
You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
85/100。t3整体体验上还可以,当然排除屎一样的操作手感,走路的时候不仅会抽搐,跳跃的时候甚至会悬空。敌人的ai比前作更难.t3搞了个半开放也使得资源得以大量累计,前期玩的苟一点后期钱根本花不完,想在半开放搞些支线其实意义不打,来回跑路进关卡反而有时候恼人。但是整体独立关卡是不错的,loot的标亮也是对的,地图的尺度也把持的较平衡,本作的剧情也在前两作在hammer和pagan基础之下聚焦于keeper,属于稳扎稳打了
Третья часть культовой серии стелс-игр, в которой Гаррет снова оказывается в центре интриг мрачного города. Игра сохранила дух предшественников, но добавила открытые городские зоны и новые возможности взаимодействия с окружением. Thief: Deadly Shadows - достойное завершение классической трилогии.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $557.1K | 1.6K | 71% | $11.99 | |
| $557K | 1.4K | 94% | $29.99 | |
| $557.8K | 3.9K | 84% | $5.99 | |
| $556.9K | 4.7K | 93% | $4.99 | |
| $558.4K | 3.8K | 88% | $5.59 | |
| $558.8K | 1K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.2K | 92% | $6.99 | |
| $592.5K | 2.1K | 94% | $6.99 | |
| $3.5M | 15.2K | 98% | $9.99 | |
| $12.4M | 25.2K | 94% | $19.99 | |
| $6.9M | 13.9K | 94% | $19.99 | |
| $313.9K | 2.6K | 88% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Madalya: Demir.
Superb atmosphere and overall vibes... Garrett i <3 u. I love the lore as well, and the stupid voice acting. However, without mods (such as Sneaky Upgrade) this is borderline unplayable. Most locks bug out when lockpicking, and I've had an issue where my Garrett gets stuck on ladders, or starts randomly floating when i try to get on one?? But even then, I can't hate this game. It's crappy on some aspects but maybe that's just the vibe.
1,2편은 나름 재미있게 했는데 3편은 아쉽네요. 버그가 많아서 수시로 튕기고 퀘스트가 덜그럭 거리는 부분이 많습니다. 선행 퀘스트의 조건이 명확하지 않아서 클릭해야할거 하나 뺴먹으면 사실상 전 맵을 다 뒤져야 하는 불상사가 발생합니다. 이게 1편이었다면 옛날게임이라 어쩔수 없지 하고 넘어갔을텐데 1,2편에선 이런 일이 없었다는 점에서 더욱 아쉬움이 남네요.
Нуар
Playable thanks to Nexus mods
.
Thief es la tercera parte de la trilogia de Garret. Salio en el 2004 y lo jugue en aquel entonces y apenas lo volvi a jugar y es un juego excelente, muy completo . Para quien lo inicie por primera vez quizas le sea un poco dificil para las nuevas generaciones y en un principio se va a tardar un buen rato en lo que acostumbra a los controles, el entorno, el uso de los poderes ,arco,cuchillo etc. Tiene mapa pero no aparece en el Garret su localizacion lo que puede ser al principio un problema pero este tipo de juego no te dice a como debes llegar o que ruta debes tomar para llegar al siguiente destino por eso es importante explorar y aprender a conocer cada mapa. La ciudad de Garret de preferencia no matar a nadie para que sea seguro para ti regresar. Buscar en cada localizacion de items que al final te van a servir para venderlos y asi comprar lo que te hace falta de tu arcenal. Hay que darle una oportunidad a este juego porque vale la pena jugarlo al menos una vez.
I have played this game years ago, I basically grew up on the thief series as my dad used to play the original trilogy, so I revisited to play the steam version, and at first I thought it was unplayable as I couldn't pick the first lock in the tutorial mission coz the UI didn't pop up, as well as being able to climb any ladders, there is a patch that the community have released called the sneaky update or something but honestly I don't fancy downloading things just to play this game, BUT I happen to have seen a video on youtube that requires nothing, all you need to do is spam print screen on your keyboard until the lock pick UI pops up as well as spam print screen until garrett eventually starts to climb the ladders. These are the only 2 bugs I've seen so far that can make the game unplayable but as silly as this is, spamming print screen makes (in my opinion) the game playable, an adjustment but certainly playable! I dunno if this will help others but your welcome >u< Other than that, I do think the graphics in this game and the cutscenes (despite it being ancient) hold up pretty good nowadays, and I find that as an adult, I am pretty good at stealth games now, and I forgotten how much I love garrett in this game, please give it a go, and if you're like me and don't want to download anything, remember, in print screen we trust xD
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.