
Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay across a 4-hour campaign in this dynamic new take on stealth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.25/day in the week to Aug 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Warren Spector (Studio Director - Deus Ex® and Thief®: Deadly Shadows), Paul Neurath (Exec Producer - Thief®: The Dark Project and Thief®: The Metal Age)
ENTER THE SHADOWS
Enter the shadows in this introduction to Thick as Thieves. In the shadow-draped streets of Kilcairn, fortune favours the bold. As a member of the Thieves' Guild, you'll undertake daring heists to claim precious heirlooms and uncover arcane secrets hidden within this alternate-history 1910s Scottish city, where magic and early technology have begun to collide.
Whether working alone or playing online co-op, only the most cunning will seize their fortune in Thick as Thieves!
MASTER THE ART OF STEALTH
Play as one of two skilled thieves, each with their own unique talents and abilities and use observation and improvisation to pull off daring heists. Just make sure to stay hidden in the shadows.
BECOME A MASTER THIEF
No heist ever plays out the same way twice in Thick as Thieves. Whether playing solo or co-op in short play sessions, as you increase the difficulty from Novice to Master Thief, security layouts and guard configurations shift, creating dozens of distinct and highly replayable experiences. Every mission is an opportunity, and every opportunity can be approached creatively.
THE RIGHT TOOLS FOR THE JOB
Use all of your gadgets and abilities to gain your spoils. When things get complicated, use Slithersap to short-circuit security lights, toss a Smoke Bomb to break line of sight, or send out the Pickpocket Fairy to trigger switches from a distance. Whether you use stealth, distraction or subterfuge, all the tools are at your disposal.
WELCOME TO KILCAIRN
As a newly minted member of the Thieves’ Guild seeking to prove your talents, take on one of 3 Mission-types and 16 Contracts across a 4-hour campaign that will take you to two of Kilcairn’s well-guarded landmarks Plot your way through the streets and across rooftops to seize your fortune.
Key Game Features
● This introductory taste offers Two Thieves (The SPIDER and the CHAMELEON), two dynamic and highly replayable maps, 16 Contracts and 6 unique pieces of gear.
● Innovative Stealth Action - Classic stealth taken to new heights as players improvise to find creative solutions to pull off audacious heists in a dynamic world that is out to stop them.
● Team Up or Go Alone – Every thief has their own style. Work alone or find a partner in crime and have each other’s backs, even as the best laid plans start to unravel.
● Become a Thief – Uncover the secrets of the Constabulary and the mysteries of the nobility while you discover what it takes to become a master thief in the tightly guarded landmarks of Kilcairn.
● Curated and Replayable - Undertake contracts, change your gear loadouts, and showcase your skills in short, engaging missions that change with every playthrough.
Can you become the greatest thief of all?
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.3Kreviews | 65% | — | $215.4K |
| Free | 0ratings | 0% | — | not modelled | |
Engagement
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏挺好玩的,地图少了点,如果能多出点地图就好了
Is this game great? NO! Is this game bad? NO! Is this game finished? NO! Does this game have potential? Yes! Does this game have future? NO! sadly For $7 this is actually fine, two maps, and some challenges will get you your money's worth, but don't expect a classic like Thief. [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian]One Grumpy Russian[/url] score 6/10 - for what its worth and positioned it's actually OKish, I mean, even decent for $7, its like having fun driving a Niva knowing that it is a Niva and that it will die on 3rd lap
Media

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| $215.4K | 4.6K | 76% | $2.27 | |
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| $215.4K | 1K | 92% | $9.99 | |
| $215.4K | 277 | 82% | $19.99 | |
| $215.4K | 889 | 69% | $9.99 | |
| $215.3K | 371 | 88% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $23.7K | 153 | 61% | $9.99 | |
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| $1K | 4 | 100% | $8.99 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| $9.99 |
| — |
| 69%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played tutorial & first mission, lots of fun. Already feel like I got my money's worth.
Le jeu ne pourrait qu'être meilleur avec les mises à jour avec: -de nouveaux personnages -nouvelles maps -de nouveaux objets -plus de types d'ennemis spécifiques a chaque niveau je n'ai pas un très bon pc mais un peu d'optimisation serait sympathique
Un Dishonored cooperativo, de momento está muy guapo. eso si solo tiene 2 mapas espero que pongan mas y mas enemigos también.
dead game
super Game, mega Potential aber leider nix draus gemacht. 2 Maps and thats it.... Sehr sehr schade. Man verliert schnell das Interesse. die Basis wäre perfekt zum drauf aufbauen, leider verschwendetes Potential :/
I must say even tho the game is interesting at the start and does get much fun from sneeking around with group of friends it is just bad... - AI of the Guards and Ghost especialy is dumb and not rewading if not too annoying to the point where they will see something and run there then instantly run towards new source of sound and back to the old one because they remember it was someting interesting - 2 maps for 16 quest at the moment ( bonkers amount of repetetive quests ) - After some time of playing it is stripped to : Read some clue , Find contract item , End Quest objective ( yes only in that order or else you will instantly have only 10 min to do the contract and leave ) - Master Thief is just insane amount of guards and turrets, no new mechanics , no new gimics just a lot of SPAM till you cant even think about getting rid of some of them. - Vault quest that start at the end make it longer but not at all harder or more enjoyable after first one you will rush to find clues --> key --> Objective and it will get repeted at least 4 times dont you worry. - Black market will be maxed out on first few quests witch would not be and issue if not the fact that after that you will be able to buy cosmetics and nothing else not even worth looking up if you play Cameleon becasue he gets it MUCH LATER witch makes no sense at all. Overall : Good foundation and VERY boring to end or even get through half of it
det var ikke særligt sjovt
I dont know what happened here. It went from. A pvpve group thief type game where you and a friend compete against another team to steal items without getting caught. Then turned to a co-op only game. It released for cheap with just 2 missions and some modifiers and once you've done both missions you've unlocked all characters and cosmetics in the game. Me and my wife both thought, "it's fun and doesn't have much content just for the price but once they add some more maps I would def love to play more". I came back to check in on the road map for this game, "due to low player count it doesn't make since to release more content". Im not sure if this was a deliberate pump and dump or if they truly believed 2 maps and a couple cosmetics would keep player retention very well. Either way im gonna recommend giving their future games a little more time to bake before purchasing.....just in case. Great game concept but idk what's happening upstairs 🤔
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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