
They are coming! Ravenous, insatiable, and absolutely unstoppable zombies, a Wunderwaffe that went horribly wrong. It’s up to you to usher in the age of the zombie, by munching on every brain in sight! Build up a horde, dodge enemy weapons, and gnaw a mark on human history!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Ardennes, 1944. What the Americans call The Battle of the Bulge slowly peters out, as Nazi tanks run out of gas and are mercilessly pounded into the ground by Allied air force. Defeat prompts the Reich to unleash its Wunderwaffe in a desperate bid to turn the tide of the battle: Hungry, hungry zombies.
Or, well, a zombie. It's up to you to gnaw and bite your way to victory, through allies, Nazis, and everyone else you meet. Once you're done with that, spread the joy of undeath and liking for the delicate taste of brain beyond Ardennes (or World War II for that matter).
Who knows what delicious humans you'll find in the modern times? Or even the future?

Zombies exist for one thing, and one thing only: Gnawing on humans. Or rather, their brains. Take one zombie, then "recruit" an entire horde to them to take on the world.

Some humans won't become the main course quietly! Dodge machine guns, mortars, tank shells, and everything else humanity puts in the way of a hard-munchin' zombie to keep 'em away from delicious gray matter.

Every stage is filled with humans to meet and bite on. Every stage also has plenty of secrets and challenges to uncover, together with the friends you eat on the way. Can you find them all?

Everything you do adds up to the final score and evolution of the horde. How good are *you* at devouring your way to the end of humanity?
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
there are some areas of frustration (those mines? don't need to be there) and moments of jank, but all around, this is pretty okay. you can do worse than this, especially if you get it on sale or in a bundle.
They Are Coming! is an indie action title developed and published by Wild Pepper Games that flips the traditional zombie survival formula on its head by placing players in control of the undead rather than humanity’s defenders. Set against the chaotic backdrop of World War II, the game introduces a fictional scenario in which a failed wartime experiment unleashes a zombie outbreak across the battlefield. Rather than focusing on horror or suspense, it embraces a chaotic, almost tongue-in-cheek tone that prioritizes arcade-style destruction and relentless forward momentum. The central gameplay loop is built around growth through consumption. You begin as a lone zombie navigating hostile territory filled with soldiers and civilians armed with machine guns, mortars, and heavy artillery. Every successful attack adds another body to your horde, transforming your fragile beginnings into a swelling mass of undead. This escalating scale is the game’s core appeal: watching your single character evolve into a chaotic wave of zombies crashing against human defenses provides a tangible sense of progression. The simplicity of movement and attack controls makes it easy to jump into the action without a steep learning curve. As your numbers increase, positioning becomes more important. Defensive emplacements such as machine gun nests and armored vehicles can quickly decimate a poorly managed horde. While the mechanics remain straightforward, there is a light strategic layer in deciding how to approach fortified areas. Charging directly into concentrated firepower can wipe out much of your army, while flanking or baiting defenders into open areas offers better odds of survival. The game’s challenge stems less from complex skill trees or upgrades and more from adapting to escalating threats as maps become denser with obstacles. Visually, They Are Coming! adopts a stylized and somewhat exaggerated aesthetic that emphasizes clarity over realism. The battlefield environments are functional, ensuring that players can easily identify enemy units, hazards, and pathways even amid chaotic swarms. Explosions, gunfire, and zombie movement are presented in a way that prioritizes readability during intense sequences. The sound design complements the action with frantic audio cues, reinforcing the scale of conflict as gunfire and explosions mix with the growls of the undead. However, the game’s simplicity can also become its limitation. While the initial novelty of commanding a growing zombie army is engaging, the lack of evolving mechanics or deeper progression systems may lead to repetition over extended sessions. Levels often revolve around similar objectives: advance, consume, survive defensive countermeasures, and push forward again. Without substantial variation in mission structure or meaningful customization options, the experience can feel somewhat cyclical once players have mastered its core systems. Difficulty spikes can also influence player perception. Some encounters demand precise timing and careful maneuvering to overcome heavily fortified positions, and the absence of flexible difficulty scaling may frustrate those unprepared for sudden surges in enemy firepower. At the same time, these moments can create satisfying victories when a well-timed assault successfully overwhelms a seemingly impossible defense. Ultimately, They Are Coming! succeeds in delivering a fast-paced, unconventional zombie action experience centered on scale and chaos. It offers an entertaining twist on the genre by casting players as the unstoppable horde rather than its prey. While its arcade-focused design and limited depth may not satisfy players seeking complex strategy systems or long-term progression, it provides bursts of energetic, destructive fun. For those intrigued by the concept of leading an ever-growing army of undead across a war-torn battlefield, it delivers a distinctive and chaotic take on zombie warfare. Rating: 5/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego simple con una mecanica de horda igual de simple, no hay que estresarse por explorar el 100 del juego, y mucho menos recomiendo acabar todos los logros. El juego es corto si solo vas para acabar la historia y creo que es lo justo que deberia durar
“我”是一只“无敌”的僵尸,我将率领大军,横冲直撞,吃!吃!吃!玩起来特爽,他们都是我盘中餐!
很爛的遊戲
F* Cars
addictive..... great game
這遊戲簡單來講就是你扮演一隻髒比,被你碰觸的人類不但會被感染也會加入入侵的行列,並隨著髒比軍團數量的增加推開重物拓展新的通道。過程中有來自敵方的火力攻擊與陷阱企圖阻止你,但幾乎沒有什麼用。 一款還可以的遊戲。 目前發現的缺點: 當髒比的數量變多時,很有可能會有部份卡在邊邊角角而不能入隊。 然後特殊技能聲吶……坦白說有點吵,但不開卻很可能會踩到地雷。
spassiger bughaufen.- hitboxfails... respawnfails... hängs und BL sind auch dabei.... macht aber drotzdem spass.-
不好玩
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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