
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I finally matured enough to competently play this and beat it and I can say that this game is freaking incredible genuinely some of the best dark fantasy atmosphere i've ever seen and the unsettling level design is so good
Somehow, stealth mechanics peaked in 1998. 10/10 I tricked the Trickster
played game. stole things. didn't get caught.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even on normal level your enemies can take 10 sword hits or 8 arrow hits and still keep going. Garret takes 2 or three arrow or sword hits and it's curtains for him. Health potion barely improves you health status. All very frustrating!
The best stealth game on planet earth. The father of the immersive Sims genre. The voice acting of Garrett and the other NPCs is awesome. Cutscenes before missions are made very stylishly and fit into the atmosphere. Each level stands out for its uniqueness, and the further along the plot the more the action plunges into mysticism.
A 2-hour long Youtube essay told me this game is a masterpiece, so now Im going to larp as a fan instead of devolping a personality.
I applaud what Thief helped inspire, but holy smokes this game is butt cheeks.
hief Gold - это не просто стелс. Это игра, которая фактически создала жанр таким, каким мы его знаем. Здесь тебя не ведут за руку и не превращают в супергероя. Ты обычный вор, и если допустишь ошибку - почти всегда за неё заплатишь. Атмосфера здесь до сих пор одна из лучших в индустрии. Темнота действительно становится твоим союзником, звук - самым важным источником информации, а каждый шаг заставляет думать наперёд. Игра уважает игрока: она не упрощает механики и не прощает невнимательность. Да, графика давно устарела. Но именно в этом и заключается одна из особенностей игр девяностых и начала двухтысячных. Воображение само дорисовывает картинку, и через несколько часов ты перестаёшь замечать количество полигонов - ты видишь не графику, а мир. Современные технологии способны сделать изображение фотореалистичным, но они до сих пор не могут воспроизвести ту необъяснимую атмосферу, которой обладали игры той эпохи. Это ощущение невозможно передать словами - его можно только испытать. Многие современные стелс-игры до сих пор не могут повторить то напряжение, которое здесь возникает, когда слышишь приближающиеся шаги стражника в полной темноте. Если вы любите настоящий стелс, где нужно думать, слушать и планировать, а не просто прятаться за высокой травой и нажимать одну кнопку, то Thief Gold обязателен к прохождению.
Still playing it. Say no more!
Can't wait for it's remaster!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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