
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まだやり始めたばかりですが難しいです!!!! でもちょっとずつカードの能力とか、弱点とかがなんとなくわかってきて、どの武将を集めればいいか、配置どうすればいいかを考えはじめています 惨敗したときに、戦歴っていうプロフィールのところにある機能でリプレイが見られるのはいいですね! 勝てるように勉強していきます
什么垃圾 引导都引导十多二十分钟!
打不开 客服无法解决问题
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 405 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你再不让我过激突改:魏!!!我就给你差评了啊,两天了,畜生啊,第二轮就双加,栓条狗都10+攻击,打毛啊打??
从重视对战操作的原作街机,变成了一种类似肉鸽自走棋的解谜攻关游戏,有自己的特色,但是还是希望能对战起来呀。
好玩爱玩。
游戏还可以,挺实惠的,物超所值,就是内容量有点少,只有一个对抗模式
TGC系統のゲームが好きで、三国志にも少し興味があったので始めました。 槍・弓・騎馬でのジャンケン要素や、軍略を発動するタイミングを配置によって有利を決めれる、ローグライクによるランダムでの編成など戦闘の事前準備が面白いと感じました。 しかし、戦闘が始まれば完全に見守るだけの形となるため、スキル発動ごとのテンポロスや城攻略中の三倍速での映像ももっさりしているように思います。 ・スキルの発動を弱い武将は敵味方全員同時に発動させ、強い武将は大げさすぎるほどのカットインを入れる 。 ・城殴り中は発動する予定のスキルを一気に発動させ、一撃でダメージを与えてスキップする。 ・戦闘中に手動で何かしら戦闘に関与できる要素(任意のタイミングで発動できるスキルや、戦闘中に指示を出して陣形を変える等)を取り入れる。 まだプレイして間もないので上記の感想や要望は浅い考えだと思いますが、戦闘中でのなにかしらのアップデートをして頂けると幸いです。
私の中の勢力イメージ色は 「魏=青」「呉=赤」ですが このゲームだと 「魏=赤」「呉=青」なのは解釈不一致でした。 ただ、モチーフとなっていると思われる大戦がその配色らしいので納得しました。(大戦は遊んだことありません) ゲーム性としては主軸となる初期の武将をコスト分だけ決めてその後はマップで毎回登用することで自分の手札をそろえていきます。 そのため、戦闘毎に違った体験ができます。 また軍師ごとにいわゆるデッキが決められており、そのデッキの中から武将を登用していきます。 なので事前にどの軍師(デッキ)なら欲しい武将が登用できるかは確認しないと間違った軍師を使ってると一生目当ての武将が引けないため注意です。 それなりにハマりましたが中盤以降は新しい軍師(デッキ)が解放されるまで50戦を投降せずにやらないといけない点が少しだれるなと思いました。中盤で城ゲージが削られて終盤で巻き返せないと思っても新デッキ解放のため投降できずに負け戦に最後まで付き合わないといけない点は残念かな。
好玩,很上癮停不了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.