
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能不能好好把优化做一下,还有箱子开出来的法宝不能用,那我开箱子有个屁用,挂了那么久,一点提升没有
[h1] 叫上亲朋好友,一起攻略这千层宝塔吧 [/h1] 本作是一款挂机类的增量小游戏,玩家需要带领着登塔客和各种同修一起攻略这座宝塔。游戏中有一个比较有意思的设定,那就是登塔客可以根据玩家的要求出现在需要的楼层,例如玩家想登塔客直接攻略最高层,就能够直接安排登塔客在最高层出现,但同修不同,同修必须从最底层往上爬。因此实际上,数值看似远不如同修的登塔客,才是玩家攻略最高层的核心主力。而在登塔客与同修这两个关键攻略主力外,还有法门可以辅助攻关,有的甚至可以直接帮助玩家跳过低楼层。 法宝的话算是本作的一个特色系统,游戏中攻略特定层数有机会出现带宝箱的BOSS,能够掉落带有BUFF的法宝,部分法宝对玩家的攻略提升巨大,越往后攻略难度越高,因此玩家需要经常使用转生,带着法宝从第一层重新开始攻略,积累法宝冲刺更高层。 综上所述,本作是一款挂机增量闯塔为核心的小游戏,游戏中登塔客可直接部署任意楼层,是攻坚高层主力,同修只能逐层向上推进;另有法门助力闯关、部分能跳过低层,特色法宝可通过宝箱BOSS获取提供强力buff,后期难度攀升,玩家需借助转生携带法宝反复刷取,以此冲击更高塔层。整体上还是一款合格的挂机游戏。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没什么好说的纯垃圾游戏
방치형 게임 한번씩 필요한것들 구매하면서 방치하면 등반 합니다. 방치형 게임 좋아하면 추천 합니다.
It's just honestly really really bad. There's like 10% of a cool idea here but they're charging 500% what the price of entry should be. Then when you're in you find out that you have to purchase individual items from steam marketplace to have a good time too. Then you realize after you've done that that there isn't more to the game than you've seen in the first 20 minutes. Literally nothing changes, every prestige is the exact same with no purpose. Numbers don't even get excitingly high or anything, it just goes nowhere. It's super trash.
垃圾一坨 玩法數值抄十幾年前的勇者之塔除了多了自動掛機其他全都不好 鑰匙系統多此一舉 玩個單機掛機遊戲還要噁心玩家限制成長 然而開出來的東西大部份都沒用還一天5次 自動掛幾層數限500也意義不明 升級限100也很蠢6百多層後要升一萬級自動不會幫我升手動升一隻要點100下 還有人一多就卡爆要設置只召喚最強遷就它 放第4技能2百多兵卡到動不了CD時間又久 遊戲節奏慢感覺是要要拖2小時以免被退款 這遊戲品質配不上它價格 本來打算不玩算了 越想越氣特來出個差評
Not good. Floor numbers are in mandarim which is odd. The game forces you to buy stuff from the markeplace and considering you payed for it its not fair. Progression is really slow.
作為一個1100層的的老玩家。目前不推薦購入這款,很多東西都非常不理想。 [b]第一個是燈符問題[/b] 能在轉生後多拿的法寶的"燈符",1個生效然後要拿滿效果要76個,一共只多3個法寶。 而且這玩意也非常難掉,[strike] 我自己是前幾天才終於拿滿。[/strike] [b]然後是庫存法寶問題[/b] 如果箱子開的庫存法寶(也就是交易市場能買到的)還要卡遊戲內法寶錄的對應數量。 承上,因為部分法寶感覺作者有限定掉落數量[spoiler](別問我怎麼知道,當你跟我掛差不多久,但是數量一直上不去就知道了)[/spoiler]所以那些數量少的,市場買一堆也沒辦法獲得加成。 [b]卡頓問題[/b ]這遊戲一打到高層就特別卡。 [spoiler]這邊說一下個人的減少卡頓的方法 1.同道只召喚最強(甚至可以直接不召喚) 2.關閉回春訣自動釋放 3.關閉金鐘罩自動釋放[/spoiler] [b]看前面評論 提到的鬈髮寶成就[/b] 我感覺跟生涯歷史最高層數是有關的,建議咬咬牙拚上7.8百甚至900以上在繼續掛速轉。 [h2] 最後是最重要的,作者我真懷疑是不是跑路了 [/h2] 就前幾天有更新,6月底在群裡說出差後更新就沒了,到7月中才又補了一個小更新,然後又沒了 [h2]群裡說了要做DLC,嚴重懷疑只是剛開個資料夾[/h2]
[h1]有一说一,这才是真正的“爬塔”游戏[/h1] 一部非常简单的挂机小游戏,在《千层登塔》中,我们的任务是挂机召唤小人,利用小人击败敌人后掉落的金币来获取更多更强力的小人,以此来一步步爬向更高塔。 [h2]游玩体验[/h2] 首先是游戏的画风还算养眼,总体上采用了像素版的国风绘画,看起来还是比较整洁利落的。 然后是游戏的上手难度也很低,无非就是召唤小人,放任他们去打怪,我们只需要用获得的金币来解锁登塔客,培养同道或是扩容小人的数量。而且我们只需要在必要的时候点点点就可以了,大部分时间基本可以实现全挂机。 另外当我们的登塔客达到一定等级时还能使用转生功能,即携带法宝重新再来,之后的挑战也会更加轻松,算是另一种“厚积薄发”。 值得一提的是,游戏中的法宝还可以放到市场里交易,也不失为挂机中的一点奖励。 [h2]结语[/h2] 总而言之,本作画风干净利落,上手难度低,玩起来也比较上头,适合用来上班时摸鱼或是消磨时间,可以算是一部不错的挂机小游戏,推荐给挂机摸鱼游戏爱好者。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
卡到一個不知所謂的...就不能優化一下? 掉落50個寶箱也没有一把匙! 法寶第一名有47.8萬多個法寶? 和第二名直接斷層30萬! 你來真的? 不是黑科技改出來的??
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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