
A world where officers hide their names and abilities. Can you spot Zhuge Liang? A hardcore turn-based strategy simulation for true Three Kingdoms devotees.
Modeled estimate, not a reported figure. How we estimate →
About
Convinced he was Guan Yu, you made him governor. ...It was Lü Bu.
Personnel, warfare, governance, diplomacy, espionage, duels...
Everything you expect from a turn-based Three Kingdoms strategy game.
One thing is different — officers use “aliases”.
You don’t know your officers’ real names. Stats and loyalty only reveal themselves through investigation. You paid three visits to recruit a genius — it was Xiahou Mao. The governor you posted on the front line? Meng Da, of all people. Pang Tong might be managing farms in the rear. Do you have the eye to see real talent?
Each game starts in a random city with a random draft of officers. This run, Zhang Liao showed up — but not a single civil officer in sight. This run, Ma Chao appeared — great, except you’re playing Cao Cao. Maybe next run you’ll land Chengdu or Jianye as your capital. You lucked into Luoyang — but Cao Cao, Sun Ce, and Lü Bu are your neighbors...
...Just start another run.
The real strategy simulation for Three Kingdoms devotees — Three Kingdoms : Alias.
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Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好爽,好好玩,刚买直接玩了十多个小时一口气通关统一天下了文长带飞了
除了猜名字啥也不是这种连半成品都算不上
更新之后打不开了,而且存档不见了???是我的问题还是游戏的问题?
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Korean, Vietnamese
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望出个版本是正史,不要这么太随机的玩法
時間消失術
아아 나름 코에이 삼국지의 대안이라고 불릴만 합니다.
삼잘알이면 재밌음
방식은 신선합니다. 해볼만합니다. 그외 게임성은 없습니다. 매우 단순합니다.
优点:玩法新颖,上手简单 缺点:内容单一,且度过前期后后期非常无聊,尤其是传令模式 需改进点 1. 点名方式需要优化 2. 战斗需要改进 3. 传令要更灵活,比如带着命令去,而不是调人过去,去了再任命 4. 武衔和职能最好能搭配 5. 数值浮动范围太大 6. 检索栏太烂了,连个首行置顶都没有,而且演义,史实内容混杂,根据调查的线索去推的依据还是有点混乱,只能依靠index 其他还蛮多的,但整体上玩个一周目没什么问题
还行,就是能不能别老无缘无故的下野啊
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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