
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super sjovt spil..
Incredible game! I love it! One of the best videogame purchases I've had in a good while in my collection! The sound design in this is jawdropping, love the soundcard usage and EAX effects. The meticulous music and sound is so rich in general, in consequence, the overall atmosphere that it enforces on the game gives its levels an haunting, almost horrorish feeling that leaves me shivering from time to time. Especially from how old this game is, having that affect me still is honestly impecable and just shows blatantly the gorgeous quality of this videogame, it's aged like fine wine. The graphics are incredible too and, like all the aspects within its gameplay and game, just lift the atmosphere and drive constant mistery and curiosity. The way the levels are design just helps it even more - I love the architecture in the town segments, they're really intriguing and very cool looking, and the mixture between sci-fi steampunk and medieval architecture is very fun to look at, especially with how the level geometry and texture work is worked. I'm currently addicted to this game, and it's really easy fall in that addiction. I love picking this game up from time to time, blows off a lot of steam and is in general just a really cool game with very interesting mechanics that still feel very modern and smooth, but at the same time very innovative in a way that ireminds you how this game was from a time when invention and originality was the peak content of a videogame. Love for what it is, I wouldn't change a thing about it. It's lowkey perfect. I've been loving Thief Gold, and I just know I'll love Thief 2 too! The (very easy) patches and fixes for this game gives it a second life that it deserves very much!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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"What was that?..Probaly just the wind"
Man, I can't believe it took me this long to finally play and beat this game. I'm incredibly surprised how well this game holds up and how not-frustrating it was to get through (most) levels. There's a ton of creative and horror-focused levels along with the mundane home invasion robbery missions. 'The Sword' might go down as one of my favorite video game levels ever. The game does drag on for a bit too long, and some levels are kind of forgettable, like 'The Lost City.' Has a similar problem to System Shock 2 where near the end of the game it forces you to go through long labyrinthine cave sections with annoying monsters you have no real ability to sneak past and kind of have to fight or run past. Great plot twist and final boss that you defeat with stealth, no fighting involved, just like a thief should.
[h1]7.3/10[/h1] [u][h2]Thief Gold (Dark Project)[/h2][/u] [b]ImSim that actually immerses you[/b] +++++ [b]Immersion[/b]: The category of "imsim" is often derided for being hard to define. But at it's core, it is about a new outlook on games which puts realism of the world you are in before being game-y. [b]If you feel like it should work, it should.[/b] This intuitive game-sense puts you into a fugue state that is pretty unique and hard to replicate. When i get killed in Thief, i feel killed irl. When i formulate a plan to hang above a guard's head only to drop to his back and get him, i feel the satisfaction of a plan well done. ++++ [b]The levels (good ones)[/b]: Thief 1 and 2 has one of the most engaging, complex levels i've ever played. It comes down to putting realism over being straight forward, scale over hand holding. They also don't ever repeat themselves, every level has an unique take. Know this though: [b]You Will Get Lost. (And That's OK)[/b] +++ [b]The world and the narrative[/b]: The worldbuilding is done at the background, you are free to engage with it or not but usually rewarded if you do. In the environments, npcs, dialogue between the npcs, written notes. Plotpoints are foreshadowed if you pay attention which i like. ++ [b]Difficulties that change objectives[/b]: Harder difficulties are not just less hp more enemies. They give you extra objectives and you have to steal more gold, to pay your rent. I know it is too much work but i wish more games do interesting stuff like this with difficulty. Makes playing on expert really fun. + [b]Garrett (the protaganist)[/b]: He doesn't speak much, but every word that comes out of his mouth is golden. He is a professional and every line sells it. - [b]Most items can't beat crouching[/b]: You have variety of fun tools in the game but your biggest tool is just patience. Which is boring. Dishonored had a similar problem with blink being OP. -- [b]The levels (bad ones)[/b]: Thief started as a action adventure game, which you can see due to sword mechanics and explosion gibs being unnecessarily good. But one of the bad remnants of this is non-stealth levels. If it was just the one it would be excusable but there are simply not enough levels in thief where you are thieving, not even counting the filler levels. This would be fixed later on in thief 2. [u]Other Thoughts[/u] *Use TFix *Best Levels: The Sword, Cragsleft Prison, Song of the Caverns *Worst Levels: The Haunted Cathedral, Escape!, Strange Bedfellows
I LOVE THIS GAME this is by far the best stealth game series you can play right now only real alternative is gloomwood, but even it goes into survival horror way too much, and it has worse enemy ai than a 20 year old game also please play the black parade mod
Thief the dark project set a standard for what stealth games should be that modern high-budget titles still can't reach, then thief 2 expanded on that further. Then a bunch of maniacs spent 15 fartf*cking years making a full conversion mod for this version of the first thief called "the black parade" and it is the greatest immersive sim of all time, a statement i can make easily as there exist zero games that approach it closely enough in quality and substance to make direct comparison. if for nothing else, buy this game for that mod, though you should play through the base game first. you will likely need to install certain fix mods for the base game as well, as it is pretty old at this point. it isn't hard, trust me.
i underappreciated how much thief 2 built upon thief gold's mechanics. thief gold feels like dropping into a beta-test. most maps feel unpolished and badly-paced but all in all i do think this game is still good.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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