 | 49% | $1.59 | |
| $3.5K | 54 | 93% | $1.99 |