
Ticking Together is a 1-4 player co-op platformer set in a high-stakes cyberpunk world. Carry a bomb through deadly obstacle courses, reset its timer with a hand scan every 15 seconds, and work together to prevent a catastrophic city-wide explosion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Ticking Together, you take on the role of one of four elite bomb defuse team in a stylish cyberpunk world teetering on the edge of annihilation. Somewhere beneath the neon haze and mechanical chaos lies a bomb powerful enough to level the entire city—and you're the unlucky team assigned to deliver it across a series of deadly obstacle courses.
The catch? Every 15 seconds, the bomb must be stabilized using a unique hand scan. That means moving fast, thinking faster, and tossing the live payload between teammates as you jump, slide, climb, and dash across impossible terrain. Drop it, and you're done. Forget to scan it, and the city burns.
A live bomb accompanies you every step of the way. It must be scanned every 15 seconds to stay stable. Coordination is survival.
Play solo or with up to 3 friends. Coordinate your movements, time your bomb passes, and stay in sync, because in Ticking Together, every second counts and every misstep can blow it all up.
Jump, climb, and run through a series of carefully crafted levels set in a visually striking cyberpunk city. Each stage offers new challenges and a distinct atmosphere, combining skill-based platforming with a unique, stylized look.
Tossing the bomb between players isn't just a feature, it's a necessity.
Precision movement, reaction speed, and tight coordination define success. Every player is responsible for the team’s survival.
With a ticking timer and nowhere to hide, Ticking Together transforms platforming into a coordination under pressure of shared responsibility. Every scan is a second chance. Every pass is a risk. Every run tells a story of mutual excitement.
The clock is ticking. Are you fast enough to beat it together?
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Já pensou em jogar um parkour cooperativo em que você tem que jogar uma bomba no estilo batata quente para que o mundo não exploda? Ticking Together é esse jogo!
в целом, здесь есть всё для ТОП-убивалки времени + хорош графоний + целесообразность нахождения (это типа как паркур, только круче) прыжки, крюки и другие приколы.... но помни, что у тебя всего 15 секундо лол
A good concept unfortunatly riddled with bugs. Chapter 1 : Timer can stop making it free. Some place you fall infinitly. Combine the both and you get a soft lock. which also happened in other chapter Chapter 2 : Staircase that you can only float on, can never land on it. Staircase with wrong collision. Chapter 3: Stopwatch in multiplayer mode for some reason. More bugged staircase. One with no collision. And finally chapter 4 was just unplayable in multiplayer, couldn't hear the bomb anymore, countdown would not reset when receiving it, it would only reset once reaching 0, so you can't really know how much time you had left. Sometime sending the bomb still gave it back so we had two bomb. Dying 2 sec after respawning in the air for no reason. And this only happened on chapter 4, retrying the other chapter worked just fine. Also each time we had to exit the lobby when softlocking, we had to close and reopen the game to join, joining would just give infinite loading otherwise Sometime looking at the bomb take it automaticly and sometime you have to spam clic. second player could almost never pick it up even when spam clicking
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Portuguese - Brazil, Danish, Finnish, Korean +12 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly fun game, purchased when it was on sale during the 2025 Winter Steam Sale. It's a simple game to play, but difficult to master. When playing with friends, the chaos makes for some hilarious moments. If you're opting to play this game solo, you'll have just as much fun challenging yourself to complete checkpoints and chapters more quickly. The devs have mentioned adding more modes, difficulties, events and more based on the developer roadmap. Waiting to see if those additions come to fruition, but highly recommend playing Ticking Together.
Whether you are a platform lover or not, this fast paced, colorful, jumper will be a delight! As someone who struggles with even the most basic jumping puzzles, I found this game positively enraging BUT hilarious. I went through each checkpoint with my partner learning the mechanics and passing the spicy potato. It was so fun passing the bomb between us two, but I can imagine that with 4 it would be even better! There is nothing like the panic of missing a jump, realizing that you have the bomb, and then BLAM! Not only is this game a blast (literally) but it is pleasing to the eye. The neon colors and sleek surroundings create a world of futuristic sci-fi. Highly recommend to play with friends or play solo. Take your time learning the lay out or see how fast you can bounce between checkpoints. The speed running of this game is insane!
The fire game! Literally. You're running around with a bomb, yelling, falling, exploding— and then launching it again. The best chaos I've seen
Йо, чуваки, кажется вы бросили мне вызов и почти победили меня. я не знаю что курили разработчики, но создать такую сложную и не пропорциональную (хоть и обезбашенную) игру надо постараться. типа, платформер со всякими препятствиями (часто сложно) еще и в руках БОМБА .... ТЫ ЧЁ?! я каждый раз на последних секундах бросаю эту черную штуку в небытие и гейм завершается. сложно, кароч
spider-man simulator
Game is to floaty and needs some tweaking. Certain actions feel delayed thus intefering with overall accuracy in jumps. Wasnt really motivated to play past the first section of level 1.
The game's movement mechanics are smooth. I had seen some people comment that the game was difficult, but I noticed that an easy and normal mode had been added to the settings with the update. The normal mode isn't really normal; it's more like a difficult mode, but it's still not impossible to get through. I started playing on easy mode to get used to the game, then switched to hard mode to play it in a more risky and fun way. It's a nice game to pass the time with. Fifteen seconds felt like a very long time at first, but after playing the game, I realised how short that time actually is xd
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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