
You continue your journey in worlds of Abandoned.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全クリしましたが、ちょっと短いかな。
Stuck on the last block puzzle and can't progress because some of the blocks won't move. Checked a lot of guides and tried restarting the game from the beginning just to keep getting stuck in the same place. Not sure if I was missing anything... but it was fun and interesting up til that point.
по гайдам прикольно без гайдов сомнительно 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Japanese* +11 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+Rep!
Puzzle game, search for objects.
作为独立解谜IP《Through Abandoned》的续作,《Through Abandoned: The Forest》延续了系列经典的点击式解谜玩法与超现实叙事风格:以荒芜诡谲的森林为核心舞台,承接前作的世界观脉络,围绕寻找兄长、探寻废弃世界真相的核心剧情展开。 游戏采用2D手绘画面,画风简约粗糙却极具氛围感,摒弃了鲜艳明快的色彩搭配,全程以暗沉、低饱和的色调铺陈整片废弃森林。扭曲静谧的林木、空无一人的秘境、斑驳破败的场景细节,搭配空灵压抑的背景音效,构建出孤独、神秘且略带诡异的超现实世界观,完美诠释了“废弃世界”的核心设定。 整片森林空无一人,只有玩家孤身探索,风吹林木的细碎声响、空旷环境的细微回音、静默伫立的破败场景,层层叠加出沉浸式的压抑氛围。这种静谧的未知感贯穿全程,让每一次场景探索、每一次线索挖掘都充满悬念,精准拿捏了悬疑解谜游戏的氛围内核,带领玩家沉浸式踏入这片被遗忘的神圣秘境,探寻隐藏在森林深处的秘密。 在玩法设计上,本作延续了系列正统的点击解谜模式,玩法纯粹且硬核,无多余冗余的系统设计。游戏操作简单,全程依靠鼠标点击交互、收集道具、组合物品、破解机关,界面简洁直观,新手也能快速上手操作逻辑。 对于硬核解谜玩家而言,这种无提示、无引导的纯自主探索模式极具魅力,每一次破解谜题推进剧情,都能带来十足的成就感;但对于解谜新手或休闲玩家来说,本作的难度门槛较为苛刻,缺乏辅助提示系统的设计,很容易陷入卡关困境。 剧情方面,本作承接系列前作世界观,玩家将继续穿梭于废弃的有序世界,以寻找兄长为核心目标,一步步揭开这片森林的秘密与自身的身世谜团。相较于主流游戏直白的剧情叙事,本作采用碎片化、隐晦式的叙事手法,没有冗长的对白与过场动画,全程依靠场景细节、道具线索、环境暗示拼凑剧情脉络。 受限于独立小品的开发规模,游戏的缺点十分突出:首先是画面质感粗糙,建模、场景细节打磨较为简陋,视觉表现力偏弱,对于追求精美画质的玩家而言难以接受;其次是优化存在小幅问题,部分场景存在操作卡顿、轻微bug等问题,偶尔会出现道具交互异常的情况,影响游玩流畅度。 同时,游戏玩法单一,全程重复探索、解谜、推进剧情的循环模式,缺乏多样化玩法调剂,游玩体验较为单调;难度梯度不够友好,新手适配性极差,且流程过短,内容体量单薄,性价比对于普通玩家而言偏低。
Trees rustle like in a horror movie, every step tests your courage, and I still haven’t found a way out of the forest.
унылые головоломки, при этом еще и достаточно казуальные, есть намного лучше проекты
Through Abandoned: The Forest is a quiet, deliberately minimal point-and-click adventure that embraces an older style of design, focusing on atmosphere and puzzle-solving rather than narrative complexity or mechanical variety. Developed by Igor Krutov and published by Conglomerate 5, it continues the broader Through Abandoned series’ approach of placing the player in a strange, fragmented world with little direct explanation, relying instead on exploration and observation to slowly piece together meaning. It is a game that feels intentionally stripped down, almost to the point of austerity, which both defines its appeal and exposes its limitations. The gameplay is built around a static, first-person perspective where movement is handled through clicking between pre-rendered scenes. Each screen acts as a small puzzle space filled with objects to examine, items to collect, and clues to interpret. There is no free movement or real-time interaction; instead, the experience unfolds one frame at a time, giving it a slow, methodical rhythm that encourages careful attention. Progression depends on solving inventory-based puzzles, often requiring players to combine items or identify subtle environmental hints in order to unlock new areas. This structure will feel immediately familiar to players who have experienced classic browser-era or early PC adventure games. What stands out most is the game’s atmosphere. The forest setting is not presented as a conventional natural environment, but as a surreal, almost dreamlike space that feels disconnected from reality. Locations are quiet and empty, with no characters to interact with and very little text to guide the player. This absence creates a strong sense of isolation, making exploration feel introspective rather than adventurous. The story, such as it is, unfolds indirectly through environmental details and the gradual discovery of new areas, leaving much of the interpretation up to the player. This approach can be engaging for those who enjoy piecing together fragmented narratives, though it may feel too vague for players who prefer clearer storytelling. The visual design plays a significant role in maintaining this atmosphere. Each scene is hand-crafted with a soft, painterly style that emphasizes mood over detail. The environments often feel abstract, with unusual structures and compositions that reinforce the sense of being in an unfamiliar world. While the graphics are static and relatively simple, they are effective in creating a cohesive tone. Combined with subtle audio cues and ambient sound, the game achieves a calm, slightly eerie ambiance that carries much of the experience. However, the same minimalism that gives the game its identity also leads to its most noticeable weaknesses. The puzzle design can be inconsistent, sometimes relying on obscure logic or requiring players to experiment through trial and error rather than clear reasoning. Without a hint system or strong visual cues, it is easy to become stuck, and the game offers little assistance in these moments. This can interrupt the flow of exploration, turning what should be a contemplative experience into one of frustration, especially for players unfamiliar with this style of puzzle design. Pacing is another aspect that may divide players. The slow, deliberate structure can feel relaxing and immersive in short sessions, allowing players to absorb the environment and think through each puzzle at their own pace. Over longer periods, however, the lack of mechanical variety becomes more apparent. The gameplay loop—click, observe, collect, solve—remains unchanged throughout, and the absence of new systems or evolving challenges can make the experience feel repetitive. The game’s relatively short length works as both a strength and a limitation. It prevents the repetition from becoming overly exhausting, but it also means that the narrative and mechanics never fully develop beyond their initial concepts. The experience feels more like a single chapter or fragment of a larger story rather than a complete journey, which may leave players wanting more depth or resolution. Despite these shortcomings, Through Abandoned: The Forest succeeds in delivering a very specific type of experience. It captures the essence of minimalist adventure design, focusing on mood, exploration, and quiet problem-solving rather than spectacle or complexity. It is not a game that aims to challenge the genre or introduce new ideas, but rather one that refines a simple formula and presents it with a consistent tone. For players who appreciate slow-paced, atmospheric adventures and are comfortable with abstract storytelling and occasionally opaque puzzles, it offers a modest but engaging experience. For others, its lack of guidance, limited variety, and minimal narrative structure may make it feel underwhelming. In the end, Through Abandoned: The Forest is best approached as a small, self-contained exploration of mood and puzzle design. It does not aim high in terms of scope, but it remains consistent in its vision, offering a quiet journey through a strange and isolated world that lingers more in tone than in substance. Rating: 6/10
Игра с мобилок
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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