
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
Join our Discord:
---
It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
经常卡的掉线 崩溃!
搞你那破交易不要影响正常玩家挂宝物,还特意设置了个全宝物收集的成就恶心人,挂机挂到的基本都是装备不了的垃圾,还美其名曰虽然不能使用,但可以在市场上卖钱回血,真把自己当网游了啊,但凡出个多个市场宝物可以合成随机游戏内宝物的功能,我都当你努力过了。
had to get a refund on this game, sorry but in my opinion its utter garbage, definitely not worth the amount they are charging
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dude, this is the perfect idle game i really love it and i totally recommend it....... this is what i would say if the game did not had this marketplace sh1t. i did not want to sell anything so i just checked it to see what was sold, so besides a lot of useless items that goes for less than a euro i saw something more interesting some unit skins that also buff them (totally p2w material there) so i said why not buy them, well 2-3 of them had a cost of 2-3 euros, then in the next page i see a skin that goes for 10 euros! and another skin that goes for 12 euros! like wtf are these prices 2-3 euros is fine but then it skyrockets to 10 and 12 ?? and not only that but those skins arent even dlc so the money do not go to the developers directly to support them in developing the game further, the money goes to random players that happened to have the skin as drop and they decided to sell it instead of using it. Yeah, i am sure that you already know the TLDR version of this review aren't you ?? just get your negative vote and be happy about it.
卡的一批,3060的笔记本用那个技能1帧,没看错是1帧,这玩鸡毛啊,多挂一段时间后也是30多帧的平均帧率,而且最近作者都没有更新优化了,不知道是不是跑路了,等优化好了再给好评吧
目测作者以死,没入坑的很幸运,这40多块的小游戏真不值这个价
刷好评的垃圾
《千层登塔》是一款国风仙侠题材的增量挂机游戏,游戏就是简单的挂机打怪,获得金币,然后把金币重新投入到角色、同伴、法术和各种增益系统之中,再去冲击更高层数。 《千层登塔》采用了国风水墨美术设计,画面谈不上多好,甚至可能是AI,但仙侠元素十足,挂机玩着还挺有感觉。 游戏的玩法简单到让人发指!刚开始“登塔客”会从第一层出发,与塔中的各种山海异兽开始碰撞,胜利了就获得金币。然后我们就可以使用这些金币升级“登塔客”属性、或者解锁新的爬塔“同道”一起战斗、也可以用来学习各种“法门”来增加战力。 随着战力的增长,我们队伍就能够挑战越来越高的楼层,这个过程还能获得一些宝箱和钥匙,打开能获得各种“收藏法宝”,这些法宝还能在steam市场销售换钱!!!说真的,最赞的应该是这个了!几十块钱的东西,开一个紫色皮肤基本就回本了!!!然后另外一些不卖的也能大幅度增加队伍实力,一举多得! 在成长到一定程度后,还能进行“转生”,在保留身上各种法宝的基础上,重置楼层、金币、技能后,从第一层开始爬起,让雪球越滚越大!反正转生次数越多,积累的法宝就越多,后续爬塔效率自然就更高了。 另外,《千层登塔》毕竟是挂机游戏,在自动挂机上的设置上还是不错的,包括升级、施法、转生在内的各种内容都能设置成自动操作,不管是上班摸鱼、看视频、还是处理其他事情,都可以把它挂在后台,偶尔回来看看收益,基本就是最舒服的游玩方式。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
同道一多就卡的动不了,都关了同道,挂个几小时,也是卡的没法玩,就不能优化一下,玩着真费劲
不知道排行榜能上一万层的怎么做到的,这个游戏600层以上每5层难度递增的完全没道理,转生50次拿的法宝都不够爬几层的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 29 | 69% | $2.99 | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| — | 0 | — | — | |
| $485.4K | 1.2K | 78% | $9.99 | |
| $320.9K | 1.7K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.3K | 106 | 77% | $13.99 | |
| $50.3K | 92 | 62% | $15.99 | |
| $50.3K | 1.7K | 88% | $1.99 | |
| $50.3K | 105 | 86% | $17.99 | |
| $50.3K | 342 | 93% | $6.99 | |
| $50.4K | 408 | 92% | $4.99 |