
Gather your warlords. Take the realm. One-time purchase, no gacha, no pay-to-win. Unlock 100+ warlords just by playing. Build your army from random picks each match, then win through positioning and smart reads. Fast-paced PvP strategy battles, finished in just 10 minutes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations.
Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies.
Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators.
Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages.
Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
早期アクセスで購入しました。現段階でもとても面白く、戦略を考えるのが好きな人にはぜひ遊んでみてほしいです! システムはデッキ構築した後にオートバトルといった流れですが、盤上演武や軍師戦記などのモードを進めることで、遊びながら自然とルールや操作に慣れていけるのがよかったです!こういった形式のゲームに不慣れでも遊びやすいと思います。 軍師の要素によって戦略の幅が広がって、デッキ構築や立ち回りを試行錯誤するのが面白いです。武将ごとに史実を反映した計略や個性も魅力で、三国志が好きな方にもおすすめできます。課金格差も無いし、戦略次第でいろんな勝ち方があるのが奥が深くて楽しいです。 キャライラストも魅力的なので、今後の追加も楽しみです! 戦友対戦では友人と遊びましたが、対人戦ならではの読み合いや駆け引きがあって、とても盛り上がりました!フルアクセス後に実装されるオンラインpvpも楽しみです。今後のアップデートにも期待しています!
ジェネリック三国志大戦です(医薬品と医薬部外品ぐらいの違いはありますが) 760円ポッキリで、財布も周囲の目も気にせず連コしまくりができます 順番待ちもありません 孟達が壊れという大変珍しい環境になっているので孟達ファンは早めの購入をお勧めします そのうち修正されると思います 以下悪い点 ・テンポが悪い →ほかの人も言ってますが気になります 計略打つ前の範囲表示とかもっと短くていいと思います どうせ自動だし ・AIがあほ →連突しないなどは特技もあるのであえてそうしてるのは理解しますが 敵全滅後でも時間がたったら自爆計略を打つのは改善してほしいです
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仮説検証が好きだけど、アクションゲームは苦手……という人におすすめです! このゲームはオートバトルなので、同じ条件ならキャラクターは同じ動きをします。 動きを観察し、配置や条件を変えながら試行錯誤して、狙い通りにハマった瞬間が最高に気持ちいいです。 自分で操作するというより、「考えて攻略する」楽しさが詰まったゲームです!
轻量,解谜非常有意思
「槍・馬・弓」のじゃんけんのような分かりやすい三すくみの弱点関係があるため、難しい戦略が苦手な方でも敵に合わせた配置でサクサク楽しめます。 最初は難しく感じたり、キャラクターのコスト制限が気になったりするかもしれませんが、遊んでみると意外となんとかなる絶妙なバランスです。もし惨敗しても「戦歴」からリプレイを見て勉強できるのが嬉しいポイント。少しずつカードの能力や配置のコツが分かってくると、どんどん面白くなっていきます! 武将のイラストもよく三国志好きにはたまらないゲームです! これだけ盛りだくさんなボリュームで安心の買い切り、しかも低価格!気軽に遊んでみることをおすすめします!
这个价位、这个质量,说它不好简直是犯罪。
価格なりにほどよく遊べる内容に仕上がっている。 カードゲーム風だが盤面にいるカードを動かして戦うルールの都合、 盤上のカードを把握すれば戦えるので、普通のTCGみたいに相手のデッキ内容全部把握しないといけないということもなく初見でだいぶやりやすい。 配置でちゃんと勝てるようになってるので決まったときは気持ちいい。 入手したカードを編成できるのは初期手札だけで、デッキ(ドローするカード)は軍師で決まっているのでカスタマイズ要素はあんまりない。 ドローしたカードが一部手に入るようで、新しい軍師でプレイ->新しい武将をドローして入手->新しい軍師でプレイ->新しい武将をドローして入手... という形で軍師毎にいろんな勢力のカードをドローしていくと飽きにくいしカードも集まるようになってるようだ。 この辺のカードの集めのサイクルが序盤でわかると楽しみやすいと思う。 現状のチュートリアルでも説明してないわけじゃなかったと思うが「欲しいカードはどうやって取るの?」にフォーカスした説明がないのでチュートリアルは退屈だった。 あと気になった点 ・バトルの初動指示だけできるが直線移動しかできない。時間経過後に発動するスキルがちょいちょいあるので「○秒待機してから移動開始」みたいな指定がしたいのだがそれができないので無駄に後方に動かすとかで対処してるがほんとにこれでいいのか? ・軍師の階級上げるモードがあるけど軍師の性能が上がるとかじゃなさそうなのでやる意味がわからない。 ・ダブり入手カードが無意味。 ・撃破と撤退演出の変えて欲しい。文字見ないと倒したのかやられたのかわからない。 ・ステUPの時とかにいちいちバトルが止まるのがテンポわるい。
好玩,就是一局时间太短了,且不能手控。
卡牌自走棋吗,那相当不错了,游戏感觉有些复古,但是插画又相当精致,有种世嘉游戏风,作为世嘉游戏粉丝我肯定要支持一波,游戏内容已经相当丰富,期待一下正式版,希望不要让我失望。
可以的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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