No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $864.8K — a different platform, not this one.
Through the Ages is based on a highly acclaimed civilization board game by well-known designer Vlaada Chvátil. The original game is recognized as a modern classic board game. ENDLESS POSSIBILITIES Become a chieftain of a small civilization at the dawn of humankind's history. Expand your farms and mines to ensure you have enough resources to grow your civilization. This is our chance to make history! Develop various technologies, improve armies to defend your cities, or attack other civilizations nearby. Choose the best government that fits your goals and build magnificent wonders to achieve memorable victory at the end of the modern era. CARD-DRIVEN GAMEPLAY Through the Ages is a card-driven, turn-based board game that gives you countless options on what to do and how to play. Thanks to the pool of hundreds of cards, every game is unique, allowing you to build a mighty civilization. PLAY SOLO OR ONLINE You can play against AI-driven world leaders with various difficulties, or you can jump into online games against other players. Thanks to the ELO system, the game will find you opponents of the same level as you are. Clash with them and discover whose strategy leads to victory. You can also participate in some of the many championships, including the official World Championship in Through the Ages. PLENTY OF CHALLENGES The game offers more than 30 challenges that change the winning conditions or rules, so you must adapt your strategy to lead your civilization to victory. Prove that you understand how civilization works and become the mighty world leader.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CA #69, worst KR #97 · 3 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Through the Ages is based on a highly acclaimed civilization board game by well-known designer Vlaada Chvátil. The original game is recognized as a modern classic board game. ENDLESS POSSIBILITIES Become a chieftain of a small civilization at the dawn of humankind's history. Expand your farms and mines to ensure you have enough resources to grow your civilization. This is our chance to make history! Develop various technologies, improve armies to defend your cities, or attack other civilizations nearby. Choose the best government that fits your goals and build magnificent wonders to achieve memorable victory at the end of the modern era. CARD-DRIVEN GAMEPLAY Through the Ages is a card-driven, turn-based board game that gives you countless options on what to do and how to play. Thanks to the pool of hundreds of cards, every game is unique, allowing you to build a mighty civilization. PLAY SOLO OR ONLINE You can play against AI-driven world leaders with various difficulties, or you can jump into online games against other players. Thanks to the ELO system, the game will find you opponents of the same level as you are. Clash with them and discover whose strategy leads to victory. You can also participate in some of the many championships, including the official World Championship in Through the Ages. PLENTY OF CHALLENGES The game offers more than 30 challenges that change the winning conditions or rules, so you must adapt your strategy to lead your civilization to victory. Prove that you understand how civilization works and become the mighty world leader.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $2.99 | |
| — | 2 | 100% | $9.99 | |
| — | 0 | 0% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 |