
Threefold Recital is set in an oriental fantasy world where the metropolis of Bluescales faces turmoil after a long golden age. The mix of magic, modern, and ancient technologies challenges governance, while tensions between humans, beastlings, and dragons grow. In the shadows, a crisis looms...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 24 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以,还不错的游戏
好玩,尤其是第四章。
差点被初期指引误导成普通的平台跳跃游戏了,还好没错过这个环环相扣跌宕起伏的剧本,真想把编剧脑子切开看看里面是什么样的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $977.3K | 1.9K | 92% | $19.99 | |
| $977K | 1.5K | 72% | $19.99 | |
| $977K | 1.8K | 65% | $14.99 | |
| $978.1K | 2.5K | 91% | $19.99 | |
| $976.1K | 2K | 93% | $29.99 | |
| $975.5K | 2.7K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 286 | 74% | $7.99 | |
| $27.1K | 258 | 82% | $2.49 | |
| $25.4K | 186 | 90% | $11.99 | |
| $12.4K | 329 | 83% | $1.99 | |
| $9.5K | 74 | 70% | $7.99 | |
| $14.5K | 76 | 79% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美術,劇情,音樂都非常神 這款可以當作一種藝術品了
實在很不想給動物擬人作品負評,但這樣拿到壓倒性好評我覺得一定得說幾句。 玩法什麼的我是挺討厭的。要求解謎的時機有不少太刻意,謎題小遊戲大多令人煩躁,但這些都可以忽略,單純當成是口味不同。 但整部作品下來,我最強烈的感受是「玩哏優先於故事」,好像是先想好「我這邊要多線時間差」、[spoiler] 「我要動物成精故事變化妖和玩家是海公子的後設」[/spoiler]框架,然後再填入故事,而非以故事發展需要的講述方法來設計(或至少沒有好好嘗試讓雙方能相輔相成)。這造成了很大的問題。 劇情(或「解謎」)部分,「強迫」玩家一直重複來回跑,而絕大多數時候都只是在和npc對話而已(大多也不有趣)。而對白和台詞寫得……只能說我抓不到幽默感──但一樣,單純是口味差異還可以吞下去,但有很多地方真的是除了浪費時間的無效劇情之外我不知道還能給什麼評價。很多「推理」都是在解謎過程中才放設定出來,而絕大多數的設定也是通通直接用對白直述,幾乎沒有演繹的部分──這是小說早就被退坑了。 而且每個角色的獨立章節,那些故事有沒有和主題相關呢?有沒有相互襯托,達到彼此強化的功能?還是只是找一個藉口,讓大家的線路全部收到張天師身上,然後繼續推劇情?連官方都自己吐槽(對話中的自嘲有點太多,覺得不好笑又突顯製作者沒自信),實在沒什麼張天師證據表明張天師犯罪啊,大家就是來討個說法而已,然後[spoiler] 淨飯就鬼使神差把人家牆給拆了,然後張天師開始自證己罪[/spoiler]。 第三章光是看到角色對話是[spoiler] 「在你手下面前」那邊就能猜到是蛇畫的[/spoiler],而角色們突然間發現自己不知道為什麼[spoiler] 能知道自己不知道的事情[/spoiler],是一個非常懶散的降神解法啊!就跟[spoiler]龍應帝是依照海公子意願行動之類的[/spoiler],是很破壞故事的設計。後設的用途不是用來讓玩家說「哇原來那些(硬插的)暗示是這個意思好酷喔」,而應該是對劇情或敘事方式有所影響。這麼硬生生的干預,是打算帶給玩家怎麼樣的體驗呢?《Pyre》裡面的辨讀者、《Bastion》講述故事者,或是《諸神三部曲》的表現手法都好太多了(前兩者不算後設,是用來提敘事手法),遊戲的這種和玩家產生連結的敘事已經有超多很不錯的先例,而三相奇談在這部分的呈現是很差的。 而節奏也是大問題。除了前面提過逼玩家不斷無意義來回奔波之外,還有很多敘事上的瑕疵。像是淨飯的存在危機爆發的超突然,治好的也超突然。因為沒時間演他悟道過程,也沒有背景鋪陳為什麼狐狸和蛇沒有發生存在危機;教學關完全不應該用最後一章,明明每個角色自己的開場來演示角色能力和玩法都沒問題。但最難以理解的決定,就是跑到第四章以後居然要重來一次? 太多好評可能有堆高期待,所以特別失望。但總之我強烈不推薦,特別是對故事、推理,或是後設設計有興趣的玩家。 ※另外可能是沒注意到,故事王應該是黑豹之類的吧(瞳孔跟尾巴那麼刻意了),不知道是不是繁體版本弄錯變成寫黑狼。 ※有一些小地方挺可愛的,像是[spoiler] 淨飯被困在移花接木的空間錯亂,會傳送進廁所。這邊重複進來,角色台詞會變。[/spoiler]因為玩家被強迫不斷重複來回跑的次數太多了,所以應該至少要做點這類型的小巧思,獎勵還沒有因為這樣就關掉遊戲的毅力。
好
很有趣,一周目已通关。
太棒了!!!超爱净饭!!!
中国解密游戏神作,无需多言,解密难度适中,跟着引导应该都是能解决的 世界观很有意思,揭晓一直存在出现的“海公子”的身份时给我很大的世界观冲击,关键的线索竟然在第四面墙之外 剧情中埋下了大量伏笔,有一些伏笔在回收时才能想起来[spoiler](应该还有很多我都没发现)[/spoiler],让我这种不擅长推理的人也玩得很舒服很有成就感 美术也是极致用心,立绘给我看美了,角色塑造也比较立体,甚至给我带来了一些哲学上的思考[spoiler](或许因为我本来就对这些问题有一点迷茫,生命存在的意义与价值之类的)[/spoiler] 制作组最后写的对话是不是暗示会出续作,我真的超超超超期待的! 我们未来见!
最牛逼的FVN
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.