
Simulation game where player mission is to steal as much money, jewelry etc in different places and avoid guardians and cameras
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Thief office simulator is first person simulation game where player mission is to steal money, jewelry, watches etc at 3 different locations: House, Office, Market. Every level there are guardians and cameras. If those detect player game is over. Also there are locked doors which need pincode. Pincode number series is hidden somewhere and player need find it to unlock door. Also try to find money, jewelry, those are hidden at different places and every level there are also safebox. You can open SafeBox with Sounds. You will hear click Sound When The number is correct. When you see camera or guardians you need hide, you can hide also some wardrobes
Every level there is also $ mark it tells level end and after you reach it it show how much you have stolen stuff. Also earn steam achievements by playing enough long levels.
Tab= Bag show to how much steal
E = Interact with doors, safebox etc
Left mouse button = Pin code
Left shift = Sprint
- 3 different locations to steal items
Camera Security System
Steam achievements: Play enough to earn steam achievements
guardians.
End place where you get how much items stolen
Doors with pincode
Safety box to hack
Genres
Engagement
Reviews
Thief Office Simulator — это игра-головоломка, в которой есть три локации. Нам нужно пробраться внутрь здания и начать поиски дорогих предметов. Но поиску предметов могут мешать камеры или NPC. В принципе, вечером для разнообразия в такой игре можно расслабиться, но хотелось бы больше разнообразия. В игре есть достижения, но, увы, Стим их пока в копилку не засчитывает. Из минусов ещё то, что в игре нет нормальных настроек, и звук приходится выключать через микшер. Из плюсов: +Чиловый геймплей +Игра на часик +Интереесно Из минусов: -Нету настроек Игру рекомендую к покупке только со скидкой! Хотите увидеть обзор на какую-то свою игру? Вы запросто можете мне её подарить!:) А если вам понравился мой обзор, не забывайте ставить лайки или кидать награды(*^ω^) А так-же, вы можете подписаться на мою кураторскую группу в Steam: [h1] [url=https://store.steampowered.com/curator/43626167-Lord-Azazel-Group/] Куратор: Lord Azazel Group [/url] [/h1]
robbing people by night, rubbing 🐓 by day
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 20 reviews with recorded playtime.
[h1]I came to steal office supplies, but the game robbed me of my patience.[/h1] Thief Office Simulator seemed like it would be a blast, but honestly, it turned out to be a buggy and frustrating experience that ended up wasting my time than anything else. [h3]Storyline:[/h3] Thief Office Simulator is a straightforward stealth concept: enter into a home, office, or market to take items using tools, PIN codes, and safe cracking, then leave the location unnoticed. It's functional yet completely forgettable. There is no narrative depth or character development, only mechanical objectives that rapidly lose their freshness. The premise feels conventional, providing just a backdrop for repetitive heists. https://steamcommunity.com/sharedfiles/filedetails/?id=3531078881 [h3]Gameplay:[/h3] Every task in the game is incredibly repetitive and goes like this: find a code, dodge a few cameras and guards, collect some loot, and then leave. It would be doable if the physics were smooth, but they are really not. https://steamcommunity.com/sharedfiles/filedetails/?id=3531079763 The controls are awkward, and there are a lot of problems, interacting with items is a challenge. The most terrible one? Something went wrong with my savefile. My whole progress was erased after I saw the save symbol several times. I assumed I did something wrong because it was still present when I restarted the game. It even made me doubt my playing skills. Even the achievements aren't worth the effort, you only need to play the 3 different locations for 6 minutes, to unlock all. [h3]Graphics & Sound:[/h3] Visually, the game looks cheap. Environments are plain, characters are stiff, and there’s not much atmosphere. The sound design is minimal too, some quiet footsteps and lock clicks, but nothing that really adds to the experience. There's no music to build suspense, no voice acting, and the environments feel lifeless. https://steamcommunity.com/sharedfiles/filedetails/?id=3531079040 Floating doors, graphical glitches, and random clipping through walls or hovering are also present. This suggests the game is incomplete and only starting to come together. Despite its low budget, the game lacks character. [h3]Final Verdict:[/h3] Despite the fact that I had a great desire to like Thief Office Simulator, I found it to be both annoying and empty. Between the repetitive missions, glitchy mechanics, and losing progress to save bugs, it was hard to stay motivated. It might appeal to someone looking for a super simple stealth game, but for me, it just didn’t deliver. There are better games in this genre, even at a low price. Not recommended unless you’re okay with cluncky controls, bugs, repetition, and very little payoff. [i]Key was provided by Kendall Studios to Otome Lovers for review purposes.[/i] [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
Thief Office Simulator is first person puzzle game. There are three buildings in the game and the player is tasked to sneak in and find money, jewelry, watches etc. The game offers achievements for gathering up items. In some respects I can see elements of the classic Thief which also requires stealth gameplay. Playing this on my Dell 5440 at 1920x1080 came up at 15fps. Evidently Arc Xe graphics is not powerful enough. A machine with discrete graphics is definitely needed. The MSI Katana with RTX 3070 graphics can handle this game.
kinda spooky
Я даже не знаю что и сказать об этом кале, который выпал мне из рандом ключа геймплей скудный, оптимизация нулевая, сам товар не стоит своих денег и за бесплатно я бы его не взял, потратил пол часа на выбивание достижение, КОТОРЫЕ НЕ ЗАСЧИТЫВАЮТСЯ В ПРОФИЛЕ! так что это бесполезная трата времени и денег, на телефоне давно симуляторы лучше выходят 3 спящих мужика из 10(накидайте наград пж, на игровой профиль не хватает)
遊戲介紹: 小偷模擬器。 本來是一個非常容易發揮的主題,但遊戲太過粗製濫造,不推薦。 優點: 1. 第1關房子還算不錯。 缺點或建議: 1. 第2關市場和第3關辦公室的錢是隨便放在地上和桌子上,監控明顯沒有合理擺放,已經不像潛行遊戲了。 2. UI太醜。 沒有認真做的遊戲當然不推薦。 遊玩影片: https://www.youtube.com/watch?v=hPSDLoPazNo [code] [h1]如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁[/h1] 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
Stealth / sneaking, thief simulator. Easy Achievements, 100% / 18min.
有成就 没中文 《小偷办公室模拟器》 故事: 《小偷办公室模拟器》是一款第一人称模拟游戏。玩家的任务是在三个不同的地点(住宅、办公室、市场)偷取钱财、珠宝、手表等物品。每个关卡都有守卫和摄像头。一旦这些(守卫或摄像头)发现玩家,游戏就会结束。此外,还有需要输入密码才能打开的锁着的门。密码数字序列隐藏在某个地方,玩家需要找到它来解锁门。同时,尽量去寻找藏在不同地方的钱财和珠宝,而且每个关卡都有保险箱。你可以通过听声音来打开保险箱。当数字输入正确时,你会听到咔哒声。当你看到摄像头或守卫时,你需要躲藏起来,你也可以躲在一些衣柜里。 每个关卡都有一个“$”标志,它表示关卡结束。当你到达这个标志时,会显示你偷到了多少东西。通过玩足够长的关卡还能获得Steam成就。 操作说明: Tab键 = 打开背包,显示偷到的物品数量 E键 = 与门、保险箱等进行互动 鼠标左键 = 输入密码 左Shift键 = 疾跑 游戏特色: - 有三个不同的地点可供偷取物品 - 设有摄像头安保系统 - Steam成就:玩足够时长以获得Steam成就 - 有守卫存在 - 有关卡结束的地点,在那里会显示偷到的物品数量 - 有需要输入密码才能打开的门 - 有可供破解的保险箱
Thief Office Simulator takes a simple criminal fantasy and turns it into a compact first-person stealth experience centered on sneaking into buildings, collecting valuables, bypassing security, and escaping without being caught. Developed and published by ZERO5GAMES, it is less of an elaborate professional-thief simulation and more of an accessible indie game built around short infiltration scenarios. Its uncomplicated rules make it easy to understand, although the limited scope also prevents the concept from developing into something particularly deep. The game offers three primary locations to rob: a house, a market, and an office. Each environment contains money and valuable objects such as watches and jewelry, encouraging players to search rooms carefully before making their escape. Simply rushing through an area is not always the best approach because guards and surveillance cameras can detect the player. Getting spotted can end the attempt, so successful runs depend on observing threats, choosing safe moments to move, and balancing the temptation to collect additional loot against the danger of remaining inside for too long. Hiding provides one of the main defensive options. Certain wardrobes allow the thief to conceal themselves when guards or cameras become a problem. There is no emphasis on fighting enemies, which keeps the experience focused on avoidance. Sprinting can help when quickly crossing exposed areas, but reckless movement can just as easily create unnecessary danger. The resulting stealth is straightforward and approachable rather than highly tactical. Anyone expecting complex guard behavior, extensive gadgets, disguises, elaborate distractions, or numerous infiltration routes should expect something much smaller in scale. The robbery mechanics become slightly more interesting through locked doors and safeboxes. PIN-protected doors require players to locate hidden number combinations somewhere within the environment, adding a basic observational puzzle to exploration. Safeboxes use a different approach, asking players to listen for clicking sounds while selecting the correct numbers. These mechanics provide welcome breaks from merely walking around and picking up valuables. They also reward patience and attention, even though neither system is complicated enough to become a major puzzle challenge. A bag system keeps track of the player's collected valuables, while the ultimate objective is to reach the designated exit after securing enough loot. Completing a robbery reveals the total value stolen, creating a modest incentive to thoroughly search each location. This produces the game's clearest risk-and-reward decision. Leaving early is safer, while staying behind to hunt for additional valuables potentially increases the final haul at the cost of greater exposure to guards and cameras. Players interested in maximizing their results may therefore find more entertainment in replaying areas after learning their layouts. Controls are deliberately uncomplicated. Interaction handles doors, safeboxes, and other environmental objects, while separate inputs provide access to the bag, PIN-code interaction, and sprinting. There is little mechanical clutter, making the game accessible even to players without much experience in stealth games. That simplicity can also become a weakness. Once the basic rules have been learned, there are not many additional systems waiting to significantly change the way robberies are approached. Content quantity is arguably the largest limitation. Three robbery locations provide some environmental variety, but they are unlikely to satisfy players searching for a lengthy thief career or a large collection of increasingly difficult targets. There is no indication of an extensive progression structure involving sophisticated equipment, skill trees, elaborate economic management, or a large open world. Instead, the experience remains centered on mastering a small number of environments and interacting with the same fundamental mechanics. Steam achievements offer an additional reason to spend time with the available locations. Six achievements are included, with some encouraging players to remain active in particular areas for specified periods. Completionists may appreciate these extra objectives, but they do not substantially expand the core gameplay. The game is primarily designed as a single-player experience, fitting its small and self-contained approach. Visually, the presentation appears functional rather than ambitious. The environments mainly exist to communicate important gameplay information clearly: where valuables are located, which areas are dangerous, where players can hide, and which objects can be interacted with. The game's disclosure also states that AI-generated content was used for its logo and menu. This does not fundamentally alter the mechanics, but it is a relevant aspect of the overall presentation. Steam Deck compatibility is not officially rated by Valve on the Steam store page, so it should currently be considered unverified rather than officially Verified or Playable. The straightforward controls suggest that the basic gameplay could potentially translate reasonably well to a handheld control scheme, but an official Steam Deck compatibility badge should not be assumed. Players specifically purchasing it for Steam Deck should therefore expect that manual configuration or compatibility adjustments may potentially be necessary. Thief Office Simulator ultimately works best when treated as a small casual stealth game rather than a comprehensive simulation of burglary. Searching rooms for valuables while keeping track of guards and cameras provides an understandable gameplay loop, and the PIN puzzles, safebox mechanic, hiding system, and loot totals give robberies a little more structure. The central concept is entertaining enough for brief sessions, particularly for players who enjoy inexpensive indie simulators and achievement hunting. Its biggest problem is that the underlying idea could support far more depth than the game currently provides. Additional buildings, more sophisticated security, better enemy behavior, equipment upgrades, alternative entry points, dynamic objectives, progression systems, and greater environmental variety could have transformed the premise into a much richer experience. As presented, it delivers the essentials without developing them far beyond their introductory form. Players comfortable with a short and uncomplicated experience may enjoy learning each location and improving their robberies, while those expecting a deep stealth simulator are likely to find the content and mechanics too limited. Rating: 5/10
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Players by region
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