
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
三国!!!价格就非常有诚意,这个价格可以看见三国一贯的美女立绘,真是应该让2光荣好好看看,游戏节奏还是偏紧凑的,就是我抽到的武将感觉都不强,目前还没体验到爽感,待我再细细品尝一下。
卡牌自走棋,三国题材,画面精美,操作简单易上手,战斗前看对面啥兵种,根据信息出克制的兵种就好打很多,新手引导比较长,加载动画部分要是可以跳过就更好了。
游戏是三国题材的自走棋,阵容搭配和对战模式都很有说法,游戏服务器还需要优化,增加一下游戏的角色多样性更好了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $6.1K | 27 | 96% | $7.49 | |
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| $983 | 2 | 100% | $12.99 | |
| — | 2 | 100% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 407 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蛮好玩的,不错。
初めて三国志系のゲームをプレイしました! 広告で見かけて、面白そうだと思い購入しましたが、想像以上にハマっています。 武将同士の組み合わせが非常に奥深く、さらに適切な配置や進軍のタイミングを考えないと、武将同士の相性や特技(計略)を十分に活かせなかったり、思ったような結果にならないこともあります。 そのため、常に考えながら戦略を組み立てる必要があり、とても頭を使うゲームで面白いです!!! カードゲームや将棋のように、組み合わせや戦略を考えて攻略するゲームが好きな方は、絶対ハマると思います! 友達にもおすすめしたくなるほど魅力的なゲームで、すっかり気に入っています!
挺好玩是挺好的 就是军师升阶这一块 我只能说制作组自己试过么???才刚到新进军师 对面就已经基本无解了 完全一点打赢的机会都没有
Really fun. I love my 3 kingdoms slop!
A friend talked me into trying this — I'm a total beginner, not just to Three Kingdoms games but to the genre itself. I was bracing for it to be complicated, but the tutorial was thorough and I never felt lost, even as a first-timer. Only downside — it dragged on a bit. Maybe a skip option for veterans? I'm also kind of obsessed with the card art — I've already got a few favorite warlords I just love looking at. The more I play, the more I'm getting the hang of the rock-paper-scissors matchups and march orders, and winning feels weirdly satisfying. Planning to keep playing, and I'd recommend it to anyone new to the genre.
三国志の歴史やストーリーをあまり知らずに遊び始めましたが、このゲームをきっかけに「もっと武将たちの特徴や歴史を知りたい!」と興味が湧いてくるほど惹き込まれました。 良かったところ とにかくチュートリアルが充実しています。ゲームシステムを一つずつ丁寧に教えてくれるので、三国志の知識がない私のような初心者でも迷うことなく、スムーズにルールを理解して遊ぶことができました。 少し気になったところ 丁寧すぎるがゆえに、チュートリアルが「少し長いな…」と感じる場面もありました。早く自由に遊びたい人にとっては、最初は少し辛抱が必要かもしれません。 プレイして感じた魅力 いざ本格的に遊び始めてみると、デッキ構築や武将の配置など、頭を使う「戦略の奥深さ」がしっかり用意されていることに気づかされます。単なるキャラゲーではなく、プレイヤーの工夫次第で戦況が変わる面白さがあると思います。 三国志を知らなくてもハマると思います!「難しそう」と敬遠している初心者の方にこそ価格も良心的なので、ぜひ遊んでほしい!!
8错
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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